FANDOM


The Time domain was a deity domain that granted divine spellcasters like clerics with time-related spells and powers.[1][2]

DeitiesEdit

AmaunatorGrumbarLabelas Enoreth

PowersEdit

They gained the ability to respond quicker at the start of a fight.[1][2]

SpellsEdit

Novice spellcasters were able to use the true strike, gentle repose, and haste spells. Clerics of some experience could cast freedom of movement, permanency, and contingency. Those that were masters in this domain had access to moment of prescience,[note 1] foresight, and time stop.[1][2]

AppendixEdit

NotesEdit

  1. This was originally mass haste for 3rd edition.

ReferencesEdit

ConnectionsEdit

Deity Domains
3rd, 3.5, and 5th Editions
Air​Animal​Arcana​Avarice​Balance​Bestial​Blightbringer​Cavern​Celestial​Change​Chaos​Charity​Charm​Chastity​Civilization​Cold​Community​Corruption​Craft​Creation​Darkness​Death​Demonic​Destruction​Diabolic​Dream​Drow​Dwarf​Earth​Elf​Endurance​Envy​Evil​Family​Fate​Fey​Fire​Forge​Freedom​Generosity​Glory​Gluttony​Gnome​Good​Grave​Greed​Halfling​Hatred​Healing​Herald​Hope​Humility​Illusion​Joy​Justice​Knowledge​Law​Life​Light​Love​Luck​Lust​Madness​Magic​Mentalism​Metal​Mind​Moon​Nature​Nobility​Ocean​Orc​Order​Pain​Patience​Planning​Plant​Pleasure​Poison​Portal​Pride​Protection​Renewal​Repose​Retribution​Rune​Scalykind​Sea​Selûne​Skill​Slime​Sloth​Spell​Spider​Storm​Strength​Strife​Suffering​Sun​Temperance​Tempest​Time​Torm​Torment​Trade​Travel​Trickery​Tyranny​Undeath​Vengeance​War​Water​Watery death​Wilderness​Winter​Wrath​Zeal​
Community content is available under CC-BY-SA unless otherwise noted.