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Topaz was a precious stone that occurred in granite deposits, sometimes yielding large, gem-quality crystals.[6][7]

Description[]

Topaz was a very hard, clear gemstone that was usually golden yellow but could be found in shades from yellow to brown. Topaz turned pink or light blue if subjected to high temperatures.[6][7] A typical specimen had a base value of 500 gp.[1][2][3][4][5] These crystals were known to reach impressive sizes, some gems could reach up to several hundred pounds.[8]

Topaz stones were considered sacred by followers of Deneir, Horus-Re, and Gaerdal Ironhand—appropriate for sacrifice, or to be consecrated for use, or recognized as boons or omens when found. The blue variety of topaz was sacred to followers of Eldath.[9]

The bigger-sized gems were a customary gifts on state occasions. For such events, topazes were worked by only the most skilled master gemcutters.[8]

Powers[]

Topaz was often used to create items that conferred protection from magical effects[6] because this stone protected the item itself from trauma due to force, acid, fire, petrification, and disintegration.[7] It was the preferred component when making a gem of brightness[7][10] because topaz took on the hardness of mithral when so enchanted.

Topaz gems naturally stored healing magic. By casting a healing spell on this gemstone, the topaz could be placed into an open wound where it would release its stored magic and dissipate completely, or it could be powdered and mixed with milk or wine in a mithral vessel (any other substance leeched the magic out of the mixture before it could be consumed). A topaz healing draught tasted cold and sour.[7]

Topaz was sometimes called the jewel of light because it could extend the duration of faerie fire spells cast upon it for a few days to nearly a month.[7]

This versatile gem was also used in the explosive druid spell Sol's searing orb.[11]

Appendix[]

See Also[]

Appearances[]

Novels
War in Tethyr
Video Games
Pool of Radiance: Ruins of Myth DrannorNeverwinter Nights series

Gallery[]

External Links[]

References[]

  1. 1.0 1.1 1.2 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 137. ISBN 0-8803-8828-5.
  2. 2.0 2.1 2.2 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 127. ISBN 0-7869-0446-1.
  3. 3.0 3.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 300. ISBN 0-7869-1836-5.
  4. 4.0 4.1 James Wyatt (June 2008). Dungeon Master's Guide 4th edition. (Wizards of the Coast), p. 124. ISBN 978-0-7869-4880-2.
  5. 5.0 5.1 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 134. ISBN 978-0786965622.
  6. 6.0 6.1 6.2 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 138. ISBN 0-8803-8828-5.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 52. ISBN 0-7869-0446-1.
  8. 8.0 8.1 BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
  9. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. pp. 11–12. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  10. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 301. ISBN 0-7869-1836-5.
  11. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 104. ISBN 1-56076-107-5.
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