The Trade Way was a long, well traveled trade road along the west coast of Faerûn.

Geography[edit | edit source]

The Trade Way started at Calimport in the south and traveled along the coast line all the way north to Waterdeep. The section of road between Baldur's Gate and Tethyr was also known as the Coast Way on some maps.

Geographical features[edit | edit source]

Lakes and ponds[edit | edit source]

Waypost Water 
A small pond about half a days ride north of Daggerford.[1]

Notable locations[edit | edit source]

Inns and taverns[edit | edit source]

Way Inn 
Half a days ride south of Bowshot.[2]
Friendly Arm Inn 
A walled hamlet on the Coast Way, between Baldur's Gate and the town of Beregost.[3]

Settlements[edit | edit source]

Baldur's Gate 
Astride the Trade Way.[4]
Boareskyr Bridge 
A bridge over the Winding Water.[5]
Bowshot 
Half a days ride north of the Way Inn.[2]
Calimport 
Daggerford 
North of Bowshot. The largest stop on the Trade Way between Waterdeep and Soubar.[1] Where the Trade Way crossed the Delimbiyr River.[6]
Gillian's Hill 
Located about a half-day's travel south of Daggerford[7]
Liam's Hold 
Located about a day's travel south of Daggerford.[8]
Scornubel 
Located where the Trade Way meets the River Chionthar.[9]
Soubar 
Located South of Boareskyr Bridge on the Trade Way.[10]
Triel 
Located North of Scornubel.[11]
Waterdeep 
Zundbridge 
Where the Trade Way crosses the River Dessarin.[12]

Travel times or distances[edit | edit source]

  • Bowshot to the Way Inn; half a days ride, north.[2]
  • Daggerford to the Way Inn; two days hard ride, or about 100 miles, south of Daggerford.[13]

History[edit | edit source]

After the Spellplague, traffic to Luskan and Calimport was nearly non-existent but the Trade Way remained in use from Waterdeep to the southern edges of Tethyr. The Trade Way was no longer considered safe and paladins from Elturgard guarded the crossing at the Winding Water River. Caravan guards were considered a necessity and were in constant demand.[14]

Appendix[edit | edit source]

Appearances[edit | edit source]

Adventures
Dungeon #38, "A Blight on the Land"
Video Games
Neverwinter Nights: Darkness over Daggerford

Further Reading[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 34. ISBN 1-5607-6940-1.
  2. 2.0 2.1 2.2 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 31. ISBN 1-5607-6940-1.
  3. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 39. ISBN 1-5607-6940-1.
  4. Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 26. ISBN 0-8803-8472-7.
  5. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 89. ISBN 1-5607-6940-1.
  6. Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 35. ISBN 0-8803-8472-7.
  7. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 40. ISBN 1-5607-6940-1.
  8. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 52. ISBN 1-5607-6940-1.
  9. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 105. ISBN 1-5607-6940-1.
  10. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 117. ISBN 1-5607-6940-1.
  11. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 120. ISBN 1-5607-6940-1.
  12. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 68. ISBN 1-5607-6940-1.
  13. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 65. ISBN 1-5607-6940-1.
  14. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 125. ISBN 978-0-7869-4924-3.
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