A thieves' guild was a guild of organized thieves and rogues. Most major cities in Faerûn, and some smaller ones, had one or more thieves' guilds. Some were powerful enough to hold significant political power, which they often obtained through bribery and intimidation. Most local guilds were short-lived groups that revolved around a particular individual.[1]
Members of thieves' guild often served one of the following roles, which were divided into divisions in larger guilds: assassins, beggars, bounty hunters, burglars, con artists and tricksters, cutpurses and pickpockets, enforcers and thugs, racketeers, scouts and spies, and fences, smugglers, and pirates.[2]
Notable thieves' guilds[]
- See here for a full list.
Notable thieves' guilds in Faerûn included:
- Astorians (Teziir, Dragon Coast)[3][4]
- Assassins Guild of the Galenas (Damara)
- Fire Knives (Cormyr/Dragon Coast) [5]
- Guild of Locked Doors (Ravens Bluff)[6]
- Hands of Yartar (Yartar, Savage Frontier)[7]
- Night Knives (Sembia)[8]
- Night Masks (Westgate, Dragon Coast)[9]
- Purple Masks (Ilipur/Pros, Dragon Coast)[4]
- Shadow Thieves (Waterdeep/Amn)[10]
- Shadowmasters of Telflamm (Thesk)[11]
- Thieves Guild of Waterdeep (Waterdeep)
- Tide Flowers (Ilipur/Pros, Dragon Coast)[4]
- Xanathar Thieves' Guild (Skullport, Undermountain)[12]
- The Guild (Baldur's Gate)[13]
Appendix[]
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References[]
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 26–27. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 45. ISBN 0-7869-1836-5.
- ↑ Drew Karpyshyn (2003). Temple Hill. (Wizards of the Coast), p. ?. ISBN 0-7869-1871-3.
- ↑ 4.0 4.1 4.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 143. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 273. ISBN 0-7869-1836-5.
- ↑ Sean Flaherty (July 1995). The Voice of a Lyre. (RPGA), pp. 3–5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 177. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 190. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 144. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 153. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 209. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 281. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). “Campaign Guide”. In Dawn J. Geluso ed. Murder in Baldur's Gate (Wizards of the Coast), p. 44. ISBN 0-7869-6463-4.