Universal spells were spells not associated with any school, though they were sometimes collectively called the school of universal magic. Only a small number of spells fit this description, including permanency, prestidigitation, and wish. They could be learned by all wizards, no matter their specialization.[1][2]
Universal province[]
Universal spells were distinct from the much larger number of spells belonging to the universal province in the Zakharan system of dividing spells into elemental provinces[3] rather than the eight commonly recognized schools.[1]
Appendix[]
See also[]
References[]
- ↑ 1.0 1.1 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 172. ISBN 0-7869-1551-4.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 13, 180. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), pp. 111, 152–153. ISBN 978-1560763581.
Schools of Magic
Abjuration • Conjuration • Divination • Enchantment • Evocation • Illusion • Necromancy • Transmutation • Universal
Schools of effect
Air • Earth • Fire • Water • Dimension • Incantation • Shadow
Schools of thaumaturgy
Artifice • Song • Wild magic
Zakharan provinces of magic
Flame • Sand • Sea • Wind • Universal
Netherese Fields of Mythal
Inventive • Mentalism • Variation
Others
Chronomancy • Hishna • Pluma • Paths of power
Schools of effect
Air • Earth • Fire • Water • Dimension • Incantation • Shadow
Schools of thaumaturgy
Artifice • Song • Wild magic
Zakharan provinces of magic
Flame • Sand • Sea • Wind • Universal
Netherese Fields of Mythal
Inventive • Mentalism • Variation
Others
Chronomancy • Hishna • Pluma • Paths of power