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Vampires were a type of undead that fed on blood. They were one of the most feared and powerful undead creatures.[6][4]

There's something so pure about a vampire's evil, so perfect in its utter corruption... It'll tear at your throat like a ravenous beast, then smile at your companions as it dabs its blood-soaked lips with a silk napkin.
— Terevan of Celduilon[9]

Description[]

A vampire looked very much like it did when alive, but with paler skin, hardened and feral features giving them a predatory aspect, and red eyes that were hard to forget. Their hands were clawed.[4]

They did not cast shadows and had no reflections in mirrors.[4]

Personality[]

Vampires enjoyed fine things and engaging in decadent behavior, sharing such habits with liches. A vampire was always a creature of evil. If it was not evil in life, it became so in undeath.[4]

Powers[]

A vampire retained all the abilities it had in life, and it gained the ability to drain blood and life energy, and to dominate other creatures with its gaze. A vampire could also command rats, bats, and wolves, or take the form of those creatures.[4]

Weaknesses[]

They were eternally bound to their coffins and the unholy earth where they were buried.[4]

Vampires could not tolerate the smell of garlic and would not voluntarily enter an area with a strong odor of it.[4]

Creation[]

A new vampire was created when another vampire drained the life out of a living creature. A humanoid or monstrous humanoid could become a vampire.[4]

Half-vampires could be created in one of two ways. First, in some rare cases, a vampire could consume enough blood that they could breed with a humanoid or monstrous humanoid, creating half-vampire offspring. Second, in even rarer cases, if a pregnant mother survived having her blood drained by a vampire, her unborn could be "tainted" with vampirism instead.[10]

Master vampires were vampires that had perfected the art of taking spawn, and as a result, could lead large gangs of them. They usually had one chosen spawn that was much better than the others. However, all of a master vampire's spawn were better than the norm: stronger, faster, and more numerous.[11]

Activities[]

They plotted always to empower themselves and produce spawn that would spread across the world.[4]

Varieties[]

Notable Vampires[]

Appendix[]

Notes[]

The Lords of Darkness (1988) accessory described a "greater vampire" which was created from the life-draining kiss of a succubus. A greater vampire had all the abilities of a lesser vampire and could also move about freely in daylight, allowing it to take on the persona of a normal person, usually a wealthy individual. During the hours of daylight, the greater vampire retained its superior strength and spell immunities but could not use any of its special abilities such as life-drain, shapeshifting, or gaseous form.[12]

See Also[]

Appearances[]

Adventures
Polyhedron #66, "Caravan"Hoard of the Dragon QueenStorm King's ThunderCurse of StrahdWaterdeep: Dungeon of the Mad MageBaldur's Gate: Descent into Avernus
Comics
Shadows of the Vampire
Novels
Red MagicThe PaladinsThe Chaos CurseBury Elminster DeepBlackstaffGauntlgrym
Referenced only
The Crimson Gold
Video Games
Treasures of the Savage FrontierSpelljammer: Pirates of RealmspaceDungeons & Dragons: Eye of the BeholderBaldur's Gate: Dark Alliance IINeverwinter Nights series (Neverwinter Nights: Darkness over DaggerfordNeverwinter Nights: Tyrants of the Moonsea)Baldur's Gate III
Card Games
Dragonfire
Board Games
Dungeon Command: Curse of UndeathDungeons & Dragons Adventure Begins
Organized Play & Licensed Adventures
The Vampire of Skullport

Gallery[]

Further Reading[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 297. ISBN 978-0786965614.
  2. Mike Mearls, Claudio Pozas, Robert J. Schwalb (April 2011). Player's Option: Heroes of Shadow. Edited by Michelle Carter. (Wizards of the Coast), pp. 49–62. ISBN 978-0-7869-5745-3.
  3. 3.0 3.1 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 258–259. ISBN 978-0-7869-4852-9.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 250–253. ISBN 0-7869-2893-X.
  5. 5.0 5.1 David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc). ISBN 0-8803-8738-6.
  6. 6.0 6.1 6.2 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 99. ISBN 0-935696-00-8.
  7. Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 258. ISBN 978-0-7869-4852-9.
  8. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 253. ISBN 0-7869-2893-X.
  9. Rodney Thompson, Logan Bonner, Matthew Sernett (November 2010). Monster Vault. Edited by Greg Bilsland et al. (Wizards of the Coast), p. 281. ISBN 978-0-7869-5631-9.
  10. Andy Collins, Bruce R. Cordell (October 2004). Libris Mortis: The Book of Undead. (Wizards of the Coast), p. 106. ISBN 0-7869-3433-6.
  11. Andy Collins, Bruce R. Cordell (October 2004). Libris Mortis: The Book of Undead. (Wizards of the Coast), pp. 55–56. ISBN 0-7869-3433-6.
  12. Ed Greenwood et al. (1989). Lords of Darkness. (TSR, Inc), p. 49. ISBN 0-88038-622-3.

Connections[]

Shadow Spellcasters
Assassin (Executioner) • BlackguardBinderShadowcasterVampire
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