This article is about the spell. For the short story titled "Vision", see Realms of Infamy/Vision.
Vision was a divination spell that granted the caster knowledge of tales about a given person, place, or thing.[2][3]
Effects[]
This spell worked in the same manner as legend lore, but vision was faster and also more taxing on the caster, draining some of their own worldly experience. The caster posed a question regarding a certain being, location, or item, before they cast vision. If the subject was available, he or she might receive a vision about it, depending on their scrying or casting ability and how well-known the information in question was.[2][3]
History[]
The spell was attributed to Netherese arcanist Zahn in −922 DR and was originally called Zahn's vision.[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 25, 27. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 Jonathan Tweet, Monte Cook, Skip Williams (August 2000). Player's Handbook 3rd edition. (Wizards of the Coast), p. 269. ISBN 0-7869-1551-4.
- ↑ 3.0 3.1 3.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 195, 298. ISBN 0-7869-2886-7.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 63. ISBN 0-7869-1836-5.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 187. ISBN 0-88038-716-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
- ↑ slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 121–122. ISBN 0-7869-0437-2.