Vampire spawn were undead created by vampires.[3]

Description[edit | edit source]

Vampire spawn appeared as they did in life, though their features were hardened and appeared predatory.[3]

Personality[edit | edit source]

A vampire spawn was innately subservient to the vampire that created it. They could only achieve free-will if their creator died[5] or if their creator voluntarily granted them freedom, but once free of their bondage a spawn could not be enslaved again.[6]

Spawn typically believed they were superior to other living or undead creatures, regardless of how powerful a creature actually was.[7]

When it came to a life of adventuring, vampire spawn would seek vengeance on their creators, or penance for their new damnation. If these monsters could overcome their ravenous emotions, they might seek out knowledge, glory, or power. Pride was the true driver of the vampire spawn, since they believed themselves better than others.[7]

Abilities[edit | edit source]

Vampire spawn did not possess all of the standard abilities of a true vampire, though they still suffered from the affections of all their traditional weaknesses and vulnerabilities.[7]

Combat[edit | edit source]

Vampire spawn were the masters of stealth and charismatic cunning, easily standing their ground against any foe in combat. For them, battle was simple, because if they couldn't win through sheer force, they could vanish using abilities like gaseous form or spider climbing. Like most undead, their bite and touch caused blood drain and domination, making them terrible opponents of living beings.[7]

Society[edit | edit source]

Religion[edit | edit source]

Much like other intelligent undead, vampire spawn were rarely known to associate themselves with any religion.[7]

Homelands[edit | edit source]

Vampire spawn were often found in the Rauvin Vale and Sundabar Vale in the Silver Marches.[8]

In the Demiplane of Dread, the vampire Strahd von Zarovich had numerous vampire spawn servants that either served at his castle or were hidden in settlements across Barovia. Many of these spawns were formerly consorts of his.[9]

Relationships[edit | edit source]

Besides true vampires, vampire spawn were often known to serve a variety of powerful undead, such as atropals and skull lords.[10]

When acting of their own free will a vampire spawn were often known to garner other undead as soldiers, such as ghouls and wights, or bodyguards, such as mummies or mohrgs.[7]

Appendix[edit | edit source]

Gallery[edit | edit source]

Appearances[edit | edit source]

Adventures
Keep on the ShadowfellCurse of Strahd
Video Games
Heroes of NeverwinterIdle Champions of the Forgotten RealmsBaldur's Gate III
Novels
Master of Chains
Board Games
Tyrants of the Underdark: Aberrations and Undead
Organized Play & Licensed Adventures
Black HeartThe Vampire of SkullportThe Vast Emptiness of Grace

References[edit | edit source]

  1. 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 298. ISBN 978-0786965614.
  2. Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 259. ISBN 978-0-7869-4852-9.
  3. 3.0 3.1 3.2 3.3 3.4 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 253. ISBN 0-7869-2893-X.
  4. Andy Collins, Bruce R. Cordell (October 2004). Libris Mortis: The Book of Undead. (Wizards of the Coast), p. 9. ISBN 0-7869-3433-6.
  5. Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 295. ISBN 978-0786965614.
  6. Andy Collins, Bruce R. Cordell (October 2004). Libris Mortis: The Book of Undead. (Wizards of the Coast), p. 163. ISBN 0-7869-3433-6.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Andy Collins, Bruce R. Cordell (October 2004). Libris Mortis: The Book of Undead. (Wizards of the Coast), pp. 38–39. ISBN 0-7869-3433-6.
  8. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 43. ISBN 0-7869-2835-2.
  9. Christopher Perkins, Tracy Hickman, Laura Hickman (March 2016). Curse of Strahd. Edited by Kim Mohan. (Wizards of the Coast), pp. 10, 172, 237. ISBN 978-0-7869-6598-4.
  10. Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 10, 236. ISBN 978-0-7869-4852-9.

Connections[edit | edit source]

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