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Treasures of the Savage Frontier is a Dungeons and Dragons computer game set in the Forgotten Realms. It was developed by Stormfront Studios and published by Strategic Simulations, Inc. and WizardWorks for the Amiga and DOS. A sequel to Gateway to the Savage Frontier, it continues exploration of the Savage Frontier.


The explosive sequel to GATEWAY TO THE SAVAGE FRONTIER is here at last — and it's ready to test your mettle!

TREASURES OF THE SAVAGE FRONTIER is volume II in SSI's spectacular new ADVANCED DUNGEONS & DRAGONS® computer fantasy epic!

Your mission is truly daunting: save the Savage Frontier from a cataclysmic war, free Llorkh from its evil captors, and regain a powerful magical item lost since ancient times!

This big, bold adventure will leave you reeling! The award-winning game system used throughout SSI's famous gold-box series continues to evolve - new features abound! Movement and combat are now subject to the unpredictable effects of weather. Players can no interact with NPCs — they can even have romances! Plus, in some situations, combat reinforcement can give you extra help when you need it most. And with the Savage Frontier teething on the brink of an all-out war, this feature will be put to good use!

Transfer from GATEWAY TO THE SAVAGE FRONTIER or create new 5TH level ones. You'll fine much more to explore — and the freedom to explore it the way you want — as the Heroes of Ascore attempt the impossible yet again!

  • Enemy reinforcements turn easy victory into a battle for your life.
  • Beware of the effects of Autumn weather during your travels.


A few weeks after the events of Gateway to the Savage Frontier, Amelior Amanitas magically summons the Heroes of Ascore to eliminate the last remaining troops of the Zhentarim from the dwarven city of Llorkh.

Afterwards, the party is given a seemingly simple mission—to protect ambassadors of the "Lords' Alliance", which holds together the different cities of the frontier. However, the ambassadors are kidnapped; the Zhentarim and its allies, the Kraken Society, and the Hosttower of the Arcane plot to break up the alliance in order to conquer the region; and the party is framed as traitors.

The legendary heroes slay the ancient dragon, Freezefire.

Much of the game is devoted to having the players attempt to clear their names, usually done by completing a mission in each town of the Lords' Alliance, and alert the alliance's leaders of the plot. The final mission, which does not necessarily fit in the overall plotline, involves retrieving a treasure held by a dragon.

To uncover the plot, the player has to collect two different sets of items:

  • Three different colors of crystals held by one of the three enemy groups, the Zhentarim, the Kraken Society and the Hosttower. This can only be done by, in melee battles, carefully selecting and attacking different enemies in the right order.
  • "Lucky papers" from each city in the game. Nominally good luck charms, when combined with the crystals, these papers spell out the entire enemy plot.


Treasures of the Savage Frontier allows characters up to level 12. Depending on the player character's actions, certain non-player characters can fall in love with them. The game allows the option to utilize allied forces, which increases the number of combatants.

The game's principal technical enhancement to the aging Gold Box engine is the addition of weather to wilderness play. Combat encounters in the snow restrict character movement and add variety to the game.



The adventurers have a run in with Tulgar Wrighttson, who gets branded.

Heroes of Ascore
Amelior AmanitasBjornBleak Sky at MorningCortarraDauravyn RedbeardElastul RaurymErekFaurael BlackhammerFell HatchetFreezefireFroalGeildarr IthymGolozzHaeromos DothwintylIcy TreesLezoulMalchor HarpellMandoulMilzorrNasher AlagondarRabgarSteelfistTarnheel EmbuirhanTranjer RolskTulgar WrighttsonWimeg
Referenced only
Arklem GreethBaramKurthPhintarn RedbladePiergeiron the PaladinsonRethnorRhaumon BloodaxeSuljackTaerl


aquatic elfbansheebeholderbulettecarrion crawlercockatricecyclopskindriderdwarfelectric spiderelfefreetiettinfire elementalghoulgiant (cloud, fire, hill) • giant ratgiant sluggiant spidergnomegolem (iron, stone) • gorgimeragreenhaggriffonhalf-elfhalflingharpyhell houndhumanice houndkampfultkrakenmanticoremargoylemummyneo-otyughorcogreotyughpurple wormred dragonremorhazrock reptilesirineskeletonspectrestone guardianumber hulkundeadvampirevilstrakwhite dragonwightwraithyetizombie


The towers of Castle Mintarn stretch towards the sky.

Buildings & Sites
Captains' CourtCastle MintarnHall of JusticeHouse of KnowledgeHost Tower of the ArcaneLord's KeepTower of Twilight
Inns & Taverns
Rutting BuckWay Inn
High RoadLong RoadEvermoor Way
AurilssbargBjorn's HoldDaggerfordFarr WindwardFireshearIcewolfLeilonLlorkhLongsaddleLoudwaterLuskanMintarnMirabarNeverwinterOrlumborPort LlastRuathymSecomberTriboarWaterdeepYartar
Ice PeakHellgate Keep
FrozenfarHigh ForestSavage FrontierSea of SwordsSword Coast NorthTrackless Sea


The white dragon lies dormant, and the heroes have a chance to take his grand treasures.

belt of protectionBloodaxeboots of speedbracers of armorcloak of protectioncrown of AmanitasFarrberjikNorthhelmpotion of extra healingpotion of giant strengthpotion of speedpotion of spell enhancementRedshieldRedflame Armorring of cold resistancering of electrical immunityring of fire resistancering of invisibilityring of vulnerabilityrod of coldrod of stone to fleshrod of strikingSeahelmShearhammerSquid Shieldstaff of strikingsword of stalkingTyrant's Tridentwand of fireballswand of ice stormwand of lightning
bestow curseblessblinkburning handscause blindnesscause critical woundscause diseasecause light woundscause serious woundscharm monstercharm personcloudkillcone of coldconfusioncure blindnesscure critical woundscure diseasecure light woundscure serious woundscursedispel evildetect invisibilitydetect magicdimension doordisintegratedispel magicenlargeentanglefaerie firefearfeeblemindfind trapsfireballfire shieldfire touchflame strikefriendsfumblehastehold monsterhold personice storminvisibilityinvisibility to animalsiron skinknocklightning boltmagic missileminor globe of invulnerabilitymirror imageneutralize poisonpoisonprayerprotection from evilprotection from goodprotection from normal missilesraise deadray of enfeeblementread magicremove curseresist coldresist fireshieldshocking graspsilenceslay livingsleepslowslow poisonsnake charmspiritual hammersticks to snakesstinking cloudstrength
Referenced only
magic mouth


Lord Geildarr leads the Zhentarim as they attempt to secure their grasp on Llorkh.

Company of the Brazen PennantHigh Captains of LuskanKraken SocietyLords' AllianceShip BaramShip KurthShip RethnorShip SuljackShip TaerlZhentarim


BaneCorellon LarethianDumathoinEldathGondHelmMaskOghmaTalosTymoraTyrVergadainWaukeen


Referenced only
Battle of Ascore


Food & Drink
Neverwinter Nights
Weapons & Armor
arrowawl pikebanded mailbastard swordbattleaxebroad swordchainmailcomposite longbowcomposite shortbowclubdaggerdartelven chainmailflailhalberdhammerhandaxejavelinleather armorlight crossbowlongbowlongswordmacemilitary pickplate mailquarterstaffring armorscale armorscimitarshieldshortbowshort swordslingspearstaff slingstudded leather armortrident




  1. The game takes place only a few weeks after the prequel, which is also in 1358 DR. It is set in "Autumn", so somewhere in between Eleint 21 and Nightal 20.

Game Credits[]


Beyond Software, Inc.

  • Scenario Design: Mark Buchignani, Don L. Daglow
  • Programming: Cathryn Mataga, Linwood Taylor, Mark Buchignani
  • Technical Design: Cathryn Mataga, Linwood Taylor, Mark Buchignani
  • Music: Linwood Taylor
  • Illustration: Sergio Lobato, David Bunnett
  • Encounter Authors: Mark Buchignani, Don L. Daglow, Mark Manyen, Linwood Taylor

Strategic Simulations, Inc.

  • Producer: George MacDonald
  • Associate Producer: Rick E. White, Jeffrey Shotwell
  • Original Programming: SSI Special Projects Team
  • Original Art: SSI Special Projects Team
  • Testers: Chris Warshauer, Forrest Elam, Thomas MacDevitt
  • Programming: Mark Buchignani, Cathryn Mataga
  • Level / Scenario Design: Mark Buchignani, Don L. Daglow
  • Graphics / Artwork: David Bunnett, Sergio Lobato
  • Art Director: David Bunnett
  • Producer: George MacDonald
  • Associate Producer: Rick E. White
  • Original System Design and Additional Art: SSI Special Projects Group
  • Writing / Dialogue / Story: Mark Buchignani, Don L. Daglow, Mark Manyen, Linwood Taylor
  • Playtesting: Robert Lupo, Jeffrey Shotwell, Chris Warshauer

Further Reading[]

External Links[]


Gateway to the Savage FrontierTreasures of the Savage Frontier