Tomes of leadership and influence, sometimes titled How to Win Friends and Influence People, were valuable enchanted tomes that collected philosophies and guides of self-improvement and possessed potent magics that could permanently argument the reader's charisma.[1]
Description[]
These rare enchanted tomes with cynical names[1] were thick books bound in leather and brass, very similar in appearance to the tomes of clear thought.[9] These manuals guided their readers on a path of personal ascendancy, teaching them skills of social manipulation. The authors of these self-help publications claimed that the contents of these manuals were sourced from the most recent developments in the fields of sociology and interpersonal psychology.[1]
Powers[]
The writings of tomes of leadership and influence were weaved with spells and magics that, upon the investment of time studying the text (at least forty-eight hours over at least six days)[6], magically improved the reader's charisma. The same enchantments caused these books to disintegrate into dust once their magic was used.[1] Some books, however, after being depleted of their magic, turned mundane, avoiding disintegration.[6]
Some versions of Tomes of leadership and influence granted its reader the boon of experience.[10]
Creation[]
A tomes of leadership and influence could be created by an experienced crafter of wondrous items via the use of miracle or wish spells.[6]
History[]
Some considered the self-destruction of tomes of leadership and influence to be an excellent marketing strategy.[1]
A copy of How to Win Friends and Influence People was held in the upper floor libraries of Castle Maluradek in the desserts of Anauroch circa 1281 DR.[2]
Circa 1368 DR, one such book could be found inside one of the several cave tombs underneath the gnoll-occupied citadel to the south of Baldur's Gate and west of Nashkel.[1]
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Appearances[]
Adventures
Video Games
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 BioWare (December 1998). Designed by James Ohlen. Baldur's Gate. Black Isle Studios.
- ↑ 2.0 2.1 Black Isle Studios (July 2001). Designed by Steve Bokkes, John Deiley. Icewind Dale: Trials of the Luremaster. Interplay.
- ↑ Jeff Grubb (August 1992). Land of Fate (Fortunes and Fates). (TSR, Inc), p. 62. ISBN 978-1560763291.
- ↑ 4.0 4.1 Jeremy Crawford, Christopher Perkins, James Wyatt (December 2014). Dungeon Master's Guide 5th edition. Edited by Scott Fitzgerald Gray, et al. (Wizards of the Coast), p. 208. ISBN 978-0-7869-6562-5.
- ↑ David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 185. ISBN 0-88038-729-7.
- ↑ 6.0 6.1 6.2 6.3 Monte Cook, Jonathan Tweet, Skip Williams (September 2000). Dungeon Master's Guide 3rd edition. (Wizards of the Coast), p. 268. ISBN 978-0786915514.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (September 2000). Dungeon Master's Guide 3rd edition. (Wizards of the Coast), p. 149. ISBN 978-0786915514.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (September 2000). Dungeon Master's Guide 3rd edition. (Wizards of the Coast), p. 251. ISBN 978-0786915514.
- ↑ David "Zeb" Cook (1989). Dungeon Master's Guide 2nd edition. (TSR, Inc.), p. 240. ISBN 0-88038-729-7.
- ↑ Blake Mobley (1992). The Complete Bard's Handbook. (TSR, Inc.), p. 82. ISBN 1-56076-360-4.