The Tribe of the Elk was a nomadic group of Reghedman barbarians that dwelled within the tundra of Icewind Dale. They lived a relatively peaceful life, in harmony with the folks of the nearby Ten Towns.
Like other Reghedmen tribes, the Tribe of the Elk lived a largely nomadic life, chasing migrations of animals across the tundra. Historically, they have also settled in civilized towns and settlements of the North.
After the Battle of Icewind Dale in the Year of the Crown, 1351 DR, few members were left and the women of the tribe were forced to scavenge for food on the tundra. Drizzt Do'Urden occasionally left slain reindeer where the tribe could find them. 
Wulfgar assumed control of the tribes and convinced them to join forces with the men of Ten-Towns against the army of Akar Kessel, wielder of the Crenshinibon. Together, the allied forces were victorious over the dark wizard.
After the battle, the Reghedmen tribes split into two groups. Some remained in Icewind Dale, led by Revjak from Caer-Konig, while the other group followed Wulfgar to Settlestone. Originally built by the dwarves over two hundred years before, the Reghedmen rebuilt and lived a prosperous life as traders and merchants for the dwarves.
Eventually, Berkthgar became the new leader of the tribe after the death of his predecessor during the war with the drow. He decided that the barbarians would return to their old way of life on the tundra.
As of the Year of the Iron Dwarf's Vengeance, 1485 DR, the Tribe of the Elk had been led by Jarund Elkhardt for two decades. Under his rule the tribe cared little for the Ten Towns and lived in peace with its citizens.
- Wulfgar, son of Beornegar, King of the Tribe
- Beornegar, son of Beorne 
- Heafstaag, son of Hrothulf, son of Angaar 
- Revjak, son of Jorn 
- Kierstaad, son of Revjak 
- Bruenorson, son of Wulfgar 
- Berkthgar, son of Beothgin 
- Jarund Elkhardt, 15th century King of the Tribe
- Jarund Twice-Born, son of Jarund
- Hedrun Arnsfirth, Chosen of Auril
- Alfarin, father of Hrolf (Wulfgar reincarnated)
- ↑ 1.0 1.1 1.2 1.3 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 90. ISBN 0-7869-4915-5.
- ↑ 2.0 2.1 2.2 Template:Cite Book/Passage to Dawn
- ↑ 3.0 3.1 3.2 3.3 R.A. Salvatore (February 2011). “To Legend He Goes”. The Collected Stories: The Legend of Drizzt Anthology (Wizards of the Coast), p. 359. ISBN 978-0-7869-5738-5.
- ↑ 4.0 4.1 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 65. ISBN 978-0786966004.
- ↑ 5.0 5.1 5.2 5.3 5.4 slade, Ed Greenwood, Julia Martin, Steven E. Schend, Paul Jaquays, Steve Perrin (April 1996). The North: Guide to the Savage Frontier (The Wilderness). (TSR, Inc), p. 15. ISBN 0-7869-0391-0.
- ↑ 6.0 6.1 6.2 6.3 6.4 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 64. ISBN 978-0786966004.
- ↑ 7.0 7.1 7.2 R.A. Salvatore (January 1988). The Crystal Shard. (TSR, Inc). ISBN 0-88038-535-9.
- ↑ 8.0 8.1 8.2 R.A. Salvatore, Jeffrey Ludwig, Matthew Sernett, James Wyatt (November 19, 2013). “Campaign Book”. Legacy of the Crystal Shard (Wizards of the Coast), p. 38. ISBN 978-0-7869-6464-2.
- ↑ 9.0 9.1 9.2 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 91. ISBN 0-7869-4915-5.
- ↑ R.A. Salvatore (March 2014). Night of the Hunter. (Wizards of the Coast), p. 118. ISBN 0-7869-6511-8.