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Volothamp Geddarm (pronounced: /ˈvlθɑːmp gɛˈdɑːrmVOH-loh-thamp geh-DARM[3]), or Volo for short, was a legendary traveler and storyteller, and was most famous for his guidebook published by Tym Waterdeep Limited.[citation needed]

PersonalityEdit

He was oft portrayed as the quintessential "go-to guy" of the Realms even if his information was, at best, half-accurate. He was too curious for his own good.[citation needed]

ActivitiesEdit

As travelling scholar and minor wizard, Volo was always on the lookout for an exposé. He all too frequently was at odds with Elminster, who preferred some things to be kept in the dark.[citation needed]

While Volo's reputation was well-earned and well-kept, there were others who tended to profit from it, the most well-known being Marco Volo, as he styled himself when it suits him, also known as Marcus Wands, of the famous Wands family of wizards. A trouble-making bard, Wands gained Volothamp's moniker after he stole an artifact from a powerful wizard, and laid the blame on the far more infamous scapegoat of the real Volo. Pursued by the mad mage and his forces, and protected by adventurers hired by his father, Marco came into his own at the finale, when the artifact was revealed as containing a god from another world, who had come to Toril along with Marco's family. The Sunstaffs, as they were known then, had, through the generations, been destined to keep the god imprisoned. Marco awakened to his destiny with the help of the adventurers, his own intuition, and the gods Tyr, Sune and Corellon Larethian.[citation needed]

Though only being a very minor mage, Volo apparently invented a spell, known as Volo's snatch.[4]

Notable WorksEdit

HistoryEdit

Volobar

Volo enjoying himself at the Yawning Portal.

At some point before 1385 DR, Volo was trapped by an imprisonment spell and was released only after a century passed, some time after 1482 DR. Upon his return, he was informed by Elminster about the events of the Spellplague and the Second Sundering.[9]

After his return, Volo was hired by his rival Randilus Qelver to explore the valley of Barovia for a comission of 99 dragons. He escaped imprisonment in the demiplane by using a charm given by Elminster.[10]

Sometime in the late 1480s or early 1490s DR, Volo stayed in Port Nyanzaru to visit taverns to promote his new book and to set up audiences with the seven merchant princes. He gladly shared the latest rumors and information he overheard since arriving in town with adventurers.[7] He later returned to Waterdeep to start working on his next work, Volo's Guide to Spirits and Specters, while he waited for royalty payments for his previous book.[11]

AppendixEdit

AppearancesEdit

Adventures
Tomb of AnnihilationWaterdeep: Dragon HeistWaterdeep: Dungeon of the Mad Mage
Video Games
Baldur's GateBaldur's Gate II: Throne of BhaalNeverwinter Nights 2: Storm of ZehirBaldur's Gate III
Novels
Once Around the RealmsThe Mage in the Iron Mask

GalleryEdit

BackgroundEdit

Volothamp Geddarm—"Volo" for short—, created by Jeff Grubb,[12] is arguably one of the most lasting fictional characters for the Forgotten Realms Dungeons & Dragons campaign setting.

It is through Volo's perspective that Greenwood authored his detailed Forgotten Realms lore-books of the Volo's Guide series: Volo's Guide to Baldur's Gate (note that this, and its sequel, relate to the city and not the computer game), Volo's Guide to Cormyr, Volo's Guide to the Dalelands, Volo's Guide to the North, Volo's Guide to the Sword Coast, Volo's Guide to Waterdeep, Volo's Guide: the Sword Coast No 2, and Volo's Guide to Baldur's Gate II.

In fact, it was his assembling his "first" guide—Volo's Guide To All Things Magical—that put him on the "path" to making his other guides. As for Elminster, it is he who edits every guide that Volo has published, as evident in the many footnotes in each, including Volo's Guide to All Things Magical, which almost got Volo killed making it.

"Volo" is not to be confused with "Marco Volo", real name Marco Wands, of the Wands family of Waterdeep.

He has also had several adventures of his own, as told in Once Around the Realms and The Mage in the Iron Mask.

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ReferencesEdit

  1. 1.0 1.1 Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), pp. 235–236. ISBN 978-0-7869-6610-3.
  2. Anthony Pryor (1994). Marco Volo: Arrival. (TSR, Inc.), p. 5. ISBN 1-5607-6890-8.
  3. Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), p. 4. ISBN 978-0-7869-6610-3.
  4. Ed Greenwood. Ed Greenwood on Twitter. Retrieved on 06-19-2020.
  5. 5.0 5.1 5.2 Ed Greenwood (2016-06-07). Death Masks. (Wizards of the Coast), p. 15. ISBN 0-7869-6593-2.
  6. Obsidian Entertainment (November 2008). Designed by Tony Evans. Neverwinter Nights 2: Storm of Zehir. Atari.
  7. 7.0 7.1 Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), pp. 24–25. ISBN 978-0-7869-6610-3.
  8. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), pp. 163–164. ISBN 978-0-7869-6625-7.
  9. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), p. 167. ISBN 978-0-7869-6625-7.
  10. Ed Greenwood (Feb 2016). Travel Talk: Volo's Visit to Barovia. In Matt Chapman ed. Dragon+ #6. Wizards of the Coast. p. 7. Retrieved on 2017-11-15.
  11. Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), pp. 5, 22. ISBN 978-0-7869-6625-7.
  12. Ed Greenwood (22 January 2019). Twitter, Ed Greenwood @TheEdVerse. np. Web https://twitter.com/TheEdVerse/status/1087747342726561792
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