Thekele-Re was one of the triangular divine realms that made up Heliopolis in the Great Wheel cosmology. It was the domain of the Pharaonic and Mulhorandi deity Ra[1][2] and later his son Horus-Re.[4]
Geography[]
It was a wide expanse of desert, with no place to hide from the scorching sun.[1][5] which was guided across the sky by the solar barge Matet.[1] Overall it was the hottest of three domains that made up Heliopolis,[1] with the heat striking even indoors and in shadowed area.[6] The only respite from this heat was whenever the sun faded and the realm fell to night, as then the temperature would drop dramatically.[1]
Flora & Fauna[]
Fauna were almost never seen out during the day in his realm, due to the unbearable heat of the sun.[1][6] Some of the creatures that were known to inhabit Thekele-Re and come out prowling during the night included lions, serpents, scorpions,[1] and camels.[6]
Planar Traits[]
Undead were incapable of entering Thekele-Re, reflecting Ra's own hatred towards them. Any undead creature who dared to trespass the borders of this domain would quickly wither away and explode.[7]
Notable Locations[]
- Thekele-Re: a tent filled city that had a tremendous open-air market[8][5] and a population of over 52,000.[8] The tents in this city helped to minize the severity of the heat given off by the domain's scorching sun.[5]
- Three Pyramids of the Sun: three large pyramidal structures.[8]
- Manu, the Hill of Sunrises: a great hill[8][6] that was to the north of the city of Thekele-Re.[8] Each day, Ra or Horus-Re would mount Matet there and rise above it.[6][9]
Inhabitants[]
This divine realm was primarily inhabited by petitioners,[1][2] who largely had swarthy skin. They were always more than willing to strike a deal with travelers, selling their various wares at reasonable prices.[5] Those who lived outside the city were even willing to provide food and shelter. However, they did not like being taken advantage of and would expect people to pitch-in in return for such services or do an errand for them.[7]
Notable Inhabitants[]
- Adnus Skorpios: a blunt, straightforward, and overall friendly human proxy of Ra who governed the town of Thekele-Re.[7]
Appendix[]
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), pp. 85–86. ISBN 0-7869-0430-5.
- ↑ 2.0 2.1 2.2 2.3 Colin McComb (February 1995). “Arcadia”. In Michele Carter ed. Planes of Law (TSR, Inc), pp. 19–21. ISBN 0786900938.
- ↑ Robert Lazzaretti (February 1995). “Arcadia map”. In Michele Carter ed. Planes of Law (TSR, Inc). ISBN 0786900938.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 109. ISBN 978-0786906574.
- ↑ 5.0 5.1 5.2 5.3 Colin McComb (February 1995). “Arcadia”. In Michele Carter ed. Planes of Law (TSR, Inc), p. 20. ISBN 0786900938.
- ↑ 6.0 6.1 6.2 6.3 6.4 Colin McComb (February 1995). “Arcadia”. In Michele Carter ed. Planes of Law (TSR, Inc), p. 19. ISBN 0786900938.
- ↑ 7.0 7.1 7.2 Colin McComb (February 1995). “Arcadia”. In Michele Carter ed. Planes of Law (TSR, Inc), p. 21. ISBN 0786900938.
- ↑ 8.0 8.1 8.2 8.3 8.4 Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 89. ISBN 0-7869-0430-5.
- ↑ James M. Ward and Troy Denning (August 1990). Legends & Lore (2nd edition). (TSR, Inc), p. 92. ISBN 978-0880388443.
Connections[]

Prime Material plane • Feywild • Shadowfell • Fugue Plane
Transitive Planes: Astral Plane • Ethereal plane
Inner Planes: Elemental Plane of Air • Elemental Plane of Water • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Chaos
Para-Elemental Planes: Frostfell • Swamp of Oblivion • Fountains of Creation • Great Conflagration
Quasi-Elemental Planes: Lightning • Radiance • Minerals • Steam • Vacuum • Ash • Dust • Salt
Outlands: Sigil
Outer Planes: Arcadia • Mount Celestia • Bytopia • Elysium • Beastlands • Arborea • Ysgard • Limbo •
Pandemonium • Abyss (Layers) • Carceri • Hades • Gehenna • Nine Hells • Acheron • Mechanus
Energy planes: Positive Energy plane • Negative Energy plane
Planar Pathways: Infinite Staircase • Oceanus • Mount Olympus • Styx • Yggdrasil
Far Realm

Prime Material plane • Cynosure • Fugue Plane
Transitive Planes: Astral Plane • Ethereal plane • Plane of Shadow • Spirit World
Celestial Outer Planes: Arvandor • Brightwater • Dwarfhome • Dweomerheart • Gates of the Moon • Golden Hills • Green Fields • House of Knowledge • House of the Triad
Fiendish Outer Planes: Abyss (Layers) • Barrens of Doom and Despair • Blood Rift • Clangor • Deep Caverns • Demonweb Pits • Fated Depths • Fury's Heart • Hammergrim • Nine Hells • Nishrek • Supreme Throne
Neutral Outer Planes: Dragon Eyrie • Heliopolis • House of Nature • Jotunheim • Warrior's Rest
Inner Planes: Elemental Plane of Air • Elemental Plane of Earth • Elemental Plane of Fire • Elemental Plane of Water • Positive Energy plane • Negative Energy plane
Planar Pathways: Infinite Staircase • River of Blood • World Tree
Far Realm

Prime Material plane
Fundamental planes: Astral Sea • Elemental Chaos
Astral dominions: Arvandor • Banehold • Celestia • Cynosure • Deep Wilds • Demonweb Pits • Dismal Caverns • Dwarfhome • Eternal Sun • Fugue Plane • Gates of the Moon • Green Fields • House of Knowledge • Nine Hells • Nishrek • Supreme Throne • Towers of Night • Tu'narath • Warrior's Rest
Elemental realms: Abyss (Layers) • City of Brass • Cresting Spires • Fimbulwinter • Hidden Realm • Muspelheim • Root Hold • Sky Home • Steading • Thraotor • Undying Pyre • Zerthadlun
Parallel planes: Feywild • Shadowfell
Anomalous planes: Far Realm