Too Much of Me Is Magic is a one round adventure module set in the Living City organized play program. It was published in 2001, and is intended for adventurers of 5th–13th levels.
Synopsis[]
During one summer evening, a group of heroes of the Living City was asked to embark on a political mission by the solar Aethylnmur of the Arrus demiplane. The group was tasked with escorting a new ambassador to the demiplane of Chertt; however, there was one catch, no powerful magical creatures could pass through the planar gate and no hero of the living City could pass with more than ten magic items without suffering harm. The passage back was only possible for the heroes carrying up to ten magic items. The group traversed the planes and escorted ambassador Diaphany to the Regent of Stone – the plane's ruler, and along the way, got involved with the so-called Big Boss – the corrupted ancient earth elemental named Bohuss, who sought to end the peace treaty between Chertt and Arrus.
Index[]
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Characters[]
- Aethylnmur • Bohuss • Diaphany • Ghont • Oooog • Regent of Stone • Skwish
- Referenced only
- Wisper
Creatures[]
- air mephit • athach • bison • earth elemental • earth mephit • earthen golem • galeb-duhr • greater earth elemental • mudman • rust monster • solar • umberhulk
- Referenced only
- air elemental • stone golem
Locations[]
- Arrus • Chertt • Citadel of Stone • Ravens Bluff
Magic[]
- Items
- bangles of pummeling • elixir of bisons • jar of wondrous mud • mirror of entrapment • mirror of opposition • winged returning dagger
- Spells
- arcane mark • blur • bull's strength • cat's grace • confusion • daze • detect magic • enlarge • expeditious retreat • freedom of movement • ghost sound • grease • gust of wind • harm • haste • mage hand • magic missile • mending • polymorph self • ray of frost • resistance • rock to mud • see invisibility • soften earth and stone • stoneskin • summon monster I • summon monster II • summon monster III • true strike
- Other
- gate
Miscellaneous[]
Appendix[]
Notes[]