Uncle was what some called a particular reclusive wizard who owned a keep in the Kryptgarden Forest on the Sword Coast North. After his death, he left his keep to a relative who was either his niece or nephew.[1]
Personality[]
The wizard known as Uncle was a recluse who did not maintain contact with people outside his keep, even family.[1] Nevertheless, he was kind enough to treat his servants well, and made a point of celebrating their birthdays each year with parties.[2] He was also conscious about security, as he filled his moat with invisible spears[3] and had a secret escape route out of his keep.[4]
Possessions[]
The wizard's most significant possession was Uncle's Keep, a modestly sized but well-decorated building in the southern end of the Kryptgarden Forest.[1] In his keep, he kept a number of guards and servants. He also had a stable full of livestock, which included a pony.[3]
He owned a magical mirror that could cause someone to be enthralled by their own reflection.[5] He owned many other magic items, including enchanted weapons.[1]
Activities[]
Before his death, the wizard lived a somewhat solitary life in his keep although he made regular visits to Red Larch.[1]
Relationships[]
The wizard had few relatives. He was married to a woman from Red Larch,[1] and had a friend who was a wandering druid.[6]
He occasionally thought about his distant niece or nephew, to whom he was considered 'long-lost,' and who inherited his estate after his death. His keep made him a target of the Lostafinga tribe of hobgoblins.[1]
History[]
About five years before his death, the wizard saved the life of a lord of Waterdeep, who repaid him by granting him a tract of land in the south end of the Kryptgarden Forest, as well as a keep there and money.[1]
Some time after, the wizard became married to a woman from Red Larch. His wife and their unborn child both died during childbirth.[1]
Two years after the death of his wife, the wizard's keep was raided by a patrol of the Lostafinga tribe of hobgoblins. They killed his hirelings, and the wizard as well. As he bled out from a fatal arrow wound, his last act was to write a will in ink and his own blood, leaving the keep to a particular niece or nephew of his.[1]
Appendix[]
Appearances[]
Adventures
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 Paul Culotta (November/December 1990). “The Inheritance”. In Barbara G. Young ed. Dungeon #26 (TSR, Inc.) (26)., p. 7.
- ↑ Paul Culotta (November/December 1990). “The Inheritance”. In Barbara G. Young ed. Dungeon #26 (TSR, Inc.) (26)., p. 15.
- ↑ 3.0 3.1 Paul Culotta (November/December 1990). “The Inheritance”. In Barbara G. Young ed. Dungeon #26 (TSR, Inc.) (26)., p. 11.
- ↑ Paul Culotta (November/December 1990). “The Inheritance”. In Barbara G. Young ed. Dungeon #26 (TSR, Inc.) (26)., p. 26.
- ↑ Paul Culotta (November/December 1990). “The Inheritance”. In Barbara G. Young ed. Dungeon #26 (TSR, Inc.) (26)., p. 14.
- ↑ Paul Culotta (November/December 1990). “The Inheritance”. In Barbara G. Young ed. Dungeon #26 (TSR, Inc.) (26)., p. 13.