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Vellum was a high-quality writing surface material made from calfskin.[3][4]

Description[]

Vellum was similar in form and function to other kinds of writing surfaces such as paper, parchment, and papyrus, though rarer and more expensive. It was made of animal hide, like parchment, but was made exclusively from the scraped and tanned hide of calves, producing a superior material.[3][4]

Availability[]

Aurora's Emporium sold vellum sheets for 1 gp each, alongside various other writing surfaces and tools.[2] It also sold 5‑inch (13‑centimeter) squares of vellum for 5 gp each, intended for use by priests in their rituals and spells.[5]

In Waterdeep, the League of Skinners and Tanners handled all aspects of tanning and leatherworking, including the production of vellum.[6][7]

Calaunt was a great producer and exporter of leatherwork including vellum.[8]

Usage[]

Valuable projects such as building plans, academic treatises, and wizard's tomes were often created upon vellum.[4]

Vellum was an ideal material for creating spell scrolls, producing more reliable results than papyrus and parchment.[9]

Detect poison used a strip of blessed vellum, turning black in the presence of poison.[10]

Appendix[]

Appearances[]

Video Games

External Links[]

References[]

  1. Robert A. Nelson (January 1987). “Dungeoneer's Shopping Guide”. In Roger E. Moore ed. Dragon #117 (TSR, Inc.), p. 24.
  2. 2.0 2.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 70. ISBN 0-5607-6327-2.
  3. 3.0 3.1 Ed Greenwood (January 1983). “Runestones”. In Kim Mohan ed. Dragon #69 (TSR, Inc.), p. 13.
  4. 4.0 4.1 4.2 Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  5. Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 37. ISBN 0-5607-6327-2.
  6. Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 41. ISBN 0-88038-490-5.
  7. Ed Greenwood and Steven E. Schend (July 1994). “Who's Who in Waterdeep”. City of Splendors (TSR, Inc), p. 48. ISBN 0-5607-6868-1.
  8. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 80. ISBN 0-8803-8828-5.
  9. Gary Gygax (1979). Dungeon Masters Guide 1st edition. (TSR, Inc.), p. 117. ISBN 0-9356-9602-4.
  10. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 254. ISBN 0-7869-0329-5.
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