The Sword was one of the three major regions of Anauroch.[1][2][3] It was the hot, sandy region most thought of when someone mentioned the Great Desert.[1][7] The term "the Sword" was coined by sages because of the violent Bedine tribes known to live there.[3][7]
Description[]
The Sword was the part of Anauroch most people thought about and cared about. It had great strategic importance as a route across the desert, and many of the ruins of the fallen empire of Netheril hid beneath its sands, making it a tempting place for adventure- and treasure-seekers.[7][8]
Few, however, survived such journeys into the desert – or under it. Some creature or creatures below the surface terrorized any making use of the tunnels and ancient paths below the sands, and on the surface, one had to contend with both the harsh environment and the savage Bedine tribes.[8]
Weather[]
The weather in the Sword varied drastically with the time of day and time of year. In the summer, during the day, it was scorching hot, but at night, the temperatures could drop to freezing chills.[3][8][9] A steady wind provided a constant droning sound during the day, and it slowed to a still breeze at night, if there was any movement of the wind at all.[9][10] It was common for a summer to see no rain at all.[11] The winters were as harsh and cold as elsewhere in the North.[8] Rain or snow were rare no matter what time of year, and when it did rain, it might rain in one spot but not in another location only a mile or so away. Such rains were short and violent, with torrential downpours and lightning that came and went, causing flash-floods.[9]
Heat shimmer and mirages were all too common on the Sands.[7] Another risk of travel in the Sword was the violent sandstorms.[9]
Geography[]
The Sword was the southernmost and largest of the three subdivisions of Anauroch.[7][8] It stretched from below the ruins of Oreme[3] and from the Lonely Moor in the west to the Border Forest in the east. To the north was the Plain of Standing Stones. The Sword also bordered Evereska in the west and the kingdom of Cormyr in the south at the Goblin Marches. To the east were the Stonelands and the Desertsmouth Mountains.[8]
Ancient tunnels below the sands connected such places as Evereska, Tethyamar, and the Stonelands. Most merchants from the east entered the desert through the Raudilauth valley.[8] The Zhentarim had established several trade routes through the Sword.[12]
The edges of the Sword were collectively called Desertsedge and were covered with rocky foothills with scrub plants and cut with ravines. Steams flowed from Desertsedge into the desert sands and quickly dried up.[3]
Geographical Features[]
The area was covered in sand dunes,[2][3][8] which was what had given the whole desert the name the "Great Sand Sea."[8][3] Four types of sand dunes could be found in the Sword: transverse "waves", longitudinal "troughs", barchan dunes, and star dunes. It had a few "sand mountains", or draa, that were over one hundred feet (30 meters) high, but these were relatively rare. Dunes would often collapse in slides of sand with loud booms.[7] Some parts of the Sword contained flat salt plains instead of dunes.[7][3]
The mountains in the desert sometimes contained gold. Other desert rocks were a source of gypsum. The salt flats were harvested by the Bedine for salt.[13] The Sword also contained rocky pinnacles and small ridges of piled, weathered rock.[7][3] Water was sometimes found deep below these ridges.[7]
Oases provided water and shade to desert inhabitants and were formed from springs deep in the ground that welled up to fill depressions in rock or sand. These attracted plants along the fringes of the source. Some oases had actually been created by magical means.[3]
Occasionally, springs from a mountain would form a stream through the desert. The water would carve a gulch before drying up. Similarly, dried up ponds fed by such springs would form "dead waters", or mamlahah, flat-bottomed valleys of cracked clay.[7]
Flora & Fauna[]
The Sword had much life within it, despite its harsh conditions, including many plants, insects, birds, and animals, which tended to burrow under the dunes.[8] Snakes, lizards, birds of prey that hunted at night, and desert bats made homes in the rocky ridges.[3][7]
Camels were tended by the Bedine, being fed by hidden oasis pastures.[8] Wild camels were rare[14] but present.[3] Gazelles and onagers were two other herd animals present.[14] In oases, hares and ostriches could be found, as well as jackals.[15] As far as other predators, lions roamed the dunes,[14][3] and many wyverns also lived in the Sword.[8]
Swarms of moths were sometimes present in the Sword,[14] and in the spring and fall, swarms of other insects were prevalent.[3][14] Desert snails were a strange creature that left their shells during the dry summers to hibernate under the sands.[14]
Thorny shrubs were often able to survive on rocky ridges, and their presence hinted at water sources below the surface in such places. In gulches formed by rare streams, ghaf trees and qassis bushes would form canopies and shade for animals, such as doves and quail. Acacia trees often grew around mamlahah.[7]
Tough varieties of grass grew in many places, as did cacti and short, twisted bushes and trees.[3] Among the more numerous plant species present in the Sword were allium, boojum trees, bunch grasses, buried tubers, cereus, chenopods, creosote bushes, lichens, ocotillos, puncture vines, saltbushes, tumbleweed,[3] windmills.[16] Some plants and trees in the Sword produced valuable commodities,[3][13] including coffee, dragons' blood, frankincense, myrrh, sesame oil and seeds, tanbark, turmeric, and indigo dye.[13]
After the rare rains, the Sword turned into a place of plenty, as flowers bloomed and set seeds.[9]
History[]
In this location, in 464 DR, Khelben "Blackstaff" Arunsun came across his father, Arun Maerdrym, who had been escorting some Evereskan elves, (his then wife and children,) westwards. They were engaged in combat with the phaerimm. After both Khelben and Arun ran low on spells, and inside a protective sphere, Arun struck the Duskstaff of Sarael using his Lupinaxe, destroying the phaerimm but killing them both and transforming the surrounding desert into a crater of glass.[17][18]
Rumors & Legends[]
There were reports made by adventurers of several typically Krynnish creatures—hatori, horax, skrits, and tylors—inhabiting the northern Sword. Because of this, a magic gate linking Toril to the world of Krynn was rumored to exist in the area.[14]
Notable Locations[]
Hills & Mountains[]
- Azirrhat, a cluster of rocky spires.[19]
- El Rahalat, a mountain that was named after a shunned Bedine sorceress.[20]
- Hills of Scent, sand hills that were covered with frankincense trees.[21][22]
- Scimitar Spires, a range of rocky obelisks.[23]
- Wall of Fallen Djinn,mountain range that nearly surrounded the Shoal of Thirst.[24]
Landmarks[]
- Alagh's Pass, the gap that allowed passage between the Saiyaddar and the Hills of Scent.[19]
- At'ar's Looking Glass, a large "sea" of polished stones.[19]
- Bowl of Loneliness, a basin of large white whaleback dunes.[25]
- Quarter of Emptiness, the region in the center of the Sword that was avoided by the Bedine.[2][3][26]
- Saiyaddar, the primary hunting lands of the Bedine.[3][23]
- Shoal of Thirst, a massive salt flat basin[23]
Settlements[]
- Oases
- Bitter Well, an oasis once occupied by the Zhentilar.[27]
- Bhaerlith, a magically-created by the Zhentarim that was haunted by a daemon.[20]
- Colored Waters, a naturally-occurring hot spring inhabited by the Mahwa.[20]
- El Ma'ra, the small oasis that was once favored by the Qahtan Bedine tribe.[20]
- Elah'zad, an oases that held the House of the Moon temple, that was sacred to the Bedine.[28]
- Hlaunga, the magically-created oases of the Zhentarim that was guarded by a ghost.[21][22]
- Lion's Eye Oasis, one of the the most verdant oasis in the western half of the Sword.[29]
- Ma'atar, another oasis created by the Zhentarim.[29]
- Oasis of Vipers, an oasis that was infested with snakes.[30]
- Olomaa, another magically-created oasis.[30]
- Sister of Rains, the hard-to-reach oasis located near the Shoal of Thirst.[31]
- Vuerthyl, another Zhentarim-created oasis with access to a beryl vein.[32]
- Well of the Chasm, the oasis that was commonly used by the Raz'hadi Bedine tribe.[33]
- Well of the Cloven Rock, a well and oasis was located in the Hills of Scent.[33]
- Yliyl, a tiny oasis that contained many Bedine graves.[33]
- Ruins
- Anauria, This was one of the few cities to survive the Fall of Netheril, yet it was later buried by the sands of the Sword nonetheless.[3][34]
- Asram, a set of ruins of another of the cities that survived the Fall.[3]
- Hlondath, yet another set of ruins of a city that survived the Fall.[3]
- Orofin, a ruined city that was considered a place of legend among the Bedine.[3][30]
- Rasilith, ancient ruins that were buried in the Quarter of Emptiness.[3][26]
- Towns & Villages
- Addas Babar, one of the rare D'tarig villages, located near the Tethyamar mountains.[35]
- Lundeth, a Zhentarim village used as the base of operations.[3][29]
- Tel Badir, a D'tarig village which rested atop a hill.[3][31]
Inhabitants[]
The Bedine called this region home, as did the lesser-known D'tarig people.[8] With the exception of some oases, few places in the desert could support permanent residency, so the inhabitants had to live a nomadic life.[36]
Dragons also laired in the Sword,[8] as did lamia and laertis.[37]
Appendix[]
Appearances[]
- Novels
- Blackstaff • The Parched Sea
References[]
- ↑ 1.0 1.1 1.2 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 3. ISBN 1-56076-126-1.
- ↑ 2.0 2.1 2.2 2.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 99. ISBN 0-7869-1836-5.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 Greg A. Vaughan, Skip Williams, Thomas M. Reid (November 2007). Anauroch: The Empire of Shade. (Wizards of the Coast), pp. 130, 132–134. ISBN 0-7869-4362-9.
- ↑ Troy Denning (July 1991). The Parched Sea. (TSR, Inc.), pp. 36–37. ISBN 1-56076-067-2.
- ↑ Troy Denning (July 1991). The Parched Sea. (TSR, Inc.), p. 72. ISBN 1-56076-067-2.
- ↑ Troy Denning (July 1991). The Parched Sea. (TSR, Inc.), p. 149. ISBN 1-56076-067-2.
- ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 34–35. ISBN 1-56076-126-1.
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 4–6. ISBN 1-56076-126-1.
- ↑ 9.0 9.1 9.2 9.3 9.4 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 37–38. ISBN 1-56076-126-1.
- ↑ Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 35–36. ISBN 1-56076-126-1.
- ↑ Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 23. ISBN 1-56076-126-1.
- ↑ Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 27. ISBN 1-56076-126-1.
- ↑ 13.0 13.1 13.2 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 42–45. ISBN 1-56076-126-1.
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 39–40. ISBN 1-56076-126-1.
- ↑ Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 45–46. ISBN 1-56076-126-1.
- ↑ Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), pp. 39–40. ISBN 1-56076-126-1.
- ↑ Steven E. Schend (July 2006). Blackstaff. (Wizards of the Coast), pp. 1–9. ISBN 978-0786940165.
- ↑ Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 88. ISBN 978-0-7869-4731-7.
- ↑ 19.0 19.1 19.2 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 47. ISBN 1-56076-126-1.
- ↑ 20.0 20.1 20.2 20.3 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 48. ISBN 1-56076-126-1.
- ↑ 21.0 21.1 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 50. ISBN 1-56076-126-1.
- ↑ 22.0 22.1 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 111. ISBN 0-7869-3654-1.
- ↑ 23.0 23.1 23.2 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 54. ISBN 1-56076-126-1.
- ↑ Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 57. ISBN 1-56076-126-1.
- ↑ Troy Denning (July 1991). The Parched Sea. (TSR, Inc.), chap. 7. ISBN 1-56076-067-2.
- ↑ 26.0 26.1 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 53. ISBN 1-56076-126-1.
- ↑ Troy Denning (July 1991). The Parched Sea. (TSR, Inc.), p. 61. ISBN 1-56076-067-2.
- ↑ Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 49. ISBN 1-56076-126-1.
- ↑ 29.0 29.1 29.2 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 51. ISBN 1-56076-126-1.
- ↑ 30.0 30.1 30.2 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 52. ISBN 1-56076-126-1.
- ↑ 31.0 31.1 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 55. ISBN 1-56076-126-1.
- ↑ Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 56. ISBN 1-56076-126-1.
- ↑ 33.0 33.1 33.2 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 58. ISBN 1-56076-126-1.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 266. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 46. ISBN 1-56076-126-1.
- ↑ Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 13. ISBN 1-56076-126-1.
- ↑ Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 32. ISBN 1-56076-126-1.