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Toril (pronounced: /tˈrɪltoh-RILL[4] or: /tɔːrˈrɪltor-RILL[5] about this audio file listen) was the third planet from the Sun in Realmspace.[6] It was orbited by one moon named Selûne, and by a cluster of asteroids, known as the Tears of Selûne.[7]

Throughout most of its history, Toril was known less commonly as Abeir-Toril.[6] The name "Abeir-Toril" was archaic, meaning "cradle of life" in an extinct and forgotten language.[4] Since the Spellplague and the revelation of the existence of a planetary sibling known as Abeir, and the fact that both Abeir and Toril were once united, the latter name came to informally mean the formerly united worlds of Abeir and Toril.[8]

Geography[]

Toril was comparable in size to the planet Earth,[4][6][2] with an equatorial circumference of about 25,000 miles (40,000 kilometers). Its polar circumference was slightly smaller, at approximately 24,900 miles (40,100 kilometers).[2]

Toril consisted of various continents and islands, including Faerûn, Kara-Tur, and Zakhara in the central super-continent[6] and, throughout most of its history Anchorome,[9] Maztica,[10] and Katashaka in the western region of the world.[11] There was also one large and very mysterious continent east of Kara-Tur called Osse whose nature and inhabitants were all but unknown.[12]

Following the Spellplague, however, Maztica was sent to Abeir, the sibling world of Toril, and a new continent, Laerakond, appeared in the west.[13] Maztica returned to Toril during the Second Sundering.[14]

Continents[]

Toril-3e

Projection of Toril showing all its known continents as of the late 14th century DR.

  • Faerûn: The westernmost portion of Toril's central supercontinent, a diverse landscape inhabited by numerous races and cultures, including humans, dwarves, elves, halflings, and gnomes.[6]
  • Zakhara: A mostly hot, arid realm dominated by elemental forces and a philosophy of Fate and Honor.[10]
  • Kara-Tur: The east, steeped in ancient history.[10]
  • Maztica: Primitive cultures bound by duty to their gods gave blood sacrifices in return for power while those who disagreed with the practice struggled to survive.[10]
  • Anchorome: Hardly explored, seemingly populated with violent elves and more of the humans found in Maztica.[9]
  • Katashaka: South of Maztica. Unexplored.[11]
  • Laerakond: A continent formerly located in the world of Abeir, a land of dragon empires and "new" cultures.[13]
  • Osse: Populated by spiritualists and druids, the spirit world and nature dominated the lives of its inhabitants. Unexplored.[12]

History[]

The known history of Toril spans for thousands of years, extending back into the misty epochs after Ao sundered the world of Abeir-Toril after the Tearfall, splitting it into the two twin planets, Abeir and Toril.[8]

The Dawn Ages[]

Main article: Dawn Age
See also: Time of Dragons
See also: Time of Giants

The Dawn Age was a period lasting from −30,000 DR to −24,000 DR, after the powerful empires of the Creator races disappeared from the face of Toril and their land was occupied by dragons and giants. Constant war for land in Faerûn led to the creation of great kingdoms and empires.[15]

The First Flowering[]

Main article: First Flowering

The First Flowering was a period in Faerûn's history between −24,000 DR and −12,000 DR[16]. At the start of this period, the elves had split into five major realms: Aryvandaar, Illefarn, Keltormir, Miyeritar and Shantel Othreier, as well as several smaller ones such as Eiellûr, Ilythiir, Orishaar, Syòrpiir and Thearnytaar.[17]

It was during this time when the elves cast a ritual known as the Sundering to create the Isle of Evermeet, that also resulted in widespread disaster which destroyed or altered much of the world.[18]

The Founding Time[]

Main article: The Founding Time

The Founding Time was the period when the humanoid civilizations began to rise, in a time when the many dragons and giants were long overthrown and the elf wars no longer loomed over everyone as a threat.[19]

The Age of Humanity[]

Main article: Age of Humanity

The Age of Humanity was the period from about −3000 DR to 1358 DR. This period began with the decline of the elven and dwarven empires and the flourishing and expansion of the human empires around the world.[20]

The Present Age[]

Main article: Present Age
See also: Era of Upheaval

The Present Age was the time period that started in the year 1000 DR and continues to the present. It was considered one of the most tumultuous ages in the history of Toril. It was a time of constant struggle but also a time of discovery and exploration.[21][22]

It included such calamitous events like the Time of Troubles of 1358 DR, the Spellplague of 1385 DR, and the Second Sundering of the decade of the 1480s DR.[20][22]

Appendix[]

Background[]

"Toril" was the name of Jeff Grubb's original campaign setting before it became the name of the planet in the Forgotten Realms setting.[23]

Gallery[]

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Dale "slade" Henson (April 1991). Realmspace. Edited by Gary L. Thomas, Karen S. Boomgarden. (TSR, Inc), p. 18. ISBN 1-56076-052-4.
  2. 2.0 2.1 2.2 Skip Williams (September 1990). “Sage Advice”. In Roger E. Moore ed. Dragon #161 (TSR, Inc.), p. 89.
  3. Dale "slade" Henson (April 1991). Realmspace. Edited by Gary L. Thomas, Karen S. Boomgarden. (TSR, Inc), p. 25. ISBN 1-56076-052-4.
  4. 4.0 4.1 4.2 Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 19. ISBN 0-88038-472-7.
  5. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised). (TSR, Inc). ISBN 1-5607-6617-4.
  6. 6.0 6.1 6.2 6.3 6.4 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 4. ISBN 1-5607-6617-4.
  7. Dale "slade" Henson (April 1991). Realmspace. Edited by Gary L. Thomas, Karen S. Boomgarden. (TSR, Inc), pp. 18–31. ISBN 1-56076-052-4.
  8. 8.0 8.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 41. ISBN 978-0-7869-4924-3.
  9. 9.0 9.1 Tim Beach (1992). Gold & Glory. (TSR, Inc), p. 10. ISBN 1-56076-334-5.
  10. 10.0 10.1 10.2 10.3 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 5. ISBN 1-5607-6617-4.
  11. 11.0 11.1 Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), pp. 29–30. ISBN 978-0-7869-4731-7.
  12. 12.0 12.1 Eytan Bernstein (2007-05-09). Eastern Classes. Class Chronicles. Wizards of the Coast. Archived from the original on 2018-03-24. Retrieved on 2016-05-21.
  13. 13.0 13.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 200. ISBN 978-0-7869-4924-3.
  14. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 68. ISBN 978-0786965622.
  15. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 8. ISBN 978-0-7869-4731-7.
  16. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 12. ISBN 978-0-7869-4731-7.
  17. Steven E. Schend and Kevin Melka (1998). Cormanthyr: Empire of the Elves. (TSR, Inc), p. 21. ISBN 0-7069-0761-4.
  18. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 16. ISBN 978-0-7869-6580-9.
  19. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 16. ISBN 978-0-7869-4731-7.
  20. 20.0 20.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 43. ISBN 978-0-7869-4924-3.
  21. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 115. ISBN 978-0-7869-4731-7.
  22. 22.0 22.1 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 17. ISBN 978-0-7869-6580-9.
  23. Jeff Grubb (November 1994). “First Quest: Mammals and Dinosaurs”. In Kim Mohan ed. Dragon #211 (TSR, Inc.), p. 8.

Connections[]

The SunThe SunAnadiaAnadiaColiarColiarTorilTorilKarpriKarpriChandosChandosGlythGlythGardenGardenH'CathaH'CathaRealmspace-2e-crop
The sunAnadiaColiarToril/Abeir (SelûneTears of Selûne)KarpriChandosGlythGardenH'Catha
Comets: K'ThoutekKing-Killer Star
Nebulae: Galleon NebulaColor Spray Nebula
Far Realm-infested stars: AcamarCaiphonDelbanGibbethHadarKhiradNihalZhudun
Other astronomical bodies: Caer WindlauerSkull of the VoidSargassos
Toril
Main Continents and Seas
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