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Thieves' cant, or simply cant,[2] was the secret language spoken and signed by rogues, the priests of duplicitous deities,[3][4][5][6] and criminals of the Realms.[7][8][9]

She's practiced the figging law, nipping purses with a cuttle-bung. She's been a charm and a cony-catcher, a foin, a padder, and a prigger of prancers, a warp and a stall. Later, she married that gentry cove there.
— Shamur Uskevren, using cant to describe her life as a criminal and marraige to her noble-born husband.[2]

Description[]

Do I yip and yap incessantly in a double-tongued, fawning, untruthful manner, like some thieves?
— Rathan Thentraver to the thief Torm[10]

While some scholars believed thieves' cant was not a true language,[11] it utilized a unique set of grammar,[12] combined with local dialects, idioms, coded language,[7][11] and hand gestures.[13][14]

While it allowed for secret communication between rogues and thieves of the Realms,[7] thieves' cant did not exist independent of other languages. It was impossible for two thieves to communicate in cant, if they did not have at least one shared language.[11]

Thieves' cant was said to be somewhat similar in form to the language of the Vistani people.[15]

Syntax & Grammar[]

Some iterations of thieves' cant had unique sets of rules that governed its word usage, syntax, modifiers and tenses.

• A strict word order: words were placed in specific, except when the meaning of a sentence should be changed. The word order was: time — verb — subject — place — indirect object — direct object.[12]
• No use of adjectives: modifying words were used to alter the state of a noun or verb, in context to their place in a sentence, and the adjacent to them. Thieves' cant used pronouns as suffixes to modify a verb's subject, or to shift focus from the subject to the verb.[12]
• A unique form of pluralization and adjective magnitude: these were changed by repeating modifier words in rapid succession, in effect creating new words.[12]
• Specific rules regarding verb tense: tenses were changed by placing specific time modifiers at the front of a sentence or question.[12]

Spoken[]

Spoken thieves' cant utilized a narrower set of vowel sounds and elongated syllables. The first syllable of each word received primary stress, while odd syllables in longer words were given secondary stress.[12] Some variants of thieves' cant employed a series of animal noises.[16]

Written[]

There was no unique alphabet for thieves cant, as it was rarely if-ever transcribed onto parchment or scroll.[12]

Uses[]

The main use of thieves' cant was to communicate illicit activities, such as banditry, burglary, finding marks, and the discussion of ill-gotten loot.[11][7]

History[]

Toe to Elkan's, hooks and hods, Blue Cobbles, west, two, one, two, Kibbe. Fog.
— An example of ancient thieves' cant.[17]

Thieves' cant had been spoken in Faerûn for centuries leading up to the Era of Upheaval, dating as far back as the -8th century DR.[17]

Although it had evolved over the years, it was still spoken by the people of Faerûn as of the mid-to-late 14th century.[2]

Notable Users[]

Individuals[]

Groups[]

'Ere now, I know of you. New sneaksmen ye be, though I canna see no need. Alatos need but look at home fer to find a dab at thievery. Mahaps we be testing yer talent, 'for ye rank riders bungle the score. Ye up to me task?


Some priests and specialty priests of certain deities understood and utilized thieves' cant, notably demarches and demarchesses of Mask,[3] the aetharnor of Abbathor,[4] the hurndor of Vergadain,[27] mischiefmakers of Erevan Ilesere,[5] fastpaws of Baervan Wildwanderer,[28] and misadventurers of Brandobaris.[6]

Appendix[]

See Also[]

Appearances[]

Adventures
Treasure HuntWaterdeep: Dragon Heist
Referenced only
The Mines of BloodstoneThe Bloodstone WarsThe Throne of BloodstoneGhosts of Dragonspear CastleSleeping Dragon's WakeStorm Lord's WrathTomb of AnnihilationBaldur's Gate: Descent into AvernusInfernal Machine RebuildDragons of Stormwreck IsleKeys from the Golden Vault: Prisoner 13
Novels
Mortal ConsequencesAzure Bonds Song of the SaurialsRealms of Infamy: Gallows DayThe Shattered MaskStar of CursrahTwilight FallingVenom's Taste
Referenced only
Spellfire
Comics
Legends of Baldur's Gate 2
Video Games
Dungeon HackBaldur's Gate
Organized Play & Licensed Adventures
Plague of Ancients (The Great Knucklehead Rally); Shadows Rising
Referenced only
Mulmaster UndoneDurlag's TowerDurlag's TombPools of CeruleanTerror in Ten TownsThe Skull Square MurdersPoisoned WordsLast Orders at the Yawning PortalThe Breath of LifeThe Vast Emptiness of GraceIn the HandHellfire RequiemBreaking Umberlee's ResolveBlood in the WaterSaving SilverbeardForeign AffairsUncertain ScrutinyThimbleriggingMoment of Peace The Harrowing of HellUnsafe HarborageShadows in the StacksTo Walk the Cold DarkWings of Death

Further Reading[]

  • Aurelio Locsin (October 1982). “Thieves' Cant: A primer for the language of larceny”. In Kim Mohan ed. Dragon #66 (TSR, Inc.), pp. 35–44.

References[]

  1. Richard Baker, Tavis Allison, Eytan Bernstein, Robert J. Schwalb (February 2010). Martial Power 2. (Wizards of the Coast), p. 66. ISBN 978-0-7869-5389-9.
  2. 2.0 2.1 2.2 Richard Lee Byers (July 2007). The Shattered Mask (paperback ed.). (Wizards of the Coast), chap. 17, pp. 223–224. ISBN 978-0-7869-4266-4.
  3. 3.0 3.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 111. ISBN 978-0786903849.
  4. 4.0 4.1 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 45. ISBN 0-7869-1239-1.
  5. 5.0 5.1 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 110. ISBN 0-7869-1239-1.
  6. 6.0 6.1 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 168. ISBN 0-7869-1239-1.
  7. 7.0 7.1 7.2 7.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 96. ISBN 978-0-7869-6560-1.
  8. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 34. ISBN 0-9356-9601-6.
  9. Jeremy Crawford (September 2019). “Rulebook”. Dungeons & Dragons Essentials Kit (Wizards of the Coast), p. 19. ISBN 978-0-7869-6683-7.
  10. Ed Greenwood (July 1988). Spellfire. (TSR, Inc.), chap. 4, p. 69. ISBN 0-88038-587-1.
  11. 11.0 11.1 11.2 11.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 40. ISBN 0-88038-716-5.
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Aurelio Locsin (October 1982). “Thieves' Cant: A primer for the language of larceny”. In Kim Mohan ed. Dragon #66 (TSR, Inc.), pp. 35–36.
  13. Jim Zub (November 2014). “Legends of Baldur's Gate 2”. Legends of Baldur's Gate #2 (IDW Publishing) (2)., p. 7.
  14. Jim Zub, Stacy King, Andrew Wheeler (July 2019). Warriors & Weapons. (Ten Speed Press), p. 83. ISBN 978-1-9848-5642-5.
  15. Jon Pickens ed. (1995). Monstrous Compendium Annual Volume Two. (TSR, Inc.), p. 72. ISBN 0-7869-0199-3.
  16. John Nephew, Carl Sargent and Douglas Niles (1989). The Complete Thief's Handbook. Edited by Scott Haring. (TSR), pp. 16–17. ISBN 0-88038-780-7.
  17. 17.0 17.1 Clayton Emery (January 1998). Mortal Consequences. (TSR, Inc.), chap. 5. ISBN 0-7869-0683-9.
  18. Ed Greenwood, Steve Perrin (May 1988). The Magister. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 55. ISBN 0-88038-564-2.
  19. Kevin Melka, John Terra (March 1995). “Adventure Book”. In David Wise ed. Ruins of Zhentil Keep (TSR, Inc.), p. 32. ISBN 0-7869-0109-8.
  20. Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 170. ISBN 978-0-7869-6687-5.
  21. Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 102. ISBN 978-0-7869-6610-3.
  22. Douglas Niles and Michael Dobson (1986). The Mines of Bloodstone. (TSR, Inc), p. 45. ISBN 0-8803-8312-7.
  23. Douglas Niles and Michael Dobson (1987). The Bloodstone Wars. (TSR, Inc), p. 31. ISBN 0-8803-8398-4.
  24. Jerry Holkins, Elyssa Grant, Scott Fitzgerald Gray (June 18, 2019). Acquisitions Incorporated. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 198. ISBN 978-0786966905.
  25. Thieves' Gallery. D&D Beyond. Wizards of the Coast. (2023-03-07). Retrieved on 2023-03-08.
  26. BioWare (December 1998). Designed by James Ohlen. Baldur's Gate. Black Isle Studios.
  27. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 91. ISBN 0-7869-1239-1.
  28. Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 140. ISBN 0-7869-1239-1.
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