The Trade domain was a deity domain that granted divine spellcasters like clerics with trade-related spells and powers.[1][2]
Deities[]
Powers[]
Once per day, they could use detect thoughts innately for some minutes.[1][2]
Spells[]
Novice spellcasters were able to use the message, gembomb, and eagle's splendor spells. Clerics of some experience could cast sending, fabricate, and true seeing. Those that were masters in this domain had access to Mordenkainen's magnificent mansion, mind blank, and discern location.[1][2]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 66. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 2.2 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 92. ISBN 0-7869-3134-5.
Connections[]
Deity Domains
3rd, 3.5, and 5th Editions
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