The Umar Hills were the foothills of the Small Teeth mountains on the north and south sides,[2][1] named after the legendary Umar Witch, who plagues the land for over 500 years by the late 14th century DR.[3]
Description[]
The Imnescourse Trail crossed through the hills,[2] which were used for shepherding.[1]
Inhabitants[]
Travelers were warned not to make the journey on the Imnescourse Trail through the hills at night, for the hills were the hunting grounds for wolves, who were rumored to be led by a werewolf. In addition, there were often goblin raids, and at least one will-o'-wisp.[1]
The Fire Claws tribe, led by Giarrok, made their home here.[4]
History[]
The hills were named after an old witch who for decades tormented the Amnian shepherds who worked in the hills. Her death was never proven, but her torture and enslavement of shepherds in the hills finally ended sometime around 870 DR.[1]
Notable Locations[]
Rumors & Legends[]
Tales were told of treasures of jewels buried in the hills by rich Tethyrian nobles fleeing the Tethyrian Interregnum.[5]
Appendix[]
Appearances[]
- Video Games
- Baldur's Gate II: Shadows of Amn
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 54. ISBN 0-7869-0697-9.
- ↑ 2.0 2.1 Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 64. ISBN 0-7869-1626-5.
- ↑ 3.0 3.1 BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
- ↑ http://web.archive.org/web/20010405135426/http://wizards.com/forgottenrealms/FR_3E_Gnoll.asp
- ↑ Steven E. Schend (August 1997). “Book Two: Amn”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 59. ISBN 0-7869-0697-9.