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Vocalize was an alteration spell that allowed a spell-caster to cast spells without uttering a sound.[2][3]

Effects[]

For five minutes, this spell granted the ability to cast spells silently. The caster of vocalize had to touch the recipient to confer this ability on someone else. For the duration of vocalize, the spell-casting creature did not need to speak as part of casting a spell, as long as the casting was finished within the five minute time limit of vocalize. Thus, the recipient could cast spells within the bounds of a silence spell, or when stealth was important, for example. Somatic and material components are not affected by vocalize, only the verbal requirement is deleted from the spell(s) being cast.[2][3]

Components[]

No verbal component was necessary to cast this spell, only somatic and a material component in the form of a bell with no clapper.[2][3]

Appendix[]

See Also[]

Appearances[]

External Links[]

References[]

  1. Black Isle Studios (August 2002). Designed by J.E. Sawyer. Icewind Dale II. Interplay.
  2. 2.0 2.1 2.2 2.3 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 47. ISBN 0-8803-8828-5.
  3. 3.0 3.1 3.2 3.3 Ed Greenwood, Tim Beach (November 1995). Pages from the Mages. Edited by Jon Pickens. (TSR, Inc.), p. 33. ISBN 0-7869-0183-7.
  4. Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 54. ISBN 0880380845.
  5. Roger E. Moore ed. (January 1989). “Orcs Throw Spells, Too!”. Dragon #141 (TSR, Inc.), p. 27.
  6. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 81. ISBN 0-8803-8099-3.
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