The Unapproachable East was a border region between northeast and east Faerûn. The boundaries are usually defined as Easting Reach in the west, Sunrise Mountains in the east), Wizards' Reach in the south, and the Icerim Mountains in the north, right up to the Great Glacier. The region was bordered to the south by the Old Kingdoms, and to the north by the Cold Lands. To the northeast was the Hordelands. The region sported great adversity; from the scheming Red Wizards of Thay to the boisterous barbarians of Rashemen, it was a place rife with conflict.
Realms[edit | edit source]
Aglarond[edit | edit source]
Aglarond was an autocratic kingdom in the southwestern-most part of the Unapproachable East, with the capital of Velprintalar. It was a peninsula bordered on the west by the Sea of Fallen Stars and Altumbel and on the east by Thay. Most of its land was covered by the Yuirwood. Filled with magic and mystery, it was ruled by one of the most potent spellcasters of the Realms, the Simbul. In the north were the Dragonjaw Mountains. The population was mostly humans, who made up the 1.3 million inhabitants, though one third were half-elves and a fair number elves.
Altumbel[edit | edit source]
Altumbel was a "sub-peninsula", that is, a peninsula's peninsula or cape, located at the western end of the peninsula of Aglarond. Its capital was Spandeliyon, and the inhabitants distrusted non-humans, especially elves. It had the reputation of being backward. Its economy was mostly fishing, but piracy was exceptionally high here and might be counted as part of the economy.
The Great Dale[edit | edit source]
The Great Dale was governed by a druidic hierarchy, under the rule of the Nentyarch. It was a human land of 200,000 inhabitants. According to rumors, the Great Dale was the place from which Dalelanders came.
Impiltur[edit | edit source]
Impiltur was a kingdom of 1,200,000 inhabitants, mainly humans, but also dwarves and halflings, who were ruled by the regent queen Sambryl from the capital of Lyrabar in the mid–14th century DR.
Rashemen[edit | edit source]
Rashemen was a land of 650,000 people, almost all humans. It was ruled from the capital of Immilmar, where the ruler called the Iron Lord resided, but the true power in Rashemen were the famous Witches of Rashemen. In addition to the witches, Rashemen was also known for its berserker warriors and spirits that protect the land. One of the most famous denizens of Rashemen was the ranger Minsc (and his hamster Boo), who journeyed out as the cohort of Dynaheir, a witch in training.
Thay[edit | edit source]
Thay was a magocracy of the dreaded Red Wizards. The coastal part of Thay was the Priador. Thay was constantly warring with its neighbors. Thayans were infamous for being slavers, a practice illegal in other lands.
Thesk[edit | edit source]
Thesk was a region consisting of 850,000 people, inhabited by humans, gnomes, and orcs, with no official capital, though the city-state of Phsant commonly filled that role. It was economically dependent on the city-state of Telflamm and Kara-Turan goods shipped from the far east. Telflamm was a large city-state and a port. Its approximately 23,500 inhabitants were under the rule of a "merchant prince", though behind the scenes it was the Shadowmasters of Telflamm, a thieves guild, that ran the city.
Ashanath[edit | edit source]
Ashanath was a minor kingdom east of the Great Dale and Thesk, south of Narfell and north of Thay. Despite its fertile lands, it was mostly unsettled. Its capital city Shandaular was destroyed in −946 DR.
Appendix[edit | edit source]
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References[edit | edit source]
Further Reading[edit | edit source]
- Rand Sharpsword (March 2002). More of the Unapproachable East! (HTML). Rand's Travelogue. Wizards of the Coast. Archived from the original on 2015-09-20. Retrieved on 2010-10-31.
- Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), pp. 199–210. ISBN 0-7869-1836-5.
- Richard Baker, Matt Forbeck, Sean K. Reynolds (May 2003). Unapproachable East. (Wizards of the Coast). ISBN 0-7869-2881-6.
- Unapproachable East, introduction
- Monsters of the Unapproachable East