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Tremor was a destructive spell from the transmutation school of magic, used by some clerics, druids and and granted by Talos to his Stormlords.[1]

Effects[]

The tremor spell was only limited by the caster's eyesight. The spell was virtually instantaneous to cast, and once activated, it generated a localized tremor that wrenched the soil and ground within its area of effect. The ground was ripped and torn, while all those who were not quick enough – were crushed and bludgeoned by rocks and soil. Those who received the spell's full punishment also were knocked out for 18 seconds.[1]

Appendix[]

Appearances[]

Video Games

References[]

  1. 1.0 1.1 1.2 Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
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