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The Troglodyte language, a simplified form of Draconic,[1] was the racial language of troglodytes.[2][3][4][5] Troglodytes themselves referred to the language as Glav, which meant "speech" in the Draconic tongue.[1]

Phonlogy[]

Troglodyte used a much simpler vocabulary than base Draconic.[1]

Speakers[]

Troglodyte was among the common racial languages of the Underdark. Thus it was not uncommon for there to be speakers among the demihumans of Faerûn that tended to live in the Underdark, such as drow, duergar, gold dwarves, shield dwarves, and svirfneblin.[6] It was also common among the hybrid race tren[7] and gray druids, a variety of druids that were associated with the Underdark.[8]

Above ground, Troglodyte was somewhat common as a secondary language among warriors in Hlondeth[9] and in the Chultan Peninsula by the jungle druids of the the Church of Ubtao.[10]

Derivations[]

Tren
Trens, being that they were crossbreeds between troglodytes and lizardfolk, occasionally spoke their own creole language derived from combining the Troglodyte and Lizardman tongues.[7]

Dictionary[]

U[]

Uvech
A word used when referring to something owned by troglodytes, made by troglodytes, or that was of troglodyte culture. Translates literally as "ours", "us", and "of us".[1]

V[]

Vechrand
The name troglodytes use to refer to themselves. It was derived from two words in the Draconic tongue, "versvech" and "arand", which meant "strong" and "core" or "heart of" respectively.[1]

Unknown Words[]

The Troglodyte tongue included a word for "broken glass".[11][note 1]

Notable Speakers[]

Appendix[]

Notes[]

  1. What exactly this word is was never stated within the cited text.

Appearances[]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Ed Greenwood (2024-06-03). Troglodyte language (Tweet). theedverse. Twitter. Archived from the original on 2024-06-03. Retrieved on 2024-06-03.
  2. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 290. ISBN 978-0786965614.
  3. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 348. ISBN 1-5607-6619-0.
  4. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 25. ISBN 1-5607-6617-4.
  5. Lloyd Brown III (November 1999). “Primitive PCs: Seven Monstrous New Heroes”. In Dave Gross ed. Dragon #265 (TSR, Inc.), p. 53.
  6. Roger E. Moore (January 1999). Demihumans of the Realms. (TSR, Inc.), pp. 6–8, 10. ISBN 0-7869-1316-9.
  7. 7.0 7.1 David Cook (1991). Monstrous Compendium Forgotten Realms Appendix (MC11). (TSR, Inc). ISBN l-56076-111-3.
  8. David Pulver (1994). The Complete Druid's Handbook. Edited by Sue Weinlein. (TSR, Inc), p. 14. ISBN 156076886X.
  9. John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 53. ISBN 0-7869-0368-6.
  10. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 92. ISBN 978-0786906574.
  11. Erik Mona (June 2000). Twilight of the Dirty Turtles. Living City (RPGA), p. 8.
  12. Adam Lee, et al. (September 2019). Baldur's Gate: Descent into Avernus. Edited by Michele Carter, et al. (Wizards of the Coast), p. 50. ISBN 978-0-7869-6687-5.

Connections[]

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