Turbans were a form of headwear common in desert regions,[3][4] such as Anauroch[5], Calimshan,[6] and Zakhara.[7]


In Zakhara, middle-class men often wore their turbans wrapped around a skullcap, while those of upper classes typically wrapped theirs around fezzes.[7] People in Calimshan were also known to do the former practice, as well as wearing them atop keffiyehs. However, the upper classes in that region often secured their turbans by means of an ornate brooch.[6]

The thick padding of turbans provided some degree of protection to a wearer's head.[8]

Notable TurbansEdit

Notable Users of TurbansEdit



  • In the nation of Amn, women were often known to wear ornate turbans to display their status in society.[10]
  • In the deserts of Anauroch, the D'tarig were commonly known to wear turbans.[11]
  • In the land of Calimshan both humans and moon elves were known to wear turbans.[12]
  • In the City of Brass, black turbans were part of the uniform for palace guards.[13]
  • In the nation of Semphar, turbans were part of the army uniform. Different colors were used to represent a soldier's rank, with black turbans being reserved for the nation's ruler.[14]
  • In Zakhara the use of turbans was most common among the inhabitants of Hiyal, Huzuz, and Qudra. It was notably far less common to see them worn in the Free Cities.[7]
  • Nonhuman races in Zakhara that were often known to wear turbans included dao, marids, werelions, some giants,[15], messenger genies,[16] and yak folk.[17]


See AlsoEdit

External LinksEdit

Turban article at Wikipedia, The Free Encyclopedia.


  1. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 39. ISBN 0-8803-8099-3.
  2. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 82. ISBN 0-5607-6327-2.
  3. 3.0 3.1 Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt (March 2003). Arms and Equipment Guide 3rd edition. (Wizards of the Coast), p. 29. ISBN 978-0-7869-2649-7.
  4. Jennifer Clarke-Wilkes, Bruce R. Cordell and JD Wiker (March 2005). Sandstorm. (Wizards of the Coast), p. 101. ISBN 0-7869-3655-X.
  5. Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 19. ISBN 1-56076-126-1.
  6. 6.0 6.1 Steven E. Schend and Dale Donovan (September 1998). Empires of the Shining Sea. (TSR, Inc), p. 52. ISBN 978-0786912377.
  7. 7.0 7.1 7.2 Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 18, 71. ISBN 978-1560763291.
  8. Michael J. Varhola (January 1993). “Rhino's Armor, Tiger's Claws”. In Roger E. Moore ed. Dragon #189 (TSR, Inc.), p. 35.
  9. Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 60. ISBN 978-1560766476.
  10. Steven E. Schend (1997). Lands of Intrigue: Book Two: Amn. (TSR, Inc), p. 3. ISBN 0-7869-0697-9.
  11. Greg A. Vaughan, Skip Williams, Thomas M. Reid (November 2007). Anauroch: The Empire of Shade. (Wizards of the Coast), p. 140. ISBN 0-7869-4362-9.
  12. Steven E. Schend and Dale Donovan (September 1998). Empires of the Shining Sea. (TSR, Inc), p. 125. ISBN 978-0786912377.
  13. Wolfgang Baur (November 1993). Secrets of the Lamp. Genie Lore. (TSR, Inc.), p. 25. ISBN 978-1560766476.
  14. Curtis M. Scott (1991). Horde Campaign. (TSR, Inc), p. 14. ISBN 1-56076-130-X.
  15. Wolfgang Baur, Steve Kurtz (1992). Monstrous Compendium Al-Qadim Appendix. (TSR, Inc). ISBN l-56076-370-1.
  16. Wolfgang Baur (1993). Secrets of the Lamp (Monstrous Compendium Pages). (TSR, Inc.). ISBN 1-56076-647-6.
  17. Jeff Grubb (August 1992). Land of Fate (Monster Sheets). (TSR, Inc). ISBN 978-1560763291.
Community content is available under CC-BY-SA unless otherwise noted.