Touch of fatigue was a necromancy spell that instilled fatigue in the target.[1]
Effects[]
On casting touch of fatigue, the caster gained the ability to channel negative energy with a touch. On touching the target, this negative energy was channeled through the target and the target became fatigued. This fatigue was purely sustained by magic and therefore ended with the spell.[1]
Components[]
Touch of fatigue required somatic, verbal, and material components. The needed material component was a drop of sweat.[1]
Appendix[]
See Also[]
Appearances[]
Adventures
Video Games
Organized Play & Licensed Adventures
External links[]
Touch of Fatigue article at the NWN2Wiki, a wiki for the Neverwinter Nights 2 games.
References[]
- ↑ 1.0 1.1 1.2 1.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 294. ISBN 0-7869-2886-7.
- ↑ Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 108. ISBN 0-7869-2889-1.
- ↑ Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), p. 280. ISBN 0-7869-3702-5.