The Thought sphere was a group of spells granted to monks that followed deities of knowledge and learning. These spells treated thoughts as objects to be discovered and manipulated, even altering reality.[1]

Spells in the Sphere of Thought[edit | edit source]

Many spells were available to those who had chosen this sphere.[2][3]

Beginner spellcasters of this sphere could cast:

Novice divine spellcasters were able to cast:

Somewhat skilled spellcasters were able to cast:

Intermediate divine casters had the ability to use:

Those with a high level of skill had access to:

Powerful monks of such a sphere were able to cast:

Divine spellcasters who had mastered this sphere could cast:

Appendix[edit | edit source]

Notes[edit | edit source]

  1. This was classified as a time sphere spell in the Tome of Magic 2nd edition (page 83) and probably should have been in the thought sphere instead.
  2. This spell was removed from the thought sphere in the Player's Option: Spells & Magic sourcebook. See page 188. It was probably misclassified as being in both spheres of divinity and thought on page 106 of the Tome of Magic 2nd edition sourcebook
  3. This spell is incorrectly called "mindkiller" in the list of thought spells on page 154 of Tome of Magic 2nd edition. It was probably misclassified as being in another sphere on page 107. It is included in the list of thought spells on page 188 of Player's Option: Spells & Magic, which is a more recent publication.

References[edit | edit source]

Connections[edit | edit source]


Spheres of Influence (2nd ed.)
AllAnimalAstralChaosCharmCombatCreationDivinationElementalElem. AirElem. EarthElem. FireElem. WaterGuardianHealingLawNecromanticNumbersPlantProtectionSummoningSunThoughtTimeTravelersWarWardsWeather
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