A turnip was a common root vegetable found around Faerûn, and eaten both on the surface of Toril,[1][2][3][4][5][6][7][8][9][10][11][12][13][14] and underneath in the Underdark.[15]

The turnip trade is a demanding mistress.
  — Jan Jansen[1][2][note 1]



I can't even tell what time of night it is, and I'm about as sensitive as a turnip.
  — Mattias Farseer[16]

Turnips were rounded white-pink vegetables that had creamy white flesh and edible leaves. A type of turnip known around the Sea of Fallen Stars was called a roouddan, the red turnip of Proskur.[17] Turnips grew best in sunny areas, as even partial shade would stunt their growth.[16]

Jan Jansen claimed that southern turnips were red and gold in color, and that those further south were blue.[1][2]


Leave if you must, but as you lie in your soft bed tonight and the urgent cravings for turnips overcomes you, you'll be coming back to find me, you will.
  — Jan Jansen[1][2]

The hamlet of Battlerise was home to several hardy farmers who grew turnips.[4] The settlement of Nightstone had a medium-sized turnip garden to the east known as Hulvaarn Farm—the house patriarch tripped on a garden rock during a cloud giant raid, and quickly died.[18] The Damaran family continued to grow turnips after the death of the house patriarch.[19] Terraced farms in the High Dale grew turnips, as well as raising livestock,[10][11][12] and both were an important part of trade in Highcastle.[20] Inns and taverns located in Hardbuckler sold a variety of mushrooms, lichens, stews, and turnips.[21]

Turnips were also known to be eaten in Kara-Tur.[22]

It was a halfling superstition that, when planting rows of turnips, a well-rounded stone must be placed near the top of the patch. They believed that Yondalla would bring them large vegetables upon harvest.[23] Cloud giants were keen gardeners, and were able to produce turnips that were as large as pumpkins, which they grew in devoted spaces.[24]


Delighting the palate of the young and old with flavors of distinction and subtlety, the turnip has so many uses it boggles the mind!
  — Jan Jansen[1][2]

These versatile vegetables had several uses in the culinary arts. Turnips were known to have been served after being pan-fried, such as in the Hungry Man Inn, in Arabel.[25]

Ration packs often contained turnips, and lasted at least two weeks. A week's worth of such rations cost 10 gp from Aurora's Whole Realms Catalogue Wilderness Gear section.[26]

The Sly Fox inn, located in Zelbross of the Savage Frontier, served hot turnip pies.[27] Hearty meals of rothé meat, fungi, bread, and turnips from the surface were made available at Findlewulf's Galley in Skullport, the Underdark.[15] The Bargewright Inn sold pork and beef roasts paired with turnips, potatoes, and radishes.[28] Residents of the keep in Grimmantle were often served turnips, dried herbs, and rabbit.[14] Some varieties of wine were soured by being treated with turnips.[17]

Other usesEdit

Mind you, the average sensible inhabitant of Faerûn is probably a seedy country bumpkin fresh off a turnip cart, chewing thoughtfully on a week-old stalk of grass as he scratches his filthy, vermin-infested head and ruminates on how much he can sell his prize possum-hound for.
  — Elminster Aumar[9]

Turnips were not just grown to be eaten, but had various other uses throughout the Realms. They could also be used to make ink to pen magical scrolls, such as for the message spell. The turnips had to be diced and added to a boiling mixture as the penultimate ingredient, followed by a non-human ear. The mixture then had to be stirred well with a vundwood rod after each new ingredient was added, and boiled gently. The turnip-infused residue had to be scraped out of the cauldron and stirred into a sepia. After an hour of frequent mixing, the ink had to settle for a single day.[29]

A textile trader, Wulve Raikyn, planned to use a wagon full of turnips to disguise stolen goods from Waterdeep.[13]

Scarecrow constructs were often made from wooden bodies and had a turnip for a head.[30]

According to the eccentric gnome inventor, Jan Jansen, turnips had even further uses. Jan claimed that turnips could be used for beer (apparently for its medicinal qualities, as well as its great taste), lotions, salves, cakes, muffins, as a meal served with fried imps and garlic, stew, salad, and tea. He also claimed that a wizard he knew believed that a turnip would make a fine component for a lich spell.[1][2]


As they say, It is better to die than to save your life with turnip.
  — Jan Jansen[1][2]

Turnips were known for their curative powers, and were often used as medicine. These root vegetables could be used as a cure for mouth disease and a treatment for sore throats.[31]


As reported by Jan Jansen, Sune developed a particular liking for turnips in around 1359 DR.[1][2]

In Uktar 1367 DR, the turnip harvest in Chessenta was so high that such root vegetables were sold as low as about 1 cp for a basket, or even less. The farmers of the region were warned of the market crash, and they struggled to sell to anywhere easily reached by wagons or ships.[3]

In 1369 DR, Jansen claimed that the Cormyrians once caused a boom in the turnip market when a great onion famine spread through Faerûn.[1][2]

Known Turnip Farm OwnersEdit

  • Jan Jansen, an inventor, former turnip farmer, and turnip enthusiast. Jansen's obsession with turnips led him to start working on a magical turnip peeler that could peel hundreds of turnips in a minute, but cost over 100 gp per day to run.[1][2]
This adventure has yielded us a crop of useful items, and yet you turn your considerable powers to the never-ending quest to create the perfect turnip peeler!
  — Mazzy Fentan to Jan Jansen[1][2]

Known Turnip FarmsEdit



  1. Note that Jansen's stories range from believable, to half-lies, to ridiculous lies, some being incoherent and others seemingly completely made up. Although some of his claims were seemingly mad, his family confirmed many of them, and well as others, however, they may have just been as odd as Jan. For example, he claimed to sell astral turnips on the outer planes. Thus, all information related to Jan Jansen from the Baldur's Gate series should be taken as dubious at best.


Video games

External LinksEdit


  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 BioWare (June 2001). Designed by Kevin Martens. Baldur's Gate II: Throne of Bhaal. Black Isle Studios.
  3. 3.0 3.1 3.2 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), Running the Realms. (TSR, Inc), p. 23. ISBN 1-5607-6617-4.
  4. 4.0 4.1 Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), pp. 77–78. ISBN 0-7869-0151-9.
  5. Beamdog (March 2016). Designed by Philip Daigle, et al. Baldur's Gate: Siege of Dragonspear. Beamdog.
  6. BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
  7. Ed Greenwood (November 1999). The Temptation of Elminster. (Wizards of the Coast). ISBN 0-7869-1427-0.
  8. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 140. ISBN 0-7869-3910-9.
  9. 9.0 9.1 James Butler, Elizabeth T. Danforth, Jean Rabe (September 1994). “The Great Gray Land of Thar”. In Karen S. Boomgarden ed. Elminster's Ecologies (TSR, Inc), p. 1. ISBN 1-5607-6917-3.
  10. 10.0 10.1 Cannot cite pages from this boxed set. See {{Cite book/Forgotten Realms Campaign Set}} for a list of citations that may be used.
  11. 11.0 11.1 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 34. ISBN 1-5607-6617-4.
  12. 12.0 12.1 Richard Baker (1993). The Dalelands. (TSR, Inc), p. 32. ISBN 978-1560766674.
  13. 13.0 13.1 Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 57. ISBN 0-88038-490-5.
  14. 14.0 14.1 Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 149. ISBN 0-7869-3654-1.
  15. 15.0 15.1 Joseph C. Wolf (1999). Skullport. (TSR, Inc), p. 37. ISBN 0-7869-1348-7.
  16. 16.0 16.1 Christopher Rowe (March 2011). Sandstorm. (Wizards of the Coast). ISBN 978-0786957422.
  17. 17.0 17.1 Ed Greenwood (June 2011). “Eye on the Realms: Jalander's Dodge”. In Steve Winter ed. Dungeon #191 (Wizards of the Coast), pp. 1–3.
  18. 18.0 18.1 18.2 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 22. ISBN 978-0786966004.
  19. 19.0 19.1 19.2 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 31. ISBN 978-0786966004.
  20. Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), p. 161. ISBN 0-7869-0406-2.
  21. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 91. ISBN 978-0786965809.
  22. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 139. ISBN 0-8803-8099-3.
  23. Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 100. ISBN 978-0786966240.
  24. Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 24. ISBN 978-0786966011.
  25. Ed Greenwood (July 1995). Volo's Guide to Cormyr. (Wizards of the Coast), p. 61. ISBN 0-7869-0151-9.
  26. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 137. ISBN 0-5607-6327-2.
  27. Wizards RPG Team (2016). Volo's Guide to Monsters. (Wizards of the Coast), p. 40. ISBN 978-0786966011.
  28. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 34. ISBN 1-5607-6678-6.
  29. Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), p. 23. ISBN 0-7869-0183-7.
  30. Don Turnbull (1981). Fiend Folio. (TSR Hobbies), p. 77. ISBN 0-9356-9621-0.
  31. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), pp. 220–221. ISBN 0-9356-9602-4.
  32. Sean K. Reynolds, Jason Carl (November 2001). Lords of Darkness. (Wizards of the Coast), p. 174. ISBN 0-7869-1989-2.
  33. 33.0 33.1 Ed Greenwood (April 2001–May 2003). Elminster Speaks archive (Zipped PDF). Elminster Speaks. Wizards of the Coast. p. 18. Archived from the original on 2016-11-01. Retrieved on 2016-09-03.
  34. 34.0 34.1 Ed Greenwood (2001-04-04). Part #14: Dark Temple Deeds, Darker Doers. Elminster Speaks. Wizards of the Coast. Archived from the original on 2016-11-01. Retrieved on 2016-10-26.
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