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The '''Trickery domain''' was a suite of spells that were granted by deities whose portfolios included pranks, deception, and larceny. Priests who worshiped one of these deities could choose which aspects of their god or goddess they wished to focus on, and if they chose this domain, their repertoire of spells was expanded to include the ones listed below.<ref name="FRCS-62">{{Cite book/Forgotten Realms Campaign Setting 3rd edition|62}}</ref>
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The '''Trickery domain''' was a suite of [[spell]]s and powers granted by deities whose portfolios included pranks, deception, and larceny. They granted divine spellcasters like [[cleric]]s with magic of illusion and deceit.<ref name="PHB3.5-189">{{Cite book/Player's Handbook 3.5 edition|189}}</ref><ref name="PHB5e-58,63">{{Cite book/Player's Handbook 5th edition|58, 62-63}}</ref> As a general rule, a cleric with the Trickery domain was a force of disruption, who preferred a deceptive approach to matters than a direct one.<ref name="PHB5e-58,63"/>
   
==Deities with the Trickery domain==
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==Deities==
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{{ListDeitiesByDomain|{{PAGENAME}}}}
*[[:Category:Trickery domain deities|List of Trickery domain deities]]
 
   
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==Year of Wild Magic==
==Trickery Domain Spells==
 
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===Powers===
During the latter part of the [[Era of Upheaval]], priests who chose this domain had access to the following spells as they advanced in level.<ref name="PHB3.5-189">{{Cite book/Player's Handbook 3.5 edition|189}}</ref>
 
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After the {{YearlinkName|1372}}, such priests could freely learn skills in deception, disguise, and concealment.<ref name="PHB3.5-189"/>
; 1st level : ''[[disguise self]]''
 
; 2nd level : ''[[invisibility]]''
 
; 3rd level : ''[[nondetection]]''
 
; 4th level : ''[[confusion]]''
 
; 5th level : ''[[false vision]]''
 
; 6th level : ''[[mislead]]''
 
; 7th level : ''[[screen]]''
 
; 8th level : ''[[polymorph any object]]''
 
; 9th level : ''[[time stop]]''
 
   
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===Spells===
After the [[Sundering (event)|Sundering]], clerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance).<ref name="PHB5e-58,63">{{Cite book/Player's Handbook 5th edition|58, 63}}</ref>
 
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After 1372 DR, novice priests with the Trickery domain could disguise themselves with ''[[disguise self]]'' and conceal themselves and others with ''[[invisibility]]'' and ''[[nondetection]]''. Clerics of some experience could cast ''[[confusion]]'', deceive others [[scry]]ing with a ''[[false vision]]'', and create a illusory double with ''[[mislead]]''. Those that were masters of this domain could conceal a whole area with ''[[screen]]'', could ''[[polymorph any object]]'', ultimate use ''[[time stop]]''.<ref name="PHB3.5-189"/>
   
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==Second Sundering==
; 1st level : ''[[charm person]]'', ''[[disguise self]]''
 
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===Powers===
; 3rd level : ''[[mirror image]]'', ''[[pass without trace]]''
 
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After the [[Second Sundering]] of the 1480s [[DR]], clerics with the Trickery domain gained the ability to use the [[channel divinity]] powers called ''[[invoke duplicity]]'' and ''[[cloak of shadows (channel divinity)|cloak of shadows]]''. The former allowed the creation of a perfect illusory double (in the case of accomplished users, four of them) and the latter allowed the user to become invisible.<ref name="PHB5e-58,63" />
; 5th level : ''[[blink]]'', ''[[dispel magic]]''
 
; 7th level : ''[[dimension door]]'', ''[[polymorph]]''
 
; 9th level : ''[[dominate person]]'', ''[[modify memory]]''
 
   
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Other abilities were the ''blessing of the trickster'', which helped others to be more stealthy and ''divine strike'', which coated a weapon with dangerous poison on impact.<ref name="PHB5e-58,63" />
==References==
 
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===Spells===
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Clerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance): ''[[blink]]'', ''[[charm person]]'', ''[[dimension door]]'', ''[[disguise self]]'', ''[[dispel magic]]'', ''[[dominate person]]'', ''[[mirror image]]'', ''[[modify memory]]'', ''[[pass without trace]]'', and ''[[polymorph (spell)|polymorph]]''.<ref name="PHB5e-58,63"/>
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==Appendix==
 
===References===
 
{{Refs}}
 
{{Refs}}
   
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===Connections===
{{Short spell domains}}
 
 
{{Deity domains}}
 
{{Deity domains}}
 
[[Category:Deity domains]]
 
[[Category:Deity domains]]

Revision as of 05:43, 26 October 2019

The Trickery domain was a suite of spells and powers granted by deities whose portfolios included pranks, deception, and larceny. They granted divine spellcasters like clerics with magic of illusion and deceit.[1][2] As a general rule, a cleric with the Trickery domain was a force of disruption, who preferred a deceptive approach to matters than a direct one.[2]

Deities

Year of Wild Magic

Powers

After the Year of Wild Magic, 1372 DR, such priests could freely learn skills in deception, disguise, and concealment.[1]

Spells

After 1372 DR, novice priests with the Trickery domain could disguise themselves with disguise self and conceal themselves and others with invisibility and nondetection. Clerics of some experience could cast confusion, deceive others scrying with a false vision, and create a illusory double with mislead. Those that were masters of this domain could conceal a whole area with screen, could polymorph any object, ultimate use time stop.[1]

Second Sundering

Powers

After the Second Sundering of the 1480s DR, clerics with the Trickery domain gained the ability to use the channel divinity powers called invoke duplicity and cloak of shadows. The former allowed the creation of a perfect illusory double (in the case of accomplished users, four of them) and the latter allowed the user to become invisible.[2]

Other abilities were the blessing of the trickster, which helped others to be more stealthy and divine strike, which coated a weapon with dangerous poison on impact.[2]

Spells

Clerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance): blink, charm person, dimension door, disguise self, dispel magic, dominate person, mirror image, modify memory, pass without trace, and polymorph.[2]

Appendix

References

  1. 1.0 1.1 1.2 Template:Cite book/Player's Handbook 3.5 edition
  2. 2.0 2.1 2.2 2.3 2.4 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 58, 62–63. ISBN 978-0-7869-6560-1.

Connections

Deity Domains
3rd, 3.5, and 5th Editions
AirAnimalArcanaAvariceBalanceBestialBlightbringerCavernCelestialChangeChaosCharityCharmChastityCivilizationColdCommunityCorruptionCraftCreationDarknessDeathDemonicDestructionDiabolicDreamDrowDwarfEarthElfEnduranceEnvyEvilFamilyFateFeyFireForgeFreedomGenerosityGloryGluttonyGnomeGoodGraveGreedHalflingHatredHealingHeraldHopeHumilityHuntIllusionJoyJusticeKnowledgeLawLifeLightLoveLuckLustMadnessMagicMentalismMetalMindMoonNatureNobilityOceanOrcOrderPainPatiencePeacePlanningPlantPleasurePoisonPortalPrideProtectionRadianceRenewalReposeRetributionRuneScalykindSeaSelûneSkillSlimeSlothSpellSpiderStormStrengthStrifeSufferingSunTemperanceTempestTimeTormTormentTradeTravelTrickeryTwilightTyrannyUndeathVengeanceWarWaterWatery deathWildernessWinterWrathZeal