Thebestys,[6] also known as Thoth's Estate, was the divine realm of the Pharaonic[3] and Mulhorandi[4] deity of knowledge, Thoth.[3][4][6]
Cosmography[]
Under the Great Wheel cosmology, this divine realm was located within the Outlands and had the River Ma'at pass through it.[1][2][3][4][5] But in the World Tree cosmology, it was said to be part of Heliopolis and had the River Isis pass through it, the former of which was a plane shared by all members of the Mulhorandi pantheon.[6]
Geography[]
Thoth's Estate had a wide variety of terrain throughout it,[3] though the World Tree's conception of it was said to be marshy.[6] In the areas where the River Ma'at passed through, it had deserts and swamps vying for dominance of the riverbank.[3]
Notable Locations[]
- The Great Wheel cosmology described this realm as having a number of villages and towns that dotted the banks of the River Ma'at, which were inhabited largely by the petitioners of Thoth.[1][2][3] These were mere extensions of a nearby city,[3] referred to as Thebestys,[1][3] one of the largest towns in the Outlands that wasn't also a gate-town.[1] One could find both libraries and schools here, an expression of Thoth's role as a deity of knowledge.[7]
- In the World Tree cosmology, there was likewise a city named Thebestys and several smaller villages.[6]
- The Great Library, the hallowed halls where Thoth stored his accumulated knowledge, stood at the center of Thebestys.[1][3] It was rumored that almost any answer one could want to search for was housed within the library,[1][2] its vast collection rivaled only by the House of Knowledge.[6] Thoth would gladly allow scholars to research within it,[3] welcoming all who sought knowledge,[6] but one would have to search through its immense collection of scrolls.[2]
Inhabitants[]
The petitioners that lived in this realm carried out mundane lives.[2] In addition to the petitioners, one could find crocodiles and crocodile-like creatures in the River Ma'at.[1][2]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Jeff Grubb (May 1995). A Player's Primer to the Outlands. Edited by Ray Vallese. (TSR, Inc.), p. 31. ISBN 0-7869-0121-7.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 David "Zeb" Cook (1994). Planescape Campaign Setting, Sigil and Beyond. Edited by David Wise. (TSR, Inc), p. 18. ISBN 978-1560768340.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 91. ISBN 0-7869-0430-5.
- ↑ 4.0 4.1 4.2 4.3 Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 129. ISBN 978-0786906574.
- ↑ 5.0 5.1 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 116. ISBN 0880383992.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 157. ISBN 0-7869-3134-5.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 115. ISBN 0880383992.
Connections[]
Caverns of Thought • Court of Light • Dwarvish Mountain (Deepshaft Hall • Soot Hall • Strongale Hall) • Flowering Hill • Gzemnid's Realm • Hidden Realm • Labyrinth of Life • Marketplace Eternal • Mausoleum of Chronepsis • Palace of Judgement • Semuanya's Bog • Sigil • Sleeping Lands • Tir na Og (Deep Forest • the Great Smithy • House of Knowledge • the Pinnacle • Tir fo Thuinn) • Thoth's Estate • Wonderhome
Gate-towns
Automata • Bedlam • Curst • Ecstasy • Excelsior • Faunel • Fortitude • Glorium • Hopeless • Plague-Mort • Ribcage • Rigus • Sylvania • Torch • Tradegate • Xaos