Geography[edit | edit source]
Geographical Features[edit | edit source]
Trade[edit | edit source]
Rumors & Legends[edit | edit source]
Exactly why trolls seemed to thrive in the area was unknown, fueling conversation around many a campfire. At any rate, travelers were advised to avoid the Trollclaws if at all possible.
Notable Locations[edit | edit source]
- Trollclaw Ford: a ford where the Coast Way crossed the Winding Water. Several attempts were made to settle near the ford, but all ended in ruin.
- The legendary Eye Tyrant Xroon maintained a lair in the northern Trollclaws, where he left an ithrim for other beholders to compete over through the Vellurith game.
Inhabitants[edit | edit source]
The Trollclaws were home to a seemingly inexhaustible population of trolls. Repeated attempts by mercenaries and adventuring bands to clear the area seemed to have little effect. A colony of these trolls regularly communicated with the trolls that inhabited the Trollbark Forest in the east.
Appendix[edit | edit source]
Appearances[edit | edit source]
References[edit | edit source]
- Beamdog (March 2016). Designed by Philip Daigle, et al. Baldur's Gate: Siege of Dragonspear. Beamdog.
- Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 60. ISBN 1-5607-6940-1.
- Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 83. ISBN 978-0786965809.
- Anthony Herring, Jeff Grubb (1993). Player's Guide to the Forgotten Realms Campaign. (TSR, Inc.), p. 54. ISBN 1-56076-695-6.
- Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 86. ISBN 0-8803-8472-7.
- Ed Greenwood (2014-08-27). The Vellurith, Part One. Forging the Realms. Wizards of the Coast. Archived from the original on 2016-06-14. Retrieved on 2017-08-27.
- Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 102. ISBN 1-5607-6617-4.