Tir na Og was a large and beautiful realm in the Outlands. It was considered one of the largest shared realms in the Outer Planes. According to the Great Wheel cosmology, the realms of Silvanus and Oghma were located within its vast territory, as well as the realms of many other deities.[1]
Geography[]
The realm was an expanse of meadows and oak groves that extended among hills and woods. The landscape was dotted with obelisks, cairns, and circles of standing stones, from which ancient magic often emanated.[1]
There were no large cities in Tir na Og; only villages and small settlements. The countryside also displayed single homes and farms.[1][2]
Defenses[]
The realm's inhabitants fiercely defended their freedom and neutrality. If visitors were caught violating any of those principles, a strong measure of defense employed by some of the powers in the realm was to unleash the Wild Hunt upon the transgressors.[1][2]
Notable Locations[]
Several realms were located within Tir na Og, separated by between around 3 and 18 days' travel from one to the next.[2] Notable realms included:
- The Deep Forest, realm of Silvanus.[3]
- The Great Smithy, realm of Goibhniu, blacksmith of the Celtic gods.[4]
- The House of Knowledge, realm of Oghma.[5]
- Mag Mell, or the Field of Happiness, realm of the Daghdha.[6][7][8]
- The Pinnacle, realm of Dunatis.[4]
Inhabitants[]
Tir na Og was inhabited mainly by petitioners and former citizens of the Prime Material plane who sought a life of peace and quiet. Most of the realm's inhabitants lived outside of its settlements, roaming the hills or living among the forests.[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), pp. 68–75. ISBN 0-7869-0430-5.
- ↑ 2.0 2.1 2.2 Jeff Grubb (May 1995). A Player's Primer to the Outlands. Edited by Ray Vallese. (TSR, Inc.), pp. 31–32. ISBN 0-7869-0121-7.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 145. ISBN 978-0786903849.
- ↑ 4.0 4.1 Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 70. ISBN 0-7869-0430-5.
- ↑ Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 131. ISBN 978-0786903849.
- ↑ Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 115. ISBN 0880383992.
- ↑ Colin McComb (October 1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc.), p. 69. ISBN 0-7869-0430-5.
- ↑ David "Zeb" Cook (1994). Planescape Campaign Setting, Sigil and Beyond. Edited by David Wise. (TSR, Inc), p. 16. ISBN 978-1560768340.
Connections[]
Caverns of Thought • Court of Light • Dwarvish Mountain (Deepshaft Hall • Soot Hall • Strongale Hall) • Flowering Hill • Gzemnid's Realm • Hidden Realm • Labyrinth of Life • Marketplace Eternal • Mausoleum of Chronepsis • Palace of Judgement • Semuanya's Bog • Sigil • Sleeping Lands • Storm Cloud • Tir na Og (Deep Forest • the Great Smithy • House of Knowledge • Mag Mell • the Pinnacle • Tir fo Thuinn) • Thoth's Estate • Wonderhome
Gate-towns
Automata • Bedlam • Curst • Ecstasy • Excelsior • Faunel • Fortitude • Glorium • Hopeless • Plague-Mort • Ribcage • Rigus • Sylvania • Torch • Tradegate • Xaos