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Tlincallis, also know as manscorpions, scorpion folk, scorpionmen, and stingers, were terrifying monstrous humanoids with the lower bodies of giant scorpions.

DescriptionEdit

The upper part of a tlincalli was the upper body of a human. The lower part of the tlincallis body was of a six-legged giant scorpion.[note 1] Plates of armor made from bone covered the body from the upper abdomen down. Tlincalli were completely hairless. Their hands were not dexterous, as they had two large fingers and a thumb.[1]

CombatEdit

Tlincallis were organized warriors. As they frequently patrolled their territory, these six to eight warrior squadrons were most often encountered by other creatures. The leader of the squadron was also the only spellcaster in the group. The favored weapons of tlincallis were bolas and macas.[5]

A standard tlincalli tactic was to engage an opponent from afar, using their bolas or other ranged weapons. Afterwards, they charged and surrounded their target, engaging in fierce melee combat. In addition to using a maca, they used their sharp claws and strong tail to knock opponents off their feet. The stinger at the end of their tails delivered a fatal poison.[5] Additionally, their bony armor was covered in poison.[2]

Both female and male tlincalli were trained and skilled in combat.[6]

AbilitiesEdit

Tlincalli spellcasters used divine spells, including hishnashaper spells.[5] They were capable of detecting the vibrations of a walking creature up to 60 ft (18 m) away.[6]

SocietyEdit

Tlincalli lived in tribes, some tribes settling and founding cities and some tribes nomadic.[2][5] Dwarves and humans were often captured by tlincalli. They were used as slave labor in tlincalli mines and smithies.[5] Nomadic tribes were scavengers, stealing what they required from their victims.[2]

ReligionEdit

The tlincalli pantheon contained at least nine major and two minor deities. They used their own zodiac system, which was composed of eleven symbols. Little was known about the tlincalli religion, but it was understood that Corantllil was the tlincalli god of continual labor.[7] The clerics of some tlincalli tribes worshiped Nula, Plutoq, or Zaltec.[5]

EcologyEdit

Tlincallis were obligate carnivores and consumed any meat they could find, either freshly killed or carrion left behind by another predator. Tlincallis were not hunted by other predators.[1] Tlincallis laid their eggs in a dark, warm nest, usually surrounded by cacti. The eggs had firm shells on which a powerful poison was found. Any creature who came into contact with an egg became paralyzed. When the eggs were about to hatch, tlincallis tied captives in the nests. Upon hatching, the young fed on the hapless victims.[2]

A scholarly treatise on tlincallis was found in Tym's Monstrous Book. It contained a detailed analysis of the ecology of tlincallis.[8]

UsesEdit

The poisonous coating of a tlincalli's bony armor was sought after by alchemists, who extracted it and used it as a component.[2]

HistoryEdit

Tlincalli originated in Maztica and eventually spread to Faerûn's Underdark.[6]

In 1365 DR, tlincalli diviners in Maztica created a gate and transported an expeditionary force of over a thousand of their people into the caves under Amn. The tlincalli journeyed deeper into the Underdark and founded the realm of Oaxapupta in the abandoned dwarven kingdom of Xothaerin.[9]

Around 1367 DR,[note 2] a unit of two thousand enslaved tlincallis was part of the army of the City of Brass. The unit was called the Black Darts, and they used javelins in battle.[10]

In 1374 DR, tlincallis erupted from the Underdark and attacked Murann and settlements along the Trade Way from the Cloud Peaks to the Forest of Tethir. They demanded recompense for all treasure looted from Maztica.[11]

AppendixEdit

TriviaEdit

When a tlincalli was used in heraldic designs, it represented readiness and betrayal.[3]

See AlsoEdit

NotesEdit

  1. 2nd-edition sources state that a tlincalli has six legs, while images in 3rd- and 5th-edition sources show them with eight legs.
  2. Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.

AppearancesEdit

Novels
The Shattered Mask
Video Games
Dungeon HackNeverwinter Nights: Shadows of Undrentide

External linksEdit

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

ReferencesEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 245. ISBN 1-5607-6619-0.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 193. ISBN 978-0786966011.
  3. 3.0 3.1 Bruce Heard (November 1993). “The Known World: Fantastic Heraldry”. In Kim Mohan ed. Dragon #199 (TSR, Inc.), p. 46.
  4. 4.0 4.1 4.2 4.3 James Wyatt and Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. (Wizards of the Coast), p. 80. ISBN 0-7869-1832-2.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 David Cook (1991). Monstrous Compendium Forgotten Realms Appendix (MC11). (TSR, Inc), p. 64. ISBN l-56076-111-3.
  6. 6.0 6.1 6.2 James Wyatt and Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. (Wizards of the Coast), p. 81. ISBN 0-7869-1832-2.
  7. Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 165. ISBN 0-7869-3053-5.
  8. Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), p. 117. ISBN 0-7869-0183-7.
  9. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 147. ISBN 978-0-7869-4731-7.
  10. Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 25. ISBN 978-1560766476.
  11. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 156. ISBN 978-0-7869-4731-7.
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