Under Illefarn is a 1st-edition Advanced Dungeons & Dragons adventure that was set in the Forgotten Realms.
Daggerford is fairly quiet for a frontier town. Sure, lizard men raid the local baron's holding now and then, orcs sneak out of the Misty Forest to raid caravans on the Trade Way, and Lady Bronwyn has a few suitors who are a touch too passionate, but there's nothing going on that a member of the renowned Daggerford militia can't handle.
Except that the Shining River has turned green, and cattle are dying. Except that the Elf King of Laughing Hollow, a place where no human dares to go without fearing for his life, is asking the militia for help. Except that strange substances are oozing from the fissures caused by a recent earthquake. Except that the earthquake also has opened an entrance in the cliffs around Laughing Hollow that might lead to the fabled dwarf mines of Illefarn.
Suddenly, being a militiaman isn't quite as easy as it used to be...[7]Description[]
Under Illefarn was written by Steve Perrin, with a cover by Jeff Easley and interior illustrations by Luise Perenne, and was published by TSR in 1987 as a 48-page booklet with an outer folder.
While in development this module had the working title of Beneath Illefarn. This name was made public by Jeff Grubb in Dragon #119's article "The Game Wizards."[8]
The maps in this module have many numbered rooms that don't receive descriptions/fixed content anywhere in the text, leaving them to be populated by DMs.[9]
Summary[]
The adventure is a scenario designed for beginning players in the Forgotten Realms setting. The player characters are residents of the town of Daggerford, and are therefore automatically members of the town militia and thus required to deal with local perils, such as fighting lizardmen raiders, rescuing a kidnapped noblewoman, and guarding a caravan. The module describes Daggerford and its personalities, as well as the nearby dwarf and orc lairs of Illefarn.[10]
Index[]
Characters[]
- Agwain • Analinda Daggerford • Aswansea • Baergon Bluesword • Bando the Lame • Binn • Bronwyn Daggerford • Bryn • Conan Daggerford • Cork Sheperdson • Cromach • Cromm Redhand • Daeros Dragonspear • Dappleford • Darfin Floshin • Darryl Orcslayer • Dauravyn Redbeard • Deldrach Longarrow • Delfen Yellowknife • Della • Delora Sharpeye • Derval Ironeater • Dervin / Derwin Stonecarver • King Devin • Dickon Hardcheese • Dooley • Dorus • Duggwell • Duneden • Dwergrim • Edrie Graf • Ellisin • Elorfindar Floshin • Elorshin Floshin • Emee • Filarion Filvendorson • Filvendor Floshin • Finn • Fulbar Hardcheese • Garth • Gorn • Gwydion pen Dafwyd • Ian • Ibin • Izeley • Jocko the Wily • Jorykul • Kain • Karri • Kelson Darktreader • Kelthas the Dread • Kelven Delimbiyr • Kira • Korbus Brighteyes / Korbus Brightjewel • Korin Ironaxe • Liam • Liam Sunmist • Llewellyn Longhand • Mab • Maelwyn • Maerovyna / Merovyna • Melandrach / King of the Woods • Meldar Farwander • Merovy Daggerford • Morri • Owenden • Piann Cromm • Piergeiron Paladinson • Prollot • Pryden Daggerford • Pwyll Daggerford • Redeye • Shalendra Floshin • Sherlen Spearslayer • Sonja Daggerford • Stub • Tyndal • Wartsnak Direlord • Wayfel • Zurch
Creatures[]
- bear • bee • berserker • bird • boar • bugbear • centaur • ceratosaur • chicken • cow • dark elf • dinosaur • dryad • dwarf • elf • fey • gargoyle • ghoul • giant centipede • giant lizard • giant snake • giant toad• gnome • goat • goblin • goblinoid • gold elf • green slime • half-elf • half-orc • halfling • horse • human • lizard men • manticore • moon elf • mule • nightmare • nixie • ogre • orc • owlbear • pixie • pteranodon • rat • satyr • sheep • skeleton • spider • stone golem dwarf • troll • werewolf • wild elf • wolf
- Creature special abilities
- infravision • regeneration
Events[]
- Disasters
- earthquake • flood • rockslide
Locations[]
- Bodies of Water
- Delimbiyr River • Inland Sea • Unicorn Run • Winding Water
- Buildings
- barracks • cistern • Cromach's Smithy • Cromm's Hold • Delfen's Tower • Derval's Smith • Ducal Castle • Farrel's Fine Jewels and Apparel • Floshin Estates • Guildmasters' Hall • Happy Cow • Hold of Battle Lions • Lady Luck Tavern • River Shining Tavern • tannery • Water Carriers • Wayfel's Smithy
- Celestial Bodies
- Selûne (moon)
- Countries
- Amn • Cormyr • Illefarn • Fallen Kingdom • Kingdom of Man
- Forests
- Elf Wood / Elfwood / Waterdeep Woods • High Forest • Laughing Hollow • Misty Forest
- Gates
- Caravan Gate • Farmer's Gate • River Gate
- Islands
- Evermeet
- Marketplaces
- marketplace
- Mountains
- Illefarn Mountain
- Roads
- Duke's Way • Farmer's Road • High Road • Hill Road • Horse Way • Market Way • River Road • Tanner's Way • Trade Way • Wall Street
- Ruins
- Dragonspear Castle • House of Long Silences
- Settlements
- Baldur's Gate • Boareskyr Bridge • Bowshot • Daggerford • Iriaebor • Liam's Hold • Scornubel • Secomber • Waterdeep • The Way Inn • Westgate • Zundbridge
- Temples
- Lathander's temple • shrine of Tempus • shrine of Tymora • temple of Chauntea • temple of Moradin
- Wards
- Caravan Quarter • Farmers' Quarter • Money Quarter • Rivermen's Quarter
- Wetlands
- High Moor • Lizard Marsh
- Referenced only
- Lower Planes • Nine Hells
Magic[]
- Items
- amulet of ceratosaur summoning and control • Amulet of proof against detection and location • arrow +1, +3 • arrow of slaying goblinoids • bag of tricks • banded mail +1 • battleaxe +1, +2, +3 • bolt +1 • boots of levitation • bow +4 • bracers • broadsword +1, +2 • bronze plate mail +1 • buckler wand • chainmail +1, +2 • cloak of arachnidia • cloak of elvenkind • cloak of protection +3 • crossbow of speed • crown of Devin • crystal ball • dagger +1, +2, +3 • dust of appearance • dust of disappearance • dust of illusion • dwarven hammer +3 • dwarven throwing hammer +2 • Elfhost • elven boots • elven chainmail +1, +3, +4 • falchion +2 • field plate +2 • figurines of golden lions • flame tongue • footman's flail +1 • gauntlets of ogre power • gloves of swimming and climbing • helm of brilliance • helm of underwater action • horn of blasting • lance +2 • Lawflame • leather +2, +3 • lens of ultravision • longbow +1, +3 • longsword +1 • longsword of dancing • luckstone • mace +1, +2 • medallion of ESP • mirror of mental prowess • necklace of missiles • plate mail +1, +2 • potion • potion of flying • potion of gaseous form • potion of healing • potion of heroism • potion of undead control • quarterstaff +3 • Quietstrike • robe of scintillating colors • ring of blinking • ring of chameleon power • ring of faerie • ring of feather falling • ring of fire resistance • ring of human influence • ring of invisibility • ring of jumping • ring of mind shielding • ring of protection +1, +2, +3 • ring of regeneration • ring of shocking grasp • ring of spell storing • ring of spell turning • ring of telekinesis • scale mail +2 • short sword +1 • short sword of quickness +2 • silver horn of Valhalla • sling bullet +2 • sling bullet of impact • spade of colossal excavation • spear +1, +2 • staff of curing • staff of power • staff of striking • stone of controlling earth elementals • sword +2 • wand of fireballs • wand of fear • wand of illusion • wand of lightning bolts • wand of magic missiles • wand of metal and mineral detection
- Spells
- aid • airy water • alarm • alter self • animal friendship • animal growth • animate dead • armor • audible glamer • augury • avoidance • bind • bless • blink • burning hands • call lightning • cause blindness • cause disease • cause light wounds • cause serious wounds • change self • chant • charm • charm monster • charm person • chromatic orb • clairaudience • clairvoyance • cloudburst • cloudkill • color • color spray • command • comprehend languages • cone of cold • confusion • conjure fire elemental • conjure water elemental • contact other plane • continual darkness • continual light • control winds • create food and water • create illusions • cure disease • cure light wounds • cure serious wounds • dancing lights • dark • darkness • deeppockets • detect charm • detect evil • detect good • detect illusion • detect invisibilty • detect life • detect magic • detect snares and pits • dig • dimension door • dismissal • dispel evil • dispel illusion • dispel magic • distance distortion • divination • enchanted weapon • entangle • enthrall • erase • ESP • explosive runes • extension I • extension II • fabricate • faerie fire • fascinate • fear • feather fall • feeblemind • feign death • find familiar • find traps • fire charm • fire shield • fire trap • fireball • flame arrow • flame walk • flaming sphere • fly • fool's gold • forget • friends • fumble • gate • goodberry • gust of wind • hallucinatory terrain • haste • hold monster • hold person • hold portal • hypnotic pattern • hypnotism • ice storm • identify • improved phantasmal force • infravision • invisibility • invisibility, 10' radius • irritation • item • jump • knock • know alignment • levitate • light • lightning bolt • locate animals • locate object • magic jar • magic mirror • magic missile • magic mouth • material • melt • memory • mending • message • minor globe of invulnerability • mirror image • misdirection • mount • monster summoning I • monster summoning II • monster summoning III • neutralize poison • nondetection • obscurement • pass without trace • passwall • phantasmal force • plant growth • polymorph • polymorph other • polymorph self • portent • precipitation • predict weather • preserve • produce flame • protection from cantrips • protection from evil • protection from evil 10' radius • protection from fire • protection from normal missiles • purify food and drink • pyrotechnics • raise dead • ray of enfeeblement • read illusionist magic • read magic • remove curse • remove fear • remove paralysis • resist fear • resist fire • rope trick • scare • secret page • sending • sepia snake sigil • shatter • shield • shocking grasp • shout • silence, 15' radius • sleep • slow • slow poison • snake charm • snare • speak with animals • speak with plants • spectral force • stinking cloud • stone shape • stoneskin • strength • suggestion • telekinesis • tongues • transmute rock to mud • ultravision • unseen servant • ventriloquism • vocalize • wall of fire • wall of force • wall of ice • wall of iron • wall of stone • warp wood • water breathing • web • whip • whispering wind • wind wall • wizard eye • wizard lock • wizard mark • write • zephyr
- Others
- curse • sigil • telepathy
Organizations[]
- Councils
- Council of Guilds / Daggerford Council • Trade Cities
- Families
- Clan Ironeater • Daggerford family • Delimbyr family • House Floshin
- Guilds
- Farmers' Guild • guild of quarry workers • Merchants' Guild • Rivermen's Guild • Smiths' Guild • Tanners' Guild • Taverners' Guild • thieves' guild • Watermen's Guild
- Merchant Organizations
- caravan • Thousandheads Trading Coster
- Military Organizations
- Daggerford militia
- Tribes
- Blue Feather Clan
- Referenced only
- Lords of Waterdeep
Religions[]
- Chauntea • Church of Lathander • Church of Myrkul • Church of Tymora • Church of Tyr • Moradin • Tempus
Miscellaneous[]
- Armor & Clothing
- amulet • apron • baldric • belt • brooch • cap • chain of office • chainmail • elven chainmail • field plate • gauntlet • gloves • jewelry • leather armor• mask • necklace • padded armor • plate mail • pendant • ring • robe • scale armor • shield • studded leather • trews
- Chronology
- Marpenoth • Uktar
- Classes
- assassin • barbarian • cavalier • cleric • druid • fighter • illusionist • magic user • monk • necromancer • ranger • shaman • thief
- Diseases
- lycanthropy • swamp fever
- Drugs
- sleeping potion
- Food & Drinks
- ale • bread • cheese • herb • honey • rations • wine
- Gemstones
- black opal • diamond • emerald • fire opal • jade • onyx • opal • pearl • ruby • turquoise
- Items
- block and tackle • crutch • dice • flask • knife • map • net • painting • scroll • spellbook • stake • torch • vial
- Languages
- Common • Dwarf • Elf • Lizard • Orc • Pixie • Thorass
- Materials
- cloth • cobblestone • cotton • bright metal • fabric • feather • gold • granite • iron • jewels • marble • mortar • platinum • silk • silver • wool
- Professions
- accountant • adventurer • alchemist • apothecary • archer • armorer • artist • assassin • bandit • barterer • blacksmith • boatwright • bowyer • cabinetmaker • caravan master • carpenter • explorer • farmer • fishmonger • fisher • fletcher • forester • freighter • herder • hunter • illusionist • innkeeper • jeweler • leather worker • limner • mage • man-at-arms • mason • mercenary • merchant • messenger • militiaman • monk • painter • priest • shepherd • soldier • spearman • tailor • tanner • taverner • teamster • thief • trader • trapper • wagon master • water carrier • weaponsmith • weaver • woodsman • woodworker
- Substances
- acid • firepot • holy water • oil • poison
- Vegetation
- belladonna • flax • grape • grass • pine • reed • rice • tree
- Vessels
- wagon
- Weapons
- arrow • axe (battleaxe • handaxe) • bow (longbow • shortbow) • club • crossbow • dagger • dart • hammer • javelin • lance • mace (horseman's mace) • quarterstaff • spear • sword (broadsword • greatsword • longsword • scimitar • short sword) • warclub
Gallery[]
Credits[]
- Editor: Rick Swan
- Cover Artist: Jeff Easley
- Interior Artist: Luise Perenne
- Cartography: Stephen Sullivan
- Typography: Kim Janke
- Keylining: Stephanie Tabat, Colleen O'Malley
Appendix[]
See Also[]
Notes[]
- ↑ Kelson Darktreader was 58 years old during Under Illefarn and Pwyll Daggerford was serving as Duke after his father's death in the First Dragonspear War. This is consistent with Spawn of Dragonspear, in which Kelson Darktreader was 55 at the time of the First Dragonspear War of 1356 DR. However, The North: Guide to the Savage Frontier, set in 1370 DR, gives his age as 73, a discrepancy of four years that conflicts with both of the other books.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Steve Perrin (1987). Under Illefarn. Edited by Rick Swan. (TSR, Inc), p. 1. ISBN 0-88038-489-1.
- ↑ Steve Perrin (1987). Under Illefarn. Edited by Rick Swan. (TSR, Inc), p. 16. ISBN 0-88038-489-1.
- ↑ Character stats card included in Steve Perrin (May 1988). Spawn of Dragonspear. (TSR, Inc.). ISBN 0-88038-570-7.
- ↑ slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 12. ISBN 0-7869-0391-0.
- ↑ slade, et al. (April 1996). “Daggerford”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 24. ISBN 0-7869-0391-0.
- ↑ Shannon Appelcline. N5 Under Illefarn (1e). Dungeon Masters Guild. Retrieved on October 31, 2013.
- ↑ Steve Perrin (1987). Under Illefarn. Edited by Rick Swan. (TSR, Inc). ISBN 0-88038-489-1.
- ↑ Jeff Grubb (March 1987). “The Game Wizards”. In Roger E. Moore ed. Dragon #119 (TSR, Inc.), p. 59.
- ↑ Skip Williams (September 1990). “Sage Advice”. In Roger E. Moore ed. Dragon #161 (TSR, Inc.), p. 89.
- ↑ Lawrence Schick (1991). Heroic Worlds: A History and Guide to Role-Playing Games. (Prometheus Books). ISBN 0-87975-653-5.