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Valindra Shadowmantle (pronounced: /vɑːˈlɪndrɔːvah-LIN-draw[6]) was an Overwizard of the Host Tower of the Arcane and Master of the North Tower responsible for the Arcane Brotherhood's operations in the northern quadrant of Faerûn.[1] Later she became one of Szass Tam's primary agents outside of Thay, and became an important player in the politics of rebuilt Neverwinter.[7]

Personality[]

Valindra never felt the same respect for community that other moon elves shared. She grew into a self-absorbed individual who cared little for anything that wasn't connected to her own interests or goals.[1] Valindra prided herself on her intellect and would rather talk her way out of a fight than blast an opponent with magic. That said, she wouldn't hesitate to kill or maim an enemy if the situation demanded it.[8] Her arrogance, however, made her prone to underestimating her enemies.[9]

As a lich, she was described as strong-willed, deeply ambitious, and utterly ruthless. She believed the ends justified the means, and because of that she allied with Szass Tam of her own free will.[9] She also became reckless, almost suicidal, because she believed that while her phylactery was in safe location, she was almost immortal.[3]

History[]

She was born in the Year of the Winged Worm, 1225 DR in the High Forest, where she trained as a wizard. Frustrated with the slow pace of her education, she left her homeland in the Year of Lurking Death, 1322 DR to pursue her own goals. Valindra made her way to Mirabar where she found little trouble persuading a trusting old wizard to take her on as an apprentice. After a year working with her mentor, she murdered him and appropriated his spellbooks and magic items. From there, she headed for Luskan and made contact with the Arcane Brotherhood, eventually earning a place as one of their lesser agents in 1362 DR.[1]

Since then, she applied herself to carrying out assignments with precision and alacrity, gaining a reputation that put her in good stead when the Archmage Arcane, Arklem Greeth, who sought a replacement Overwizard of the North Tower in the wake of his purging of the organization in late 1371 DR or early 1372 DR.[1] In the Year of Wild Magic, 1372 DR, Valindra was present during the Hero of Neverwinter's infiltration of the Host Tower of the Arcane, apparently as one of the faction that had thrown in with Maugrim Korothir, who briefly supplanted Greeth.[10]

Valindra was tasked with directing the Arcane Brotherhood's activities in the Silver Marches, which they hoped to control. She hired spies to dwell among the communities and gather information useful to destabilizing the economy of the region. She also smuggled addictive Thayan memory-loss drugs with the hopes of reducing people's ability to react as she stepped up her efforts to take over the area.[11]

After the destruction of the Host Tower of the Arcane, Arklem Greeth transformed Valindra into a lich so they could rule Luskan together from the shadows.[citation needed] Their phylacteries were made from gems that were given to them by Jarlaxle.[12] But her surprise turn to undeath broke her mind. Jarlaxle and one of his psionic lieutenants of Bregan D'aerthe helped save her and bring her closer to sanity. During the Spellplague, however, she became almost completely unhinged.[citation needed] She retained her long lustrous black hair, delicate features, and the inner flames in her eyes common to liches. She seemed to enjoy being reminded of her beauty and appeared to be sweet at times. But her instability grew over time and she became more unstable and aggressive in combat, not caring if allies got caught in the cross fire.[12]

During her travels with the fanatics of Asmodeus under the command of Thay, she showed that she was fully willing and hoping to join Szass Tam's ranks. She was even responsible for forming an alliance with the Ashmadai and the Abolethic Sovereignty. Using a powerful ruby scepter of Asmodeus that was given to her by Szass Tam and with the prayers of the cultists, she called forth a pit fiend called Beealtimatuche, who in the end was responsible for the death of Bruenor Battlehammer. She was cast under ground in her wraith form by Jarlaxle and as she did so she swore to murder Jarlaxle, Drizzt Do'Urden, and Dahlia Sin'felle.[13]

Valindra was somehow able to return to Thay, where she continued working for Szass Tam. In the Year of the Ageless One, 1479 DR, she was sent to Neverwinter in order to advance Tam's agenda in the area and, if possible, to thwart the shadovar operations there as well. Her goals were to try to restore the Dread Ring located in Neverwinter Wood, and pave the way for an eventual take over of Neverwinter by the Thayans. Once again, she had to work with the Ashmadai to achieve her goals, but she also received help from a cell of the Cult of the Dragon. Valindra also studied the primordial sealed under Gauntlgrym, Maegera the Inferno, with hopes to either harness its power or control it on behalf of Szass Tam.[14] She was also interested in controlling the ghosts of the Neverwinter Nine, although she was unable to do so using what resources she had on-hand.[3]

At some point after 1486 DR, she went to Chult under the orders of Szass Tam to investigate an artifact called the Soulmonger. Her mission was to take control of the artifact or, if that proved to be impossible, to destroy it. Valindra was aware of the intervention of some adventurers in her plans, and she may have used them to achieve her goals.[15] When the adventurers destroyed the Soulmonger, Valindra returned to Thay.[16]

Following her expedition to Chult, Valindra was sent to a Sword Mountains peak called the Dragonbone Vale, where Thayan agents had managed to unearth the Scaleblight mythallar, an ancient Netherese mythallar capable of amplifying a spell's effects. The Thayans planned to cast the Cult of the Dragon's rite of the dracolich through the mythallar, which would forcefully turn every dragon in Faerûn into a dracolich under the caster's control. This would grant Szass Tam an unstoppable army. Valindra allied herself with the Cult and promised to help them fulfill the ancient prophecy of their founder Sammaster. Together managed to exploit the dragonsight of the ancient bronze dragon Palhavorythin, who was then transformed into a dracolich under the cult's control.[17]

Their efforts were combatted by the Shield of the North, an alliance between the Harpers, Lords' Alliance, Order of the Gauntlet, and Emerald Enclave. Eventually, when Valindra started casting the rite with the cult's help, she was interrupted by Elminster Aumar, Palhavorythin's partner Gysentraxia, and adventurers from Neverwinter. The ensuing fight ended as Valindra quickly cast the rite of the dracolich and Elminster teleported everyone else away. The rushed manner in which Valindra cast the rite led to disruptions in the dragonsight inherent to all dragons in the Realms. This triggered a new Rage of Dragons.[18]

Appendix[]

Gallery[]

Appearances[]

Adventures
Tomb of Annihilation
Referenced only
Gates of NeverdeathHalls of Undermountain
Novels
The Pirate KingGauntlgrymNeverwinterCold Steel and SecretsCharon's ClawThe Last ThresholdThe Fallbacks: Bound for Ruin
Comics
Neverwinter Tales
Video Games
Neverwinter NightsNeverwinter (Shadowmantle)Idle Champions of the Forgotten RealmsTales from Candlekeep: Tomb of Annihilation
Board Games
Dungeons & Dragons Dice Masters: Tomb of Annihilation

References[]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 111. ISBN 07-8691-989-2.
  2. R.A. Salvatore (October 4, 2011). Neverwinter. (Wizards of the Coast). ISBN 0786958421.
  3. 3.0 3.1 3.2 3.3 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 108. ISBN 0-7869-5814-6.
  4. 4.0 4.1 Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 58. ISBN 978-0-7869-6610-3.
  5. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 202. ISBN 978-0786965614.
  6. Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 4. ISBN 978-0-7869-6610-3.
  7. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 104. ISBN 0-7869-5814-6.
  8. Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 112. ISBN 07-8691-989-2.
  9. 9.0 9.1 Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), p. 107. ISBN 0-7869-5814-6.
  10. BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
  11. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 102. ISBN 0-7869-2835-2.
  12. 12.0 12.1 R.A. Salvatore (October 2010). Gauntlgrym. (Wizards of the Coast), pp. 90–93. ISBN 978-0786955008.
  13. R.A. Salvatore (October 2011). Neverwinter. (Wizards of the Coast). ISBN 0-7869-5842-1.
  14. Matt Sernett, Erik Scott de Bie, Ari Marmell (August 2011). Neverwinter Campaign Setting. Edited by Tanis O'Connor. (Wizards of the Coast), pp. 104–106. ISBN 0-7869-5814-6.
  15. Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 58. ISBN 978-0-7869-6610-3.
  16. Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 190. ISBN 978-0-7869-6610-3.
  17. Cryptic Studios (January 2022). Neverwinter: Dragonbone Vale. Perfect World Entertainment.
  18. Cryptic Studios (June 2022). Neverwinter: Dragonslayer. Gearbox Publishing.
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