A torque (also: torc) was a style of jewelry worn about the neck.
Description[]
Unlike a necklace, a torque was crafted as a single piece, which was attached around the wearer's neck by bending the metal.
Torques could be made from a variety of materials. A simple copper torque might sell for 5 silver pieces, but the addition of gemstones or extra details in the design would raise the price higher. The base prices for silver, gold, or platinum torques in most economies were 5, 50, and 500 gold pieces, respectively.[2] Aurora's Emporium sold silver torques in style of the Moonshae Isles for 50 gold pieces. These were crafted with two ram's heads, each with emerald eyes.[1]
Notable Torques[]
A few magical torques were known to have existed in the Realms:
- Cerunnos' Torc
- This torque was believed to give the wearer dominion over mundane beasts. It had meaning to Cerunnos, symbolizing his former place among the fey nobility.[3]
- Torque of faith
- These torques were sacred to Tymora and were crafted from gold coins.[4]
- Torque of the Goddess
- These torques were from the Moonshae Isles and were sacred to Chauntea. They protected wearers from lycanthropes.[5]
- Torque of the titans
- These thick, golden torques granted exceptional strength to the wearer.[5]
- Wizard's Torc
- A unique torque that acted as a key, opening a passage between the Circle of Ualair in the Speculum Grounds to the Elven Catacombs under Castle Cormanthor.[6]
History[]
In Zazesspur during the Interregnum, members of the cult of the All Friends, who worshiped Ao the Universal, wore simple torques of gold.[7]
Rumors & Legends[]
In the late 14th century DR, the temple of Lathander in Daggerdale was burned by the Zhentarim, and a magic torque that glowed and dispelled magical darkness went missing. Divination spells revealed that the torque had somehow found itself in Eagle's Eyrie, in a place holy to Clan Brightblade.[8]
Appendix[]
Appearances[]
Adventures
Novels & Short Stories
Video Games
External Links[]
Torc article at Wikipedia, The Free Encyclopedia.
References[]
- ↑ 1.0 1.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 96. ISBN 0-5607-6327-2.
- ↑ 2.0 2.1 Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt (March 2003). Arms and Equipment Guide 3rd edition. (Wizards of the Coast), p. 30. ISBN 978-0-7869-2649-7.
- ↑ Tim Eagon (October 2013). “Court of Stars: The Wild Hunt”. In Aaron Infante-Levy ed. Dragon #428 (Wizards of the Coast), p. 15.
- ↑ Matthew G. Adkins (July 1999). “Into the Nest of Vipers”. Dungeon #75 (Wizards of the Coast) (75)., p. 66.
- ↑ 5.0 5.1 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 166. ISBN 0-7869-1964-7.
- ↑ Stormfront Studios (2001). Designed by Mark Buchignani, Ken Eklund, Sarah W. Stocker. Pool of Radiance: Ruins of Myth Drannor. Ubisoft Entertainment.
- ↑ Victor Milán (October 1995). War in Tethyr. (TSR, Inc), p. 110. ISBN 0-7869-0184-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 127. ISBN 0-7869-1836-5.