The Time domain was a deity domain that granted divine spellcasters like clerics with time-related spells and powers.[1][2]
Deities[]
Powers[]
They gained the ability to respond quicker at the start of a fight.[1][2]
Spells[]
Novice spellcasters were able to use the true strike, gentle repose, and haste spells. Clerics of some experience could cast freedom of movement, permanency, and contingency. Those that were masters in this domain had access to moment of prescience,[note 1] foresight, and time stop.[1][2]
Appendix[]
See Also[]
Notes[]
- ↑ This was originally mass haste for 3rd edition.
References[]
- ↑ 1.0 1.1 1.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 66. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 2.2 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), pp. 91–92. ISBN 0-7869-3134-5.
Connections[]
Deity Domains
3rd, 3.5, and 5th Editions
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