Thrym was a titan[3] worshiped by the frost giants[1][3][2][4] as the giant god of cold and ice.[5][6] He was the de facto leader of the frost giants as well.[1][5]


Thrym ruled the realm of Fimbulwinter in the Elemental Chaos, described as a wide tundra illuminated by sparkling frozen waterfalls. His stronghold and festhall was called Nyfholl.[3] In earlier cosmological models, his realm was described as mountainous but still filled with snow, ice, frost, and glaciers.[7]


Thrym appeared as an exceptionally large frost giant. He typically wore chainmail and a coat made of white fur.[1]


When not directly preparing for war, Thrym was known to be fairly aloof,[8] wandering his realm restlessly.[7]


Thrym could breathe a devastating cone of cold out to 100 ft (30 m) and was completely immune to cold- or ice-based attacks. Only highly magical weapons could even touch him enough to injure him. He often granted frost giants the ability to use arcane magic like a wizard.[5]


His signature weapon was a large double-bladed greataxe.[1][2][4][5]


Thrym was a son of Annam All-Father.[9]

Thyrm was known to have a rivalry with his twin, Surtur. Since birth, the two had competed to be the first at everything.[10]

At some point, Thrym fathered the Empyrean Nalkara with Auril, goddess of winter.[11]




  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 123. ISBN 0-935696-22-9.
  2. 2.0 2.1 2.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 296. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 67. ISBN 978-0-7869-4924-3.
  4. 4.0 4.1 4.2 David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 124. ISBN 0-7869-3272-4.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 James M. Ward and Troy Denning (August 1990). Legends & Lore (2nd edition). (TSR, Inc), p. 184. ISBN 978-0880388443.
  6. 6.0 6.1 6.2 Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), p. 178. ISBN 0-7869-0430-5.
  7. 7.0 7.1 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 160. ISBN 0-7869-3134-5.
  8. Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 74. ISBN 1-5607-6362-0.
  9. Carl Sargent (May 1992). Monster Mythology. (TSR, Inc), p. 73. ISBN 1-5607-6362-0.
  10. Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 26. ISBN 978-0786966011.
  11. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 301. ISBN 978-0-7869-6626-4.
  12. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 293. ISBN 978-0-7869-6560-1.


Powers of Asgard who have influenced the Forgotten Realms
Aesir: OdinFriggaTyrHeimdallBaldurBragiIdun
Vanir: FreyFreya
Related Deities: LokiSurturThrym
Community content is available under CC-BY-SA unless otherwise noted.