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Revision as of 14:10, 6 July 2019

Torm (pronounced: /ˈtɔːrmTORM[11][2]) known as The True and The Loyal Fury, was the god whose portfolio consisted of duty, loyalty, righteousness,[2] and, after the Spellplague, law.[8] His symbol was a right-hand gauntlet held upright with palm forward.[2]

Divine Realm

Torm's divine realm was called Trueheart. In the Great Wheel cosmology, it was located in Mercuria, the second of the Seven Heavens.[14][15]

History

The origins of Torm were a mystery, although it was known he was once a mortal hero during the time of the fall of Netheril, who eventually became a demigod. Many scholars believed that the mortal Torm lived in a nation on the Border Kingdoms known as Chalsembyr.[2] At some point before -238 DR, Torm joined the forces of the god Tyr, who at the time was carrying over his Procession of Justice, as his war leader. Eventually, the alliance of the Torm, Tyr and Ilmater, another ally of Tyr, became known as the Triad.[16]

Torm gained considerable attention and praise during the Time of Troubles, when his faithful helped keep one of the missing Tablets of Fate safe, and his own avatar battled and completely destroyed the avatar of Bane outside Tantras on Eleasis 13, seemingly killing the god who had already been weakened by Mystra and her servant Elminster.[2][17] Torm knew he did not have enough power to defeat Bane, so he chose to absorb the souls of his worshipers in Tantras knowing that they would be instantly killed. The transferring of souls was done voluntarily and took thousands of lives, but Torm chose to spare children aged 14 and below. These individuals became known as the Martyr's Progeny.[2]

Torm died in the battle, but because of his loyalty to his portfolio, Lord Ao resurrected Torm shortly after the end of the Time of Troubles[18] and Tyr raised him to the status of lesser deity.[2]

In 1384 DR, the dark god Cyric manipulated Tyr to battle Helm, god of guardians, over a misunderstanding. Tyr won, and Helm died.[19] This divided the Triad, as Ilmater chose to leave their shared plane, the House of the Triad, to live with the goddess Sune in Brightwater.[20] Crushed by grief and shame, Tyr abdicated his godhood and granted Torm all his deific power. Tyr counseled all of his followers to offer their allegiance to Torm.[19][21]

In 1385 DR, after the Spellplague had wreaked havoc in the planes, a group of demons led by the balor lord Axithar invaded the House of the Triad, and when Tyr and Torm send calls for help, the dragon god Bahamut answered by sending his legions to aid in destroying the demons.[22] However, Tyr died while defending the celestial planes during the ensuing battle.[19][3]

Afterwards, Torm became the chief deity of the Triad and promoted Bahamut to the same position he once occupied while serving Tyr and Ilmater joined his fellow god once again.[8] The three gods moved to the plane of Celestia[6] and re-purposed the role of the Triad in the Realms.[8]

Relationships

Torm greatly revered Tyr, seeing him as his spiritual father.[8] He was also a staunch ally of Ilmater.[2]

Torm had a friendship with Helm prior to the latter's death in 1384 DR, though the two deities' priesthoods were cold to one another.[2][19]

It was well known that he and the Red Knight were fond of one another, but whether the two were friends or lovers was something the duo kept to themselves.[2]

Torm was also good friends with Lathander and Amaunator, the latter even earning great respect from the Loyal Fury.[8]

Torm was also a comrade of the dragon god Bahamut, who was also a servant deity to him, much like a knight.[8] Both gods had battled side-by-side against evil gods and devils on many occasions.[23]

Torm had many enemies amongst the foul deities, chief among them Bane and Shar. He hold especial enmity for Cyric, as he saw the dark god had greatly damaged Tyr.[8]

The Triad

Main article: The Triad

Torm was one of the three deities of similar interests known as the Triad, along with Ilmater and Tyr. It was often said by common-folk that Torm was the weakest of the three in his subservient role, but the role he played was of true importance: he acted as the nexus that held the three together. Torm tempered Tyr's zeal for justice with his gifts of mercy and humility.[14]

After the death of Tyr, Torm became the new leader of the Triad when he took the seat of the master of Celestia. In this "new" Triad, Bahamut took the role of the god of justice in place of Tyr, while Ilmater became the god of mercy, and Torm the god of law, acting as a point of balance between the other two gods.[8]

Worshipers

Torm symbol

Symbol of Torm

Torm's worshipers consisted of those who favored the causes of both good and law. Righteousness, honesty, loyalty and truth were their primary pursuits. In the post-Spellplague world, which was more dangerous and darker than ever, they shone as beacons of hope and courage.[24]

Orders

Order of the Golden Lion

High Cleric Barriltar Bhandraddon served as Torm's pontiff and ruled from the magnificent Temple of Torm's Coming in Tantras. From this place, the pontiff extended Torm's reach and worship by sponsoring continent-wide knightly orders, including the prestigious Golden Lion.[citation needed]

Members of the Order of the Golden Lion, known as Tormtar, guarded temples of deities whose worshipers the Tormish had persecuted during the Time of Troubles. This act of aiding other goodly faiths was called the Penance of Duty.[citation needed]

Along with the Penance of Duty, the Tormtar also had to fulfill the Debt of Dereliction (the act of expending every resource possible to eliminate cults of Cyric and Bane), and the Debt of Destruction (the act of locating and recording areas of dead/wild magic and repairing the Weave). As the Order was created during the renaissance of Torm's church, it enjoyed a notable diversity in regard to the skills (classes) and races of its Tormtar.[citation needed]

Eye of Justice

This order, based in Westgate, was considered heretical by many Tormites. The Order worshiped a form of Torm they referred to as the "Threefold God", which they believed to be a combination of Torm and the dead gods Tyr and Helm. Members of this sect had no pity or fear and often used tactics some would consider questionable. The Order attracted outcasts from other orders as well as people seeking redemption for evil acts.[24]

Girded Healers

Members of this order worshiped both Torm and Ilmater. The primary purpose of this order was to heal those touched by war or the Spellplague.[24]

Rumors and Legends

A group of hundreds of thousands of humanoid creatures of all types called the Wanderers walked eternally in formation across the inner surface of the Realmspace crystal sphere, and their constant chant allowed the opening of portals used by spelljammers. According to legend, they were exceptionally evil individuals sentenced at their death to this fate by the gods. Torm seemed to be responsible for their existence and to play an important role in this process, as each of the Wanderers wore his symbol on their palm. [25]

Appendix

References

  1. 1.0 1.1 1.2 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 39. ISBN 978-0-7869-6580-9.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 74. ISBN 0-7869-2759-3. Cite error: Invalid <ref> tag; name "F&P-p74" defined multiple times with different content Cite error: Invalid <ref> tag; name "F&P-p74" defined multiple times with different content Cite error: Invalid <ref> tag; name "F&P-p74" defined multiple times with different content
  3. 3.0 3.1 3.2 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 77. ISBN 978-0-7869-4924-3.
  4. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 63, 294. ISBN 978-0-7869-6560-1.
  5. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 21. ISBN 978-0-7869-6580-9.
  6. 6.0 6.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 62. ISBN 978-0-7869-4924-3.
  7. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 80. ISBN 978-0-7869-4924-3.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Erik Scott de Bie and Eytan Bernstein (November 2009). “Channel Divinity: Champions of Torm”. In Chris Youngs ed. Dragon #381 (Wizards of the Coast), p. 92.
  9. Logan Bonner (August, 2009). “Domains in Eberron and the Forgotten Realms”. In Chris Youngs ed. Dragon #378 (Wizards of the Coast), p. 32.
  10. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 63. ISBN 0-7869-5814-6.
  11. 11.0 11.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 235. ISBN 0-7869-1836-5.
  12. Hal Maclean (September 2004). “Seven Deadly Domains”. In Matthew Sernett ed. Dragon #323 (Paizo Publishing, LLC), p. 65.
  13. Hal Maclean (May 2007). “Seven Saintly Domains”. In Erik Mona ed. Dragon #355 (Paizo Publishing, LLC), p. 26.
  14. 14.0 14.1 14.2 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 162–165. ISBN 978-0786903849.
  15. David "Zeb" Cook, Robert Lazzaretti (1994). Planescape Campaign Setting, Map: Planescape Cosmographical Tables. Edited by David Wise. (TSR, Inc). ISBN 978-1560768340.
  16. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 80. ISBN 0-7869-2759-3.
  17. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), pp. 142, 144. ISBN 978-0-7869-4731-7.
  18. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 163. ISBN 978-0786903849.
  19. 19.0 19.1 19.2 19.3 Erik Scott de Bie and Eytan Bernstein (November 2009). “Channel Divinity: Champions of Torm”. In Chris Youngs ed. Dragon #381 (Wizards of the Coast), p. 91.
  20. Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), p. 159. ISBN 978-0-7869-4731-7.
  21. Thomas M. Reid (July 2009). The Crystal Mountain. (Wizards of the Coast), p. 241. ISBN 978-0-78695235-9.
  22. Thomas M. Reid (July 2009). The Crystal Mountain. (Wizards of the Coast), pp. 184, 193–194. ISBN 978-0-78695235-9.
  23. Richard Lee Byers (2010). Whisper of Venom. (Wizards of the Coast), p. 135. ISBN 0786955619.
  24. 24.0 24.1 24.2 Erik Scott de Bie and Eytan Bernstein (November 2009). “Channel Divinity: Champions of Torm”. In Chris Youngs ed. Dragon #381 (Wizards of the Coast), pp. 93–94.
  25. Dale "slade" Henson (April 1991). Realmspace. Edited by Gary L. Thomas, Karen S. Boomgarden. (TSR, Inc), pp. 4, 77. ISBN 1-56076-052-4.

Sources

Connections

The Faerûnian Pantheon
Major Deities
AzuthBaneBhaalChaunteaCyricGondHelmIlmaterKelemvorKossuthLathanderLoviatarMaskMielikkiMyrkulMystra (Midnight) • OghmaSelûneSharShaundakulSilvanusSuneTalosTempusTormTymoraTyrUmberleeWaukeen
Other Members
AkadiAurilBeshabaDeneirEldathFinder WyvernspurGaragosGargauthGerronGrumbarGwaeron WindstromHoarIstishiaIyachtu XvimJergalLliiraLurueMalarMililNobanionThe Red KnightSavrasSharessShialliaSiamorpheTalonaTiamatUbtaoUlutiuValkurVelsharoon

Deities of the Post–Second Sundering Era
Ao the Overgod
Faerûnian Pantheon
Akadi | Amaunator | Asmodeus | Auril | Azuth | Bane | Beshaba | Bhaal | Chauntea | Cyric | Deneir | Eldath | Gond | Grumbar | Gwaeron | Helm | Hoar | Ilmater | Istishia | Jergal | Kelemvor | Kossuth | Lathander | Leira | Lliira | Loviatar | Malar | Mask | Mielikki | Milil | Myrkul | Mystra | Oghma | Red Knight | Savras | Selûne | Shar | Silvanus | Sune | Talona | Talos | Tempus | Torm | Tymora | Tyr | Umberlee | Valkur | Waukeen
The Morndinsamman
Abbathor | Berronar Truesilver | Clangeddin Silverbeard | Deep Duerra | Dugmaren Brightmantle | Dumathoin | Gorm Gulthyn | Haela Brightaxe | Laduguer | Marthammor Duin | Moradin | Sharindlar | Vergadain
The Seldarine
Aerdrie Faenya | Angharradh | Corellon | Deep Sashelas | Erevan | Fenmarel Mestarine | Hanali Celanil | Labelas Enoreth | Rillifane Rallathil | Sehanine Moonbow | Shevarash | Solonor Thelandira
The Dark Seldarine
Eilistraee | Kiaransalee | Lolth | Selvetarm | Vhaeraun
Yondalla's Children
Arvoreen | Brandobaris | Cyrrollalee | Sheela Peryroyl | Urogalan | Yondalla
Lords of the Golden Hills
Baervan Wildwanderer | Baravar Cloakshadow | Callarduran Smoothhands | Flandal Steelskin | Gaerdal Ironhand | Garl Glittergold | Nebelun | Segojan Earthcaller | Urdlen
Orc Pantheon
Bahgtru | Gruumsh | Ilneval | Luthic | Shargaas | Yurtrus
Mulhorandi pantheon
Anhur | Bast | Geb | Hathor | Horus | Isis | Nephthys | Osiris | Re | Sebek | Set | Thoth
Other gods of Faerûn
Bahamut | Enlil | Finder Wyvernspur | Ghaunadaur | Gilgeam | Lurue | Moander | Nobanion | Raven Queen | Tiamat