Ownership[edit | edit source]
Description[edit | edit source]
The Way Inn was a large walled compound on the western side of the Trade Way atop a grassy plateau. Cart paths led up to three bridge capable of pivoting and dumping intruders into spiked pits below. The bridges led to three large gates with gatehouses. Each gatehouse was the size of a small keep and armed with a catapult on the roof capable of firing flaming missiles from the inn's firewood supply. 
The stable were located in a corner of the compound with more airhurlers on the roof and fenced in paddocks around them. There were many stone houses along the western wall that where the residences for the staff with corresponding ancillary business of the inn. These business included an apothecary, a trading post, a trailwares shop, a smith, and a wagon repair shop. A small orchard and gardens were also located within the compound.
History[edit | edit source]
Appendix[edit | edit source]
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Gallery[edit | edit source]
Appearances[edit | edit source]
- Video games
References[edit | edit source]
- Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 65. ISBN 1-5607-6940-1.
- Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 146. ISBN 978-0-7869-4731-7.
- slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 10. ISBN 0-7869-0391-0.