Forgotten Realms Wiki

READ MORE

Forgotten Realms Wiki
Forgotten Realms Wiki

Tweens were parasitic spirits endemic to the Ethereal plane, though they were not a type of undead.[2][4]

Description[]

When not attached to any host, tweens appeared on the Border Ethereal to those on the Prime Material plane as smoky or shadowy humanoid silhouettes.[2][4] Typically this was reminiscent of a squat human.[4]

Personality[]

Tweens were very intelligent spirits,[2][4] but they lacked goals or independent purposes.[2]

Abilities[]

Tweens possessed a limited form of shapechange and could only be harmed by creatures who could enter the Ethereal plane or had some magical effect like oil of etherealness. While attached to a host, they could move material things at short distances.[4]

Bonding[]

All tweens sought out creatures on either the Prime Material or ethereal plane to bond with, having a preference for intelligent ones.[2][4] They often took hosts that were humans or demihumans.[4]

Once a suitable host was found, tweens would shadow their target's every move. When this bonding action truly began,[2] it would appear as a vaguely visible shadow adjacent to their host's own.[2][4] After several hours, the bonding became permanent, with neither the tween nor their host being capable of voluntarily severing it.[2] If a tween's host were to die, it would cause such grief and shock for the spirit that it would fission into two tweens.[2]

Probability[]

Tweens had the ability to subtly alter probability in the vicinity of their host,[2] which extended out to roughly 50 feet (15 meters), and they could see a few seconds into the future.[4] Through these combined abilities a tween granted their host greater luck.[2][4] However, this positive probability was robbed from others within their host's vicinity, whether they be enemies or allies,[2] afflicting them with bad luck.[2][4]

Combat[]

Tweens fought independently of their hosts when attacked on the Ethereal plane.[2] They typically fought with some ethereal form of weapon, like a sword.[4] Otherwise, they mimicked the actions of their hosts in combat.[2]

History[]

Some scholars suspected that tweens were once members of a race that inhabited the Outlands known as the kyleen, who had fled to the ethereal plane after a strange chaos plague transformed them.[2]

In the Year of the Prince, 1357 DR, tweens were known to be lurking around the Shadowdale region.[6]

In the Year of the Banner, 1368 DR, a group of Beshabans operating a shrine in the sewers of Ravens Bluff, that included Cleo of Bad Luck and Tinsel Reltether, were all hosts to tweens.[7]

Society[]

Languages[]

Tweens were capable of communicating telepathically with their host.[4]

Relationships[]

Creatures bonded with tweens were considered a mixed blessing by those around them.[2][4] This often led to the host becoming an outcast.[2]

Trivia[]

Appendix[]

Appearances[]

Adventures

Organized Play & Licensed Adventures

References[]