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Thunderstones were small thrown grenade-like weapons imbued with thunder magics.[10]

Now here's your ultimate alarm trap. Not only does it alert everyone for half a mile around, it also deafens the intruder. It's nothing more than a big pile of thunderstones suspended in a net. 'Course, you can use a ceiling panel to disguise it a little better than that. When the intruder trips the trap, it drops the thunderstones.
— Unidentified grizzled old trapmaker[11]

Description[]

A typical thunderstone was a fist-sized stone[10], chiseled to resemble a die with every other side inscribed with magical symbols or runes.[7] During the Spellplague, and until the Second Sundering restored the world's magic, thunderstones were notably, created using clay and filled with powerful alchemical reagents..[9]

Powers[]

Thrown against hard surface, thunderstone shattered on impact with a roaring thunderclap. The resulting sonic and concussive damage could deafen an unskilled user and the blast's resonation could be felt within the thrower's chest.[10] The deafening effect lasted for fifteen seconds.[7]

Usages[]

Some inventive tinkerers and rogues used thunderstones to create very potent and loud traps that could be heard from half a mile. The trap itself was of simple design -- a pile of magic stones suspended in a net, ready to be dropped once triggered. A typical thunderstone trap could market a high price of 2,730 gold pieces.[11]

History[]

In 1375 DR, thunderstones were used by the Krinth soldiers and Sharran shadow adepts during the return of the Netherese flying city Thultanthar to Toril over the scorching sands of Anauroch.[5]

In the 1370s DR, thunderstones could be found in a rhodochrosite bowl within the House of Pain, a temple to Loviatar in the depths of Undermountain.[12]

Notable Owners[]

Individuals[]

Groups[]

Races & Sentient Creatures[]

Appendix[]

See Also[]

Appearances[]

Adventures
Green BonesTears for Twilight HollowAnauroch: The Empire of Shade
Novels
The Crimson Gold
Video Games
Neverwinter Nights series (Neverwinter Nights: Shadows of UndrentideNeverwinter Nights: Infinite DungeonsNeverwinter Nights 2Neverwinter Nights: Darkness over DaggerfordNeverwinter Nights: Tyrants of the Moonsea)
Organized Play & Licensed Adventures
The Missing and the Missed

References[]

  1. 1.0 1.1 Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 23. ISBN 0-7869-3053-5.
  2. BioWare (May 2006). Designed by Peter Thomas, Rob Bartel. Neverwinter Nights: Infinite Dungeons. Atari.
  3. Ossian Studios (August 2019). Designed by Luke Scull. Neverwinter Nights: Tyrants of the Moonsea. Beamdog.
  4. Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast), p. 42. ISBN 0-7869-2881-6.
  5. 5.0 5.1 Greg A. Vaughan, Skip Williams, Thomas M. Reid (November 2007). Anauroch: The Empire of Shade. (Wizards of the Coast), pp. 120–121. ISBN 0-7869-4362-9.
  6. Bruce R. Cordell, James Wyatt (2006). Expedition to Castle Ravenloft. (Wizards of the Coast), p. 107. ISBN 978-0-7869-3946-6.
  7. 7.0 7.1 7.2 BioWare, Floodgate Entertainment (June 2003). Designed by Brent Knowles, Rick Ernst. Neverwinter Nights: Shadows of Undrentide. Atari.
  8. Monte Cook, Jonathan Tweet, Skip Williams (September 2000). Dungeon Master's Guide 3rd edition. (Wizards of the Coast), p. 56. ISBN 978-0786915514.
  9. 9.0 9.1 Logan Bonner, Eytan Bernstein, & Chris Sims (September 2008). Adventurer's Vault: Arms and Equipment for All Character Classes. (Wizards of the Coast), p. 30. ISBN 978-07869-4978-6.
  10. 10.0 10.1 10.2 10.3 Voronica Whitney-Robinson (September 2012). The Crimson Gold. (Wizards of the Coast), chap. 1. ISBN 0-7869-3120-5.
  11. 11.0 11.1 Penny Williams (May 2002). “Building a Better Rogue Trap”. In Jesse Decker ed. Dragon #295 (Wizards of the Coast), pp. 59–60.
  12. Angel Leigh McCoy and Christopher Perkins (January 2002). “Tears for Twilight Hollow”. Dungeon #90 (Wizards of the Coast) (90)., p. 104.
  13. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 186. ISBN 0-7869-3492-1.
  14. Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), p. 62. ISBN 0-7869-3692-4.
  15. Thomas Reid (October 2004). Shining South. (Wizards of the Coast), p. 185. ISBN 0-7869-3492-1.
  16. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 14. ISBN 0-7869-2875-1.
  17. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 16. ISBN 0-7869-2875-1.
  18. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 23. ISBN 0-7869-2875-1.
  19. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 20. ISBN 0-7869-2875-1.
  20. Gwendolyn F.M. Kestrel (July 2006). Monster Manual IV. (Wizards of the Coast), pp. 62–63. ISBN 0-7869-3920-6.
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