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Verbeegs (pronounced: /vɜːrˈbigzvur-BEEGZ[8]; plverbeeg[4] orverbeegs[9]) were giant-kin and were also sometimes known as human behemoths because they resembled humans more than any other giant race.[2]


Verbeegs greatly resembled humans,[1][2] but had gangly limbs and elongated faces.[1]


A verbeeg was usually chaotic neutral or chaotic evil.[4] They used their extreme cunning to their advantage where possible.[9]

Being conniving, these giants still possessed a certain sense of honor. They often followed their own rules: never give a sucker a break, and always keep your word. Verbeegs often worded their promises and turns of phrase so they were able to get out of pledging things they did not want to follow up on.[2]


Verbeegs were known to craft their own armor and weaponry, with thrown spears being preferred above all else.[1] With many being accomplished spear-fighters.[2] Those with minions were known to send them into battle first, softening up their adversaries before joining the fray themselves.[4]

A verbeeg used their cunning intelligence to mislead their prey by playing on their expectations—mimicking in their actions and speech both ogres and hill giants. When the victims of deception assumed perceived superiority or thinking the verbeeg outwitted, the giants turned the tables on them. They often manipulated the prey's honor, fairness, and justice using them against the victims.[2]


The verbeeg race was created when Othea, wife of the giant deity Annam All-Father, had an affair with Ulutiu.[10] Like all the giant-kin races, they were never granted a portion land by Annam from which to found their own "dynasty" inside the kingdom of Ostoria. They were initially welcomed by their fellow giants and learned their ways, but once their true parentage had been discovered by Annam he cast them out. They became excluded from the societies of true giants, despite Othea's best efforts to protect them. The verbeegs did not take this lying down, endeavoring to build their own works of art and cities, but the true giants allow them no place within their borders. This was especially the case with the storm giants and titans.[11]

As centuries passed the verbeeg became more savage and vicious, until they were barely recognizable from what they once were.[11]

Later, a band of verbeegs in the Ice Spires launched raids on the frost giants and managed to gather aid from the fomorians and voadkyn in the area, which was notable because the giant-kin did not often interact with other giant-kin races.[12]

Karontor sent his avatar into all the verbeeg tribes many years before the mid–14th century DR and, without revealing his true identity, recruited many scouts to keep him informed of the events occurring around Faerûn, as well as collecting artifacts for his unknown ends.[13]


The treacherous nature of verbeegs made such treachery the primary skill where the ordning was concerned. To advance in ranks, a verbeeg had to discredit or defeat a superior, by violence or any other means.[13]

Verbeegs had no concept of ownership and believed that everything was owned by everyone, so they took whatever they wanted without pause to think about it.[13]


Due to their close resemblance to humans, the verbeeg were known to be highly susceptible to all forms of lycanthropy. Though somehow they were immune to being afflicted with the wereraven form of the condition.[14]

Compared to the other giant races, verbeegs were known to be the most violent when it came to one of their own contracting lycanthropy. As they would actively hunt down and kill any member of their tribe that became afflicted with the condition.[14]


Verbeeg preferred to dwell in forlorn places. Because of this, they often shared the same territory as hill giants and ogres.[1]

Some were known to be found in the temperate mountains of Cormyr[15] as well as the forlorn Icewind Dale.[1]


Verbeeg primarily worshiped the god Karontor, considering him their patron deity.[16][11] Though they did not worship him out of any sense of true faith, but rather out of hopes that he could bring them into the ordning. Even the priests of Karontor were likely to abandon him if a better option came to them.[11]

Some verbeeg, called Longstriders, worshiped various nature deities and were in turn blessed with magical spellcasting.[1]


It was not unusual for verbeegs to bully the giants of lower intellect, like hill giants and ogres, becoming leaders of gangs of them.[1][4]

Verbeegs enjoyed the company of mammalian beasts, often letting wild ones such as bears and wolves take up residence in their lairs. They were also known to catch and keep domesticated animals for food and trade, such as cattle, goats, horses, and sheep.[1]

Some verbeeg were known to act as servants of the deity Mask.[17]

Notable Verbeegs[]

  • Basil of Lyndusfarne
  • Logroller, a male verbeeg who worked as a foreman at the Mooney & Sons Circus.[18]




Dungeon #29: "Nymph's Reward"The Sword of the DalesDungeon #149, "Twisted Night"Legacy of the Crystal ShardIcewind Dale: Rime of the Frostmaiden
The Crystal ShardThe Ogre's PactThe Giant Among UsThe Titan of TwilightThe Silent Blade
Video games
MenzoberranzanIcewind DaleIdle Champions of the Forgotten RealmsDungeons & Dragons: Dark Alliance
Organized Play & Licensed Adventures
The Great Knucklehead Rally


  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 311. ISBN 978-0786966981.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Mike Mearls, Greg Bilsland and Robert J. Schwalb (June 15, 2010). Monster Manual 3 4th edition. (Wizards of the Coast), p. 200. ISBN 0786954902.
  3. 3.0 3.1 Stefan Happ (August 2007). “Twisted Night”. In James Jacobs ed. Dungeon #149 (Paizo Publishing, LLC), p. 32.
  4. 4.0 4.1 4.2 4.3 4.4 Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 147. ISBN 1-5607-6619-0.
  5. 5.0 5.1 Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 69. ISBN 0-88038-031-4.
  6. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast). ISBN 0-7869-1606-0.
  7. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 19. ISBN 0-7869-0163-2.
  8. Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 30.
  9. 9.0 9.1 Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 34. ISBN 0-7869-0163-2.
  10. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 9. ISBN 0-7869-0163-2.
  11. 11.0 11.1 11.2 11.3 Tuque Games (2020). Dungeons & Dragons: Dark Alliance. Wizards of the Coast.
  12. Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 31. ISBN 0-7869-0163-2.
  13. 13.0 13.1 13.2 Ray Winninger (September 1995). Giantcraft. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 35. ISBN 0-7869-0163-2.
  14. 14.0 14.1 Brian P. Hudson (December 1999). “The Dragon's Bestiary: Giant Lycanthropes”. In Dave Gross ed. Dragon #266 (TSR, Inc.), pp. 76–80.
  15. John Terra (November 1997). Four from Cormyr. (TSR, Inc), p. 127. ISBN 0-7869-0646-4.
  16. Carl Sargent (May 1992). Monster Mythology. (TSR, Inc). ISBN 1-5607-6362-0.
  17. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 110. ISBN 978-0786903849.
  18. Jean Rabe and Skip Williams (1990). Inside Ravens Bluff, the Living City. (TSR, Inc), p. 18.


True Giants
Cloud EttinFire (Fire titan )FogFrostHill (Earth titanMouth of Grolantor)MountainStoneStorm (Storm titan)Titan

True Giant Offshoots
Cyclops (Cyclopskin)FirbolgFomorianOgre (Oni)VerbeegVoadkyn
Zakharan Giants
DesertIslandJungleOgre giantReef

Other Giants