Tremorsense was a transmutation spell that temporarily gave the caster tremorsense.[1]
Effects[]
On casting tremorsense, the caster gained tremorsense that had a range of up to 30 feet (9 meters).[1]
Components[]
Tremorsense required somatic and verbal components. When an arcane caster tried to cast the spell, a bit of skin from a creature with natural tremorsense was required as focus, while divine casters needed their divine focus.[1]
History[]
Creatures from the Underdark used boots of tremorsense, which could only be built by people with access to the tremorsense spell.[2]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 62. ISBN 0-7869-3053-5.
- ↑ Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 73. ISBN 0-7869-3053-5.