Thultanthar ("Shade" in the Loross language[6]), also known as the Shade Enclave and the City of Shade, was a Netherese flying city situated in the middle of the Anauroch desert.[1][3][6][2]
Geography[]
On Toril, Thultanthar was located in the middle of the Anauroch desert along the Black Road trade route connecting the Silver Marches with Cormanthor, in the area of the Bedine tribes. Near the city was the Shadow Sea, and the Scimitar Spires range surrounded both the lake and the city on three sides (all except the north).[1][7]
History[]
Origins[]
Thultanthar was created in the year −1471 DR,[8][6][9] Thultanthar's high mage, known only as Lord Shadow, experimented with the Plane of Shadow for some time and successfully shifted the entire city into the Plane of Shadow mere days before Karsus cast Karsus's Avatar and temporarily destroyed the Weave in the Year of Sundered Webs, −339 DR. For some reason, however, Lord Shadow could not move the city back to the Prime Material Plane. It took weeks but eventually, they managed to return to Netheril, or at least what was left of it. Searching for survivors for days, the city floated over the ruins of the Netherese empire. Finding none, Lord Shadow assumed it was the work of the phaerimm and began planning his revenge. He stopped, however, when he realized that one city was not a match for them and that his subjects were likely the last of the empire's people. He abandoned those plans and retreated back into the Plane of Shadow, vowing that one day, they would return and reestablish the empire.[10]
The city's clerics of Shar cast divinations and saw what had really happened, but only informed the noble families, presumably on the whim of Shar herself for some reason. The excursion into the Plane of Shadow, due to unforeseen circumstances, lasted much longer than Lord Shadow anticipated.[10] For over 1,700 years, the inhabitants battled the malaugrym and the other shadowy horrors of the realm,[6] while each generation became gradually more attuned to the plane itself, becoming what were known as shades or shadovar.[11][12]
Return[]
On Hammer 1 in the Year of Wild Magic, 1372 DR, Thultanthar returned to Faerûn[13][10][14] after the elf Galaeron Nihmedu finished a spell to bring Shade back to Toril where the shadovar, led by Telamont Tanthul, found themselves floating over the Dire Wood.[10][15] Almost immediately, the princes of Thultanthar (now known more commonly by its translated name of Shade[6]) got busy looking for Netherese ruins and artifacts,[11] like the red pyramids of Ascore,[16][17] as well as spying on, sabotaging, and even trying to destroy those people and places that could possibly hinder[18][11] their ultimate goal of creating a new Netheril in their image.[19][11]
In the Year of the Rune Lords Triumphant, 1487 DR, Thultanthar was brought to ground by Elminster. It fell upon Myth Drannor, destroying both cities.[20]
Description[]
Thultanthar appeared as a floating inverted mountain of stone topped with harsh black spires and foreboding walls.[21] A colony of bats lived on the bottom of the city.[22]
Notable Inhabitants[]
- High Prince Telamont Tanthul, ruler of the city
- The twelve Princes of Shade:
- Hadrhune, The Prince's Hand, agent of Telamont[1]
- Parise Ulfbinder, a lord and peer of Draygo Quick.[23]
- Lady Avelyere, head of Lady Avelyere's Coven.[21]
- Ruqiah (the reincarnated Catti-brie), who studied at Lady Avelyere's Coven.[24]
- Derenek the Dark, known for working with undead.[25]
Notable Locations[]
- Fane of Shar
- Sakkors
- Lady Avelyere's Coven, located along the Western Wall[21]
Appendix[]
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Appearances[]
- Return of the Archwizards: The Summoning • The Siege • The Sorcerer
- The Sundering: The Companions • The Herald
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 99, 102–103. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 2.2 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), pp. 164–165. ISBN 978-0-7869-4924-3.
- ↑ 3.0 3.1 3.2 3.3 3.4 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 82. ISBN 07-8691-989-2.
- ↑ Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), pp. 14–16. ISBN 0-7869-3692-4.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 62. ISBN 0-7869-0437-2.
- ↑ 6.0 6.1 6.2 6.3 6.4 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 109. ISBN 0-7869-3654-1.
- ↑ Map included in Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast). ISBN 0-7869-1836-5.
- ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 97. ISBN 0-7869-3654-1.
- ↑ Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 36. ISBN 978-0-7869-4731-7.
- ↑ 10.0 10.1 10.2 10.3 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), pp. 78–81. ISBN 07-8691-989-2.
- ↑ 11.0 11.1 11.2 11.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 280–281. ISBN 0-7869-1836-5.
- ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 112. ISBN 0-7869-3654-1.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 271. ISBN 0-7869-1836-5.
- ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 100. ISBN 0-7869-3654-1.
- ↑ Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 167. ISBN 0-7869-3134-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 175. ISBN 0-7869-1836-5.
- ↑ Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), p. 89. ISBN 0-7869-3654-1.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 103. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 98. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood (June 2014). The Herald. (Wizards of the Coast), chap. 19, p. 351. ISBN 978-0786964604.
- ↑ 21.0 21.1 21.2 R.A. Salvatore (August 6, 2013). The Companions. (Wizards of the Coast), chap. 15, pp. 179–180. ISBN 0-7869-6371-9.
- ↑ Troy Denning (November 2001). The Siege. (Wizards of the Coast), p. 25. ISBN 978-0-7869-2678-7.
- ↑ R.A. Salvatore (August 6, 2013). The Companions. (Wizards of the Coast), chap. 2, p. 29. ISBN 0-7869-6371-9.
- ↑ R.A. Salvatore (August 6, 2013). The Companions. (Wizards of the Coast), chap. 12, pp. 140–146. ISBN 0-7869-6371-9.
- ↑ R.A. Salvatore (August 6, 2013). The Companions. (Wizards of the Coast), chap. 21, p. 259. ISBN 0-7869-6371-9.
Sources[]
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 99, 102–103, 261, 280, 314–315. ISBN 0-7869-1836-5.
- Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 133. ISBN 0-7869-3134-5.
- Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), pp. 95–112. ISBN 0-7869-3654-1.
- Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), pp. 83–86. ISBN 07-8691-989-2.
Connections[]
Enclaves of Netheril | |
High Netheril | Akintaer (Quagmire) • Anauria • Aquessir (Shadowtop Borough) • Arongahurr • Asram • Delia • Doubloon • Eileanar (Karsus) • Hlaungadath • Hlondath • Jethaere • Jiksidur • Jockteleg • Kolthunral • Lathery • Lhaoda • Maunator (Sunrest) • Meigg • Negarath • Nhalloth • Orbedal (Sanctuary) • Palter • Phylornel (Buoyance) • Sakkors • Selûnarra (Opus) • Spiel • Synod • Tanathras • Telarrzhard • Tenish • Thultanthar (Shade) • Tith Tilendrothael • Undrentide • Urvraunt • Xinlenal (Ioulaum) • Ythryn |
---|---|
Deep Netheril | Cuulmath • Quaeluuvis • Werapan |
Other | Sargauth Enclave |