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Upper Calimport, also known as Calimport Above,[1] was a floating city created by the forces of the noble djinni Calim during the Second Era of Skyfire, acting as their seat of power over the old Calimport and the rest of the Emirate of Calim.[11]

In the eyes of the ruling djinn and windsoul genasi, it was the only true Calimport,[11] with the ruins of the human city below[12] referred to as Calimport Below.[13] Those who lived on the ground would instead sometimes refer to their home as Calimport Between,[14] for the other nickname was one co-opted by the genasi from the Muzhahajaarnadah.[13]

Look on Calimport! Faint echo of the lost First City of the Djinn, but still the mightiest city in the mortal world!
— Shahrokh, the Vizar of Vizars[15]

Description[]

This chaotic, ever-changing floating city was full of architectural marvels,[12] ranging from grand palaces,[12] manors, temples, and fountains in a kaleidoscope of colors.[15] Much of the city was constructed of blocks of crystalline air, that had been harvested and imported from the cliffs of Khamsin within the Elemental Chaos. The material resembled flagstones, but with a transparency clearer than any glass[11] and a subtle cloudiness within them that was the display of their inner magic.[16] The majority of structures remained at fixed points in the sky, suspended in place by the enchantments that were put down by the city's builders.[12] The crux of their gravitational defiance was a foundation stone, a sort of reverse keystone containing an elemental matrix of air and earth, built into the floor of a central chamber open to the sky.[17] This central foundation stone was supported by several lesser ones, which would slow a building's descent if the primary foundation stone was ever destroyed.[18]

The windsoul genasi,[11] having more limited flight capabilities[11][19] compared to the djinn, developed elaborate protocols for traveling between Upper Calimport's buildings and the occasional trip to Calimport Below. In mimicry of Sabban walls of Calimport Below, they created pathways marked by floating coils of golden rope.[11]

Government[]

The city was led by a fractious council[12] of several windsouled families.[20] At the head of this council, with much great influence, was the Pasha Marod el Arhapan,[12] whose family was one of the oldest windsouled lineages on Toril.[21] He ostensibly managed both Upper Calimport and the great sporting events held in the Djen Arenas.[2][22][22] He was invested with many titles, including "Ambassador to the Djinn of the Plane Below", "Pasha of Pashas", "Pasha of Games", "Pasha of Ships and of Trade", "Governor of All Calimshan", and "Holder of the Keys against the Day of Blessed Calim's Return".[2]

The Pasha's chief advisor was the djinni skylord Shahrokh. He granted the windsouled permission to label him Vizar of Vizars,[11] a title that was held by the old court advisors of the Syl-Pashas.[23] Though his advisor, Shahrokh did not show absolute fealty to Marod, for his loyalty was to Calim above all else.[24]

Inhabitants[]

Upper Calimport was inhabited by djinn and genasi,[3] who were favorably viewed as akin to children in the eyes of the djinn.[11] The majority of genasi in the city were windsoul,[25] who made up the nobility.[26] Due to the influence of the Firestorm Cabal, the genasi were stratified according to their elemental manifestations. Stormsouled and watersouled genasi ranked below those of wind, while earthsoul genasi sat at the lowest rung of society.[27]

My wealth is earned by the work of ten thousand people whom I will never see and rarely spare a thought for.
— Pasha Marod el Arhapan[2]


Following the traditions of Calimshan[28] and the ancient Calim Empire,[29] the ruling genasi practiced slavery,[8][30] even celebrated it,[31] and their city held extensive slave markets.[8][30] Calimport's slave populace was made up of primarily humans[8][9] and halflings,[32] though dozens of other races were also counted among them,[12][32] including minotaurs,[4][32][note 1] ogres,[11] the ocassional goliath,[33] orcs, and dwarves.[32] Even some earthsoul genasi[27] or genasi who had been discovered to be working with the region's resistance movements and as punishment were condemned to the Djen Arenas.[9]

Many minotaurs served as the El Pajabbar, the personal honor guard and enforcers of the Pasha.[34]

Culture[]

Much of the city's society was modeled by the genasi after the conquered Calishite culture, which in turn was perceived as an echo of the far more glorious culture of the ancient Calim Empire.[35]

In terms of language, the upper classes of Calimport spoke High Alzhedo,[6] though many of the djinn also spoke in Auran.[5] The slave classes spoke the dialect of Low Alzhedo.[7]

A major facet of life in Calimport was "the Games",[36] comprised of gladiatorial battles[8][30][37] where slaves would have to fight for their lives[37] and chariot races. These were held in Calimport Below, in the Djen Arena and Sabam Arena respectively.[38] Only the strongest of slaves were capable of surviving the arenas and their many dangers,[9] such as drakes.[39]

All slaves were marked with a branding, a stylized gust of sand laden wind. This branding became infamous across the region.[8][37] If slaves ever died within the arena, their bodies would be fed to its beasts and in the corpse's place a deathmask would be buried in the ground. This was ancient halfling tradition that was maintained through dispensations from the Church of Ilmater,[32] the only clergy that remained active within the region.[40]

Notable Locations[]

El Arhapan manor
A marvel in a city full of architectural marvels, this grand palace was most notable for being the only one of its kind that could change its position in the sky, moved by the will of its master. It didn't have the freedom to go anywhere it pleased, but could fly endlessly back and forth between the terrestrial Djen Arenas[12] that the Pasha oversaw.[2]

History[]

In the 14th century DR, genasi supremacists formed a secret society called the Firestorm Cabal, seeking to one day free their ancient genie overlords and reinstate their rule over Calimshan.[41] Among their numbers were members of the el Arhapan windsouled.[27] The cabal's wishes came true in a fashion when, after 1385 DR, the Spellplague broke the Calimemnon Crystal that had long imprisoned Calim, Memnon, and hundreds of their loyal genie servants.[8][9][42]

In the wake of their return many in Calimshan awoke to their elemental heritage, becoming genasi, and thousands more genasi from distant lands flocked back to the country.[8] These descendants of the elemental powers pledged themselves to elemental air and seized the city of Calimport. Before long they overwhelmed the human populace,[8][43] killing well over 120,000 freemen and slaves seizure of Calimport.[43] Those who did not die in the conflict, or manage to flee, would be enslaved.[8][43] The old realm of Calimshan effectively ceased to exist; those loyal to Calim and most of Faerûn would continued to use that name for the region, but others would begin to refer to it as the Skyfire Emirates.[8][44]

The djinn, being masters at creating floating cities within the Elemental Chaos,[45] would see fit to create a new city worthy of their splendor. During the Second Era of Skyfire, beneath the notice of the efreet forces of Memnon and their firesouled vassals, djinn transported to the Prime Material plane the quarried crystalline air that would become the building blocks of Upper Calimport.[11]

In 1450 DR, Calim along with his rival mysteriously disappeared, marking the end of the Second Era of Skyfire.[8][9] Sometime after Calim's departure, the El Arhapans rebuilt the dilapidated Djen Arenas,[21] sparking their ascendancy among the other windsoul families.[12]

The loss of their leaders did little to end hostilities between the two emirates, as well as their mutual hostility towards the sole human-controlled city-state in the Skyfire Emirates, Almraiven.[8][9] Over time, a rising number of genasi in both emirates disapproved of all the slavery and warfare. These genasi dissidents would work with the Almraivenar and the freedom-fighting Janessar to disrupt the slave trade.[9] Meanwhile, the Vizar of Vizars Shahrokh began working in secrecy alongside efreet and Firesoul Cabalists from the Emirate of Memnon towards a mutual goal, that of enacting the Ritual of Return.[46]

Year of the Ageless One[]

By the Year of the Ageless One, 1479 DR, most of Calimport Below was in various states of ruin.[12][15] That same year the long lost heir to Marod el Arhapan, Cephas, was found. Through their spies this would come to be known by both Marod[47] and Weavepasha Acham el Jhotos of Almraiven. The latter, desiring some leverage in his endless negotiations with the Calimien,[48] sought to turn Cephas into a weapon against his father by conducting a magical ritual to install a death spell within him.[49] Working as an agent of el Jhotos and a double-agent for Shahrokh, the kenku Corvus Nightfeather[50] led the rescue of Cephas from enslavement on the Island of the Free with his Circus of Wonders.[51] While Corvus was transporting him to the city of Almraiven, beneath the notice of Shahrokh, the Pasha Marod sent out the El Pajabbar to retrieve him.[34]

Leading this contingent of El Pajabbar was one Musar Ninlilah adh Arhapan.[52] The minotaurs would ambush the Circus of Wonders at the village of Argentor within the Mir Spires.[53] However, Cephas and his companions would manage to fend them off with the aid of the swordmage Ariella Kulmina and escape to Almraiven.[54] Back in Calimport, the remaining minotaurs would begin veering towards open rebellion.[55]

There he would encounter firesouled members of the Firestorm Cabal within the Weavepasha's palace, banished from Akanûl. Ariella would tell Cephas she had been sent by the Airsteppers Guild to balance their lies of being diplomats.[56] However, unbeknownst to Ariella,[57] el Jhoto was using her to help instigate his plans. By helping Cephas unlock his windsoul manifestation, she ensured Cephas would be better welcomed home by his father.[49] Meanwhile, Corvus received a magical missive from Shahrokh, reminding him to ensure that Cephas was returned to home untampered with by the Weavepasha.[55] As collateral, Shahrokh had those Cabalists kidnap Circus members Cynda and Tobin.[58]

The injured kenku would go to the Weavepasha for aid, but what little he deceptively shared of his encounter with Shahrokh would not dissuade el Jhotos from his plans, remaining confident that the djinn will fail to detect his death spell.[59] Escaping from his clutches, Corvus would return to the rest of his companions to inform them of the kidnapping and the Weavepasha's intent to prevent them from mounting a rescue, promising to offer a more thorough apology and explanation later. They resolved to flee into the Plain of Stone Spiders, confident that el Jhotos wouldn't dare follow them through there,[60] for in the past ninety years only armies and elementals had survived the trek.[61]

Once beyond the city, Corvus would confess to being a spy and elaborate on his plan to get to Calimport as fast as possible–surrendering themselves to the djinn and in the process likely become prisoners bound for the Djen Arenas.[57] As they waited for their would-be captors, Corvus told Cephas more of his parentage and the plight of slaves.[62] When Shahrokh finally arrived, he used his powers to create a ship out of sand and summoned a number of invisible servants to drag it across the desert. They did so with terrifying speed[63] and an accompaniment of other djinn kept pace, escorting the vessel on its rapid journey. As Upper Calimport came into view the sandship took flight, angling itself towards the El Arhapan manor,[15] hovering above the Djen Arena. When they finally docked at a veranda, a dozen windsouled servants were awaiting them and their ship blew away on the wind.[64]

Separated from the rest of their compatriots, Cephas and Ariella would maintain scathing resistance to the machinations of the remorseless slaver Pasha Marod.[65] He in turn would confine them to a floor of luxurious rooms,[66] leaving to prepare a grand gladiatorial match[65] between their friends, the hin twins and Arvoreeni adepts Cynda and Shan.[67] He sent forth broadcriers to the pits and messengers to the city's great houses,[65] gathering all of Upper Calimport's elite to the Djen Arena,[68] as well as various other citizenry, nearly packing the stands full.[69] Over 18,000 people would be present for the gladiatorial bout,[70] with 15,000 of them being slaves.[68]

Meanwhile, a windsouled Janessar agent by the name of Ravin would enter through an open window of the manor to inform Cephas of the building's foundation stone. But before he could say anything of what it looked like or how to destroy it, Shahrokh appeared and killed him, demanding he reveal the location of the Janessar hideout within the sewers of Calimport Below. As the skylord departed, several more djinn swarmed the perimeter of the manor, making escape by air impossible for the two.[71] After goading the necessary info out of the Cabalist Flamburnt,[72] Cephas would find and destroy the foundation stone. He encountered no resistance from any djinn while doing so, for elsewhere Corvus had struck a deal with Shahrokh in return for the djinni's people not interfering in the city's mortal affairs for a day.[73]

The El Arhapan manor was sent plummeting down towards the Djen Arenas,[74] initially listing sharply from weight distribution before turning to a right angle,[18] allowing a great deal of furnings to rain down. The manor fell at such a speed that the resulting impact would cause tremendous devastation and several tendays for slaves to excavate.[74] The gathered crowds fled in screaming terror,[70] with some slaves killing in their panic and others making a break for it,[74] all while Pasha Marod sat in his reserved gamemaster's box.[70]

Marod bemoaned the inaction and absence of the djinn, as well as his advisor Sharokh. Then, rather than dwelling on the destruction of the Djen Arena, he began considering his future options for continuing his beloved gladiatorial games, such as repurposing the Sabam Arena or temporarily relocating to Manshaka. As Marod pondered this on the way into a secret escape tunnel, he was met by a halfling Janessar who sent its brickwork walls crumbling down. Marod was left to face Cephas in the ruined arena and met his end with but a single, violent wrench.[75]

Appendix[]

Notes[]

  1. Sandstorm rather interchangely uses the words "minotaur" and "yikaria". On page 207 of chapter 15, Corvus Nightfeather states that yikaria "is the name the El Pajabbar use for their own people," the order of enforcers who elsewhere in the novel are referred to many times as minotaurs. In chapter 7 we do indeed see one of their number, Musar Ninlilah, refer to her people as yikaria, even though the narrator continues to refer to them as minotaurs. However, they are only ever described as bulls, not yaks, and never exhibit the mystical powers the yikaria possess.

Appearances[]

Novels & Short Stories

References[]

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Connections[]

Wards of Calimport