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Time hop,[1] also known as time shift, was a psionic devotion[3] of the psychoportation discipline that allowed a manifester to travel into the near future.[1][3]

Effects[]

This power allowed the psionicist to travel up to three minutes into the future and observe events until time caught up with them. The psionicist entered a different reality where no one could detect him in any way. The psionicist could not interact with anything but could position himself wherever he wished, appearing to real time people that he vanished and reappeared several minutes later. The psionicist did not exist in the traditional sense while waiting for time to catch up to them, therefore they were not affected by anything that happened during that time.[3]

Display[]

When this power was used it manifested an auditory and visual display.[1]

Users[]

This power was knowable by psions[1][3] and wilders,[1] as well as ardents and divine minds of the Time mantle.[2]

Known/Notable Users[]

Appendix[]

See Also[]

  • Mass time hop, a greater power that allowed travel of multiple people.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Bruce R. Cordell (April 2004). Expanded Psionics Handbook. (Wizards of the Coast), p. 137. ISBN 0-7869-3301-1.
  2. 2.0 2.1 Bruce R. Cordell, Christopher Lindsay (April 2006). Complete Psionic. (Wizards of the Coast), p. 71. ISBN 0-7869-3911-7.
  3. 3.0 3.1 3.2 3.3 3.4 Steve Winter (1991). The Complete Psionics Handbook. (TSR, Inc.), pp. 72–73. ISBN 1-56076-054-0.
  4. Ed Greenwood and Steven E. Schend (July 1994). “Campaign Guide”. City of Splendors (TSR, Inc), pp. 109–110. ISBN 0-5607-6868-1.
  5. Ed Greenwood and Steven E. Schend (August 1991). “Seeing the Sights in Skullport”. In Roger E. Moore ed. Dragon #172 (TSR, Inc.), pp. 12, 14, 88.