This all-new sourcebook provides D&D players and Dungeon Masters with a wide choice of variant rules for alternate roleplaying in a D&D campaign. Designed to expand the options available for customizing gameplay, these variant rules are modular and can be imported into any campaign in any amount desired. Examples of variant rules include playing core classes as prestige classes and alternate damage systems. Brand-new rules include a new system of metamagic feats and a new spell system.
- Unearthed Arcana at Wizards.com
- Dungeon Masters Guild product page
- Variant Rule Checklist (Zipped PDF)
|3rd and 3.5 edition|
|Arms and Equipment Guide | Complete Adventurer | Complete Arcane | Complete Champion | Complete Divine | Complete Mage | Complete Psionic | Complete Warrior | Defenders of the Faith | Draconomicon | Epic Level Handbook | Expanded Psionics Handbook | Manual of the Planes | Masters of the Wild | Oriental Adventures | Psionics Handbook | Savage Species | Spell Compendium | Stormwrack | Unearthed Arcana|