Twilight Hall was the headquarters of the Harpers that operated throughout the Western Heartlands. While it did not "officially exist" as its own building, it was a part of a complex of towers and buildings in Berdusk which included the Inner Chamber temple of Deneir.
Twilight Hall was composed of number of rather plain, curved stone buildings. While these they were beautifully crafted they were not imposing or ostentatious in design. Each of these short, nondescript structures were decorated on the outside by a royal blue banner, dotted with stars — which the exception of the Inner Chamber.
The buildings were arranged in such a manner that they formed a number of outdoor courtyards and secluded, moss-covered garden areas.
The majority of Twilight Hall was located beneath ground rather than in the stone structures that were visible at street level.
- Audience Room
Just beyond the front gate was the hall's audience room. It was rather small and, aside from the maps of Faerûn hung on its walls, was rather ordinary. The only distinguishing feature was its ceiling, which appeared as the night's sky along with the accompanying stars in the sky.
Any Harper who so willed it, could sit at table in the center of the room float through the ceiling to the other locations in Twilight Hall.
- Trophy Room
Twilight Hall's trophy room featured a number of relics and items that had been amassed by the Harpers. Among these were a number of magical, floating weapons; a collection of books that detailed lore from throughout the Realms and even a stuffed and mounted beholder.
- Central Hall
The grand meeting area of Twilight Hall was magnificent sight to behold. It was oval-shaped, 90' long and 40' wide at its broadest point, featuring a fan-vaulted ceiling supported by vine-wrapped columns. The hall was illuminated by a number of multi-colored glowing globes and highlighted by the birds that nested within.
Twilight Hall was a beautiful locale with a distinct and warm aesthetic. Many of the halls and chambers were decorated with a variety of artistic works, including paintings, statuettes and stained-glass windows. They were highlighted by arcane motes of light that sparkled throughout the complex.
The stone walls of the hall were adorned with a number of carvings depicting the allied races of the Harpers — humans, elves, gnomes and halflings — reveling in scenes of nature. Some of these carvings were enchanted by protective spells, such as Mordenkainen's faithful hound or wyvern watch.
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Like other Harpers refuges, Twilight Hall was protected by the magic of those allied faiths who sponsored those-who-harp, including wards and accompanying ward tokens. The stone walls were reinforced with magical walls of force.
In the early 14th century DR, Lady Cylyria Dragonbreast retired from her adventuring life and established herself as ruler of Berdusk. Soon after, the city was assaulted by Zhentarim forces and she called upon her allies, including several former Harpers, to aid in its defense. Twilight Hall was founded by the Lady as home and refuge for this newest iteration of the Harpers, officially the "Order of the Silver Moon and Harp".
Rumors & LegendsEdit
Twilight Hall was home to a number of influential Harpers who operated during the 14th century DR. It housed private chambers for Lady Dragonbreast, the city's ruler, Belhuar Thantarth, the master of the Hall, and Obslin Minstrelwish, it's seneschal.
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- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Ed Greenwood (1993). The Code of the Harpers. (TSR, Inc), p. 85. ISBN 1-56076-644-1.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 78. ISBN 0-8803-8828-5.
- ↑ 3.0 3.1 3.2 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 156. ISBN 1-5607-6940-1.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 79. ISBN 0-8803-8828-5.
- ↑ 5.0 5.1 5.2 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 163. ISBN 1-5607-6940-1.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Ed Greenwood (1993). The Code of the Harpers. (TSR, Inc), p. 86. ISBN 1-56076-644-1.
- ↑ 7.0 7.1 Ed Greenwood (1993). The Code of the Harpers. (TSR, Inc), p. 87. ISBN 1-56076-644-1.
- ↑ Ed Greenwood (1993). The Code of the Harpers. (TSR, Inc), p. 34. ISBN 1-56076-644-1.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 274. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood (1993). The Code of the Harpers. (TSR, Inc), p. 44. ISBN 1-56076-644-1.
- ↑ Ed Greenwood (1993). The Code of the Harpers. (TSR, Inc), p. 43. ISBN 1-56076-644-1.
- ↑ Ed Greenwood (1993). The Code of the Harpers. (TSR, Inc), p. 50. ISBN 1-56076-644-1.