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Vampire blood[3] or vampiric blood,[1] also known as vampire ichor[2] and referred to among some vampires as kin-nectar,[1] was blood that flowed through the bodies of vampires.[3]

Properties[]

Vampire blood typically had the same rich, red coloration as the blood of most living creatures. However, when viewed under transmitted light, such as in a vial held under a light,[3] the blood displayed a distinctively golden hue.[4]

Unlike the blood of living creatures, this blood absorbed nothing from the lungs of vampires as they ceased to require oxygen in their undead state. This also meant that any toxic chemicals within inhaled gas wouldn't crossover into the bloodstream.[3] Once blood was extracted from the body of a vampire it could potentially exhibit one of a myriad of different properties. It was considered impossible to predict what property a vampire's blood might have prior to extraction.[4]

Some vampire blood was noted to be highly caustic, some would cause any creature that came into contact with it to fall under the sway of the vampire[4][6][note 1] similar to charm person,[6] and some was noted as violently bursting into flames upon exposure to sunlight.[4][6]

In the Domains of Dread, it was observed that the moment a vampire was slain any samples of their blood would fall inert. Often times these samples would become corrupted and rancid within mere seconds of the host vampire's death.[4] However, on Toril, this was not the case, as blood could be obtained from slaying vampires without fear of it being rendered inert.[7]

Usages[]

Among Vampires[]

  • Vampires were not only capable of obtaining sustenance from kin-nectar, but the substance was found to be more filling than the blood of mortals. However, most eschewed consuming the substance, far preferring the taste of demihuman and human blood.[1]
  • Drinking kin-nectar had two unique necrological effects on both parties. One was the creation of an intimate mental link between the two vampires, allowing them to telepathically communicate with each other. This telepathy was unlimited in range, functioned only so long as the two were on the same plane of existence, and lasted for around one to three hours. The second effect was that the imbiber of the blood had significant control over the vampire they had fed from, enabling them to issue telepathic orders that had to be obeyed, though within reason. These effects served as another reason for why most vampires eschewed consuming kin-nectar, as they found such telepathic links to be distasteful and the secondary effect to be downright dangerous for the one fed upon.[8][note 1]
  • Vampire spawn could become full vampires by feeding upon the kin-nectar of their master.[9][10]

Magic[]

Other Undead[]

Appendix[]

Notes[]

  1. 1.0 1.1 Disclaimer: Like many of the observations made by Rudolph Van Richten, it is uncertain how much of this information is applicable to vampires outside of the Domains of Dread.

Appearances[]

Video Games

Referenced only
Pools of Darkness

References[]

  1. 1.0 1.1 1.2 1.3 Nigel D. Findley (January 1992). Van Richten's Guide to Vampires. Edited by David Wise. (TSR, Inc.), p. 68. ISBN 1-56076-151-2.
  2. 2.0 2.1 2.2 2.3 Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 76. ISBN 978-0880388214.
  3. 3.0 3.1 3.2 3.3 3.4 Nigel D. Findley (January 1992). Van Richten's Guide to Vampires. Edited by David Wise. (TSR, Inc.), p. 9. ISBN 1-56076-151-2.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Nigel D. Findley (January 1992). Van Richten's Guide to Vampires. Edited by David Wise. (TSR, Inc.), p. 10. ISBN 1-56076-151-2.
  5. 5.0 5.1 Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 152. ISBN 0-7869-3693-2.
  6. 6.0 6.1 6.2 Nigel D. Findley (January 1992). Van Richten's Guide to Vampires. Edited by David Wise. (TSR, Inc.), p. 11. ISBN 1-56076-151-2.
  7. Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), p. 116. ISBN 0-7869-0709-6.
  8. Nigel D. Findley (January 1992). Van Richten's Guide to Vampires. Edited by David Wise. (TSR, Inc.), pp. 68–69. ISBN 1-56076-151-2.
  9. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 295–297. ISBN 978-0786965614.
  10. Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
  11. Joe Littrell (April 1992). “The Living City: Signs Painted”. In Jean Rabe ed. Polyhedron #70 (TSR, Inc.), p. 16.
  12. Len Lakofka (June 1979). “Blueprint for a Lich”. In Timothy J. Kask ed. Dragon #26 (TSR, Inc.), p. 36.
  13. Adventurer's Journal included in Strategic Simulations, Inc. (1991). Designed by Ken Humphries, David Shelley. Pools of Darkness. Strategic Simulations, Inc., p. 38.
  14. David Cook (1991). Monstrous Compendium Forgotten Realms Appendix (MC11). (TSR, Inc), p. 35. ISBN l-56076-111-3.
  15. Sean K. Reynolds (2000). Pool of Radiance: Attack on Myth Drannor. Edited by Michele Carter. (Wizards of the Coast), p. 78. ISBN 0-7869-1710-5.
  16. Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), p. 103. ISBN 0-7869-0709-6.
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