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Tremorsense was a transmutation spell that temporarily gave the caster tremorsense.[1]

Effects[]

On casting tremorsense, the caster gained tremorsense that had a range of up to 30 feet (9 meters).[1]

Components[]

Tremorsense required somatic and verbal components. When an arcane caster tried to cast the spell, a bit of skin from a creature with natural tremorsense was required as focus, while divine casters needed their divine focus.[1]

History[]

Creatures from the Underdark used boots of tremorsense, which could only be built by people with access to the tremorsense spell.[2]

Appendix[]

References[]