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Treasures of the Savage Frontier is a Dungeons and Dragons computer game set in the Forgotten Realms. It was developed by Stormfront Studios and published by Strategic Simulations, Inc. and WizardWorks for the Amiga and DOS. A sequel to Gateway to the Savage Frontier, it continues exploration of the Savage Frontier.
The explosive sequel to GATEWAY TO THE SAVAGE FRONTIER is here at last — and it's ready to test your mettle!
TREASURES OF THE SAVAGE FRONTIER is volume II in SSI's spectacular new ADVANCED DUNGEONS & DRAGONS® computer fantasy epic!
Your mission is truly daunting: save the Savage Frontier from a cataclysmic war, free Llorkh from its evil captors, and regain a powerful magical item lost since ancient times!
This big, bold adventure will leave you reeling! The award-winning game system used throughout SSI's famous gold-box series continues to evolve - new features abound! Movement and combat are now subject to the unpredictable effects of weather. Players can no interact with NPCs — they can even have romances! Plus, in some situations, combat reinforcement can give you extra help when you need it most. And with the Savage Frontier teething on the brink of an all-out war, this feature will be put to good use!
Transfer from GATEWAY TO THE SAVAGE FRONTIER or create new 5TH level ones. You'll fine much more to explore — and the freedom to explore it the way you want — as the Heroes of Ascore attempt the impossible yet again!
- Meet a beautiful maiden who is sure to steal your heart away.
- Enemy reinforcements turn easy victory into a battle for your life.
- Beware of the effects of Autumn weather during your travels.
Plot[]
A few weeks after the events of Gateway to the Savage Frontier, Amelior Amanitas magically summons the Heroes of Ascore to eliminate the last remaining troops of the Zhentarim from the dwarven city of Llorkh.
Afterwards, the party is given a seemingly simple mission—to protect ambassadors of the "Lords' Alliance", which holds together the different cities of the frontier. However, the ambassadors are kidnapped; the Zhentarim and its allies, the Kraken Society, and the Hosttower of the Arcane plot to break up the alliance in order to conquer the region; and the party is framed as traitors.
Much of the game is devoted to having the players attempt to clear their names, usually done by completing a mission in each town of the Lords' Alliance, and alert the alliance's leaders of the plot. The final mission, which does not necessarily fit in the overall plotline, involves retrieving a treasure held by a dragon.
To uncover the plot, the player has to collect two different sets of items:
- Three different colors of crystals held by one of the three enemy groups, the Zhentarim, the Kraken Society and the Hosttower. This can only be done by, in melee battles, carefully selecting and attacking different enemies in the right order.
- "Lucky papers" from each city in the game. Nominally good luck charms, when combined with the crystals, these papers spell out the entire enemy plot.
Gameplay[]
Treasures of the Savage Frontier allows characters up to level 12. Depending on the player character's actions, certain non-player characters can fall in love with them. The game allows the option to utilize allied forces, which increases the number of combatants.
The game's principal technical enhancement to the aging Gold Box engine is the addition of weather to wilderness play. Combat encounters in the snow restrict character movement and add variety to the game.
Index[]
Characters[]
- Protagonists
- Heroes of Ascore
- Companions
- Gauhok • Jagaerda • Jarbarkas • Kriiador • Ougo • Redleg • Siulajia
- Other
- Amelior Amanitas • Bjorn • Bleak Sky at Morning • Cortarra • Dauravyn Redbeard • Elastul Raurym • Erek • Faurael Blackhammer • Fell Hatchet • Freezefire • Froal • Geildarr Ithym • Golozz • Haeromos Dothwintyl • Icy Trees • Lezoul • Malchor Harpell • Mandoul • Milzorr • Nasher Alagondar • Rabgar • Steelfist • Tarnheel Embuirhan • Tranjer Rolsk • Tulgar Wrighttson • Wimeg
- Referenced only
- Arklem Greeth • Baram • Kurth • Phintarn Redblade • Piergeiron the Paladinson • Rethnor • Rhaumon Bloodaxe • Suljack • Taerl
Creatures[]
- aquatic elf • banshee • beholder • bulette • carrion crawler • cockatrice • cyclopskin • drider • dwarf • electric spider • elf • efreeti • ettin • fire elemental • ghoul • giant (cloud, fire, hill) • giant rat • giant slug • giant spider • gnome • golem (iron, stone) • gorgimera • greenhag • griffon • half-elf • halfling • harpy • hell hound • human • ice hound • kampfult • kraken • manticore • margoyle • mummy • neo-otyugh • orc • ogre • otyugh • pig • purple worm • red dragon • remorhaz • rock reptile • sirine • skeleton • spectre • stone guardian • umber hulk • undead • vampire • vilstrak • white dragon • wight • wraith • yeti • zombie
Locations[]
- Buildings & Sites
- Bhordenoul's Bakery • Captains' Court • Castle Mintarn • Ducal Castle • Hall of Justice • House of Knowledge • Host Tower of the Arcane • Lord's Keep • The River's Heart • Temple of Tyr (Neverwinter) • Tower of Twilight
- Inns & Taverns
- Dead Baron's Inn • Dig Inn • Farrther Inn • Fireshear Inn • Gilded Horseshoe • Griffon Inn • Ice Peak Inn • Inn of the Eccentric Owl • Inn of the Glowing Gem • Inn of the High Road • Inn of the Lucky Caravan • Inn of the Northern Passage • Inn of the Safe Crossing • Inn of the Swinging Hammock • Inn of the Warm Water Way • Rutting Buck • South Harbor Inn • The Tavern O'er the Waters • Tired Traveler • Way Inn • Woodlands Inn
- Roads
- High Road • Long Road • Evermoor Way
- Rivers
- Delimbiyr • Dessarin • Mirar
- Settlements
- Aurilssbarg • Bjorn's Hold • Daggerford • Farr Windward • Fireshear • Icewolf • Leilon • Llorkh • Longsaddle • Loudwater • Luskan • Mintarn • Mirabar • Neverwinter • Orlumbor • Port Llast • Ruathym • Secomber • Smuggler's Dock • Triboar • Waterdeep • Yartar
- Wilderness
- Ice Peak • Hellgate Keep
- Regions
- Frozenfar • High Forest • Savage Frontier • Sea of Swords • Sword Coast North • Trackless Sea
Magic[]
- Items
- belt of protection • Bloodaxe • boots of speed • bracers of armor • cloak of protection • crown of Amanitas • Farrberjik • Northhelm • potion of extra healing • potion of giant strength • potion of speed • potion of spell enhancement • Redshield • Redflame Armor • ring of cold resistance • ring of electrical immunity • ring of fire resistance • ring of invisibility • ring of vulnerability • rod of cold • rod of stone to flesh • rod of striking • Seahelm • Shearhammer • Squid Shield • staff of striking • sword of stalking • Tyrant's Trident • wand of fireballs • wand of ice storm • wand of lightning
- Spells
- bestow curse • bless • blink • burning hands • cause blindness • cause critical wounds • cause disease • cause light wounds • cause serious wounds • charm monster • charm person • cloudkill • cone of cold • confusion • cure blindness • cure critical wounds • cure disease • cure light wounds • cure serious wounds • curse • dispel evil • detect invisibility • detect magic • dimension door • disintegrate • dispel magic • enlarge • entangle • faerie fire • fear • feeblemind • find traps • fireball • fire shield • fire touch • flame strike • friends • fumble • haste • hold monster • hold person • ice storm • invisibility • invisibility to animals • iron skin • knock • lightning bolt • magic missile • minor globe of invulnerability • mirror image • neutralize poison • poison • prayer • protection from evil • protection from good • protection from normal missiles • raise dead • ray of enfeeblement • read magic • remove curse • resist cold • resist fire • shield • shocking grasp • silence • slay living • sleep • slow • slow poison • snake charm • spiritual hammer • sticks to snakes • stinking cloud • strength
- Referenced only
- magic mouth
Organizations[]
- Company of the Brazen Pennant • Council of Mirabar • High Captains of Luskan • Kraken Society • Lords' Alliance • Ship Baram • Ship Kurth • Ship Rethnor • Ship Suljack • Ship Taerl • Zhentarim
Religions[]
- Bane • Corellon Larethian • Dumathoin • Eldath • Gond • Helm • Mask • Oghma • Talos • Tymora • Tyr • Vergadain • Waukeen
Events[]
- Referenced only
- Battle of Ascore
Miscellaneous[]
- Food & Drink
- tea
- Literature
- Neverwinter Nights
- Items
- branding iron • wheelbarrow
- Professions
- witch doctor
- Weapons & Armor
- arrow • awl pike • banded mail • bastard sword • battleaxe • broad sword • cannon • cannonball • chainmail • composite longbow • composite shortbow • club • dagger • dart • elven chainmail • flail • halberd • hammer • handaxe • javelin • leather armor • light crossbow • longbow • longsword • mace • military pick • plate mail • quarterstaff • ring armor • scale armor • scimitar • shield • shortbow • short sword • sling • spear • staff sling • studded leather armor • trident
Gallery[]
Appendix[]
Notes[]
- ↑ The game takes place only a few weeks after the prequel, which is also in 1358 DR. It is set in "Autumn", so somewhere in between Eleint 21 and Nightal 20.
Game Credits[]
- Amiga
Beyond Software, Inc.
- Scenario Design: Mark Buchignani, Don L. Daglow
- Programming: Cathryn Mataga, Linwood Taylor, Mark Buchignani
- Technical Design: Cathryn Mataga, Linwood Taylor, Mark Buchignani
- Music: Linwood Taylor
- Illustration: Sergio Lobato, David Bunnett
- Encounter Authors: Mark Buchignani, Don L. Daglow, Mark Manyen, Linwood Taylor
Strategic Simulations, Inc.
- Producer: George MacDonald
- Associate Producer: Rick E. White, Jeffrey Shotwell
- Original Programming: SSI Special Projects Team
- Original Art: SSI Special Projects Team
- Testers: Chris Warshauer, Forrest Elam, Thomas MacDevitt
- DOS
- Programming: Mark Buchignani, Cathryn Mataga
- Level / Scenario Design: Mark Buchignani, Don L. Daglow
- Graphics / Artwork: David Bunnett, Sergio Lobato
- Art Director: David Bunnett
- Producer: George MacDonald
- Associate Producer: Rick E. White
- Original System Design and Additional Art: SSI Special Projects Group
- Writing / Dialogue / Story: Mark Buchignani, Don L. Daglow, Mark Manyen, Linwood Taylor
- Playtesting: Robert Lupo, Jeffrey Shotwell, Chris Warshauer
Further Reading[]
- Hartley Lesser, Patricia Lesser and Kirk Lesser (August 1992). “The Role of Computers: Review: Treasures of the Savage Frontier”. In Roger E. Moore ed. Dragon #184 (TSR, Inc.), p. 62.
- Hartley Lesser, Patricia Lesser and Kirk Lesser (August 1993). “The Role of Computers: Clue Corner: Treasures of the Savage Frontier”. In Roger E. Moore ed. Dragon #196 (TSR, Inc.), p. 62.
External Links[]
- Treasures of the Savage Frontier article at Wikipedia, The Free Encyclopedia.
Connections[]
Other settings
Al-Qadim: The Genie's Curse • Planescape: Torment (Enhanced Edition) • Ravenloft: Stone Prophet • Ravenloft: Strahd's Possession • Spelljammer: Pirates of Realmspace
Collaborations
Dragonheir: Silent Gods • Stumble Guys